using System; using System.Linq; using System.IO; using System.Collections.Generic; using BizHawk.Common.BufferExtensions; using BizHawk.Emulation.Common; //TODO - redo all timekeeping in terms of master clock namespace BizHawk.Emulation.Cores.Nintendo.NES { [Core( "NesHawk", "zeromus, natt, alyosha, adelikat", isPorted: false, isReleased: true)] public partial class NES : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable, IBoardInfo, ISettable, ICodeDataLogger { [CoreConstructor("NES")] public NES(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings) { var ser = new BasicServiceProvider(this); ServiceProvider = ser; byte[] fdsbios = comm.CoreFileProvider.GetFirmware("NES", "Bios_FDS", false); if (fdsbios != null && fdsbios.Length == 40976) { comm.ShowMessage("Your FDS BIOS is a bad dump. BizHawk will attempt to use it, but no guarantees! You should find a new one."); var tmp = new byte[8192]; Buffer.BlockCopy(fdsbios, 16 + 8192 * 3, tmp, 0, 8192); fdsbios = tmp; } SyncSettings = (NESSyncSettings)syncSettings ?? new NESSyncSettings(); ControllerSettings = SyncSettings.Controls; CoreComm = comm; MemoryCallbacks = new MemoryCallbackSystem(new[] { "System Bus" }); BootGodDB.Initialize(); videoProvider = new MyVideoProvider(this); Init(game, rom, fdsbios); if (Board is FDS) { DriveLightEnabled = true; (Board as FDS).SetDriveLightCallback((val) => DriveLightOn = val); // bit of a hack: we don't have a private gamedb for FDS, but the frontend // expects this to be set. RomStatus = game.Status; } PutSettings((NESSettings)settings ?? new NESSettings()); // we need to put this here because the line directly above will overwrite palette intialization anywhere else // TODO: What if settings are later loaded? if (_isVS) { PickVSPalette(cart); } ser.Register(cpu); Tracer = new TraceBuffer { Header = cpu.TraceHeader }; ser.Register(Tracer); ser.Register(videoProvider); ser.Register(magicSoundProvider); if (Board is BANDAI_FCG_1) { var reader = (Board as BANDAI_FCG_1).reader; // not all BANDAI FCG 1 boards have a barcode reader if (reader != null) ser.Register(reader); } } static readonly bool USE_DATABASE = true; public RomStatus RomStatus; public IEmulatorServiceProvider ServiceProvider { get; private set; } private NES() { BootGodDB.Initialize(); } public void WriteLogTimestamp() { if (ppu != null) Console.Write("[{0:d5}:{1:d3}:{2:d3}]", Frame, ppu.ppur.status.sl, ppu.ppur.status.cycle); } public void LogLine(string format, params object[] args) { if (ppu != null) Console.WriteLine("[{0:d5}:{1:d3}:{2:d3}] {3}", Frame, ppu.ppur.status.sl, ppu.ppur.status.cycle, string.Format(format, args)); } public bool HasMapperProperties { get { var fields = Board.GetType().GetFields(); foreach (var field in fields) { var attrib = field.GetCustomAttributes(typeof(MapperPropAttribute), false).OfType().SingleOrDefault(); if (attrib != null) { return true; } } return false; } } public bool IsVS { get { return _isVS; } } public bool IsFDS { get { return Board is FDS; } } NESWatch GetWatch(NESWatch.EDomain domain, int address) { if (domain == NESWatch.EDomain.Sysbus) { NESWatch ret = sysbus_watch[address] ?? new NESWatch(this, domain, address); sysbus_watch[address] = ret; return ret; } return null; } class NESWatch { public enum EDomain { Sysbus } public NESWatch(NES nes, EDomain domain, int address) { Address = address; Domain = domain; if (domain == EDomain.Sysbus) { watches = nes.sysbus_watch; } } public int Address; public EDomain Domain; public enum EFlags { None = 0, GameGenie = 1, ReadPrint = 2 } EFlags flags; public void Sync() { if (flags == EFlags.None) watches[Address] = null; else watches[Address] = this; } public void SetGameGenie(byte? compare, byte value) { flags |= EFlags.GameGenie; Compare = compare; Value = value; Sync(); } public bool HasGameGenie { get { return (flags & EFlags.GameGenie) != 0; } } public byte ApplyGameGenie(byte curr) { if (!HasGameGenie) { return curr; } else if (curr == Compare || Compare == null) { Console.WriteLine("applied game genie"); return (byte)Value; } else { return curr; } } public void RemoveGameGenie() { flags &= ~EFlags.GameGenie; Sync(); } byte? Compare; byte Value; NESWatch[] watches; } public CoreComm CoreComm { get; private set; } public DisplayType Region { get { return _display_type; } } class MyVideoProvider : IVideoProvider { //public int ntsc_top = 8; //public int ntsc_bottom = 231; //public int pal_top = 0; //public int pal_bottom = 239; public int left = 0; public int right = 255; NES emu; public MyVideoProvider(NES emu) { this.emu = emu; } int[] pixels = new int[256 * 240]; public int[] GetVideoBuffer() { return pixels; } public void FillFrameBuffer() { int the_top; int the_bottom; if (emu.Region == DisplayType.NTSC) { the_top = emu.Settings.NTSC_TopLine; the_bottom = emu.Settings.NTSC_BottomLine; } else { the_top = emu.Settings.PAL_TopLine; the_bottom = emu.Settings.PAL_BottomLine; } int backdrop = 0; backdrop = emu.Settings.BackgroundColor; bool useBackdrop = (backdrop & 0xFF000000) != 0; if (useBackdrop) { int width = BufferWidth; for (int x = left; x <= right; x++) { for (int y = the_top; y <= the_bottom; y++) { short pixel = emu.ppu.xbuf[(y << 8) + x]; if ((pixel & 0x8000) != 0 && useBackdrop) { pixels[((y - the_top) * width) + (x - left)] = backdrop; } else pixels[((y - the_top) * width) + (x - left)] = emu.palette_compiled[pixel & 0x7FFF]; } } } else { unsafe { fixed (int* dst_ = pixels) fixed (short* src_ = emu.ppu.xbuf) fixed (int* pal = emu.palette_compiled) { int* dst = dst_; short* src = src_ + 256 * the_top + left; int xcount = right - left + 1; int srcinc = 256 - xcount; int ycount = the_bottom - the_top + 1; xcount /= 16; for (int y = 0; y < ycount; y++) { for (int x = 0; x < xcount; x++) { *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; *dst++ = pal[0x7fff & *src++]; } src += srcinc; } } } } } public int VirtualWidth { get { return (int)(BufferWidth * 1.146); } } public int VirtualHeight { get { return BufferHeight; } } public int BufferWidth { get { return right - left + 1; } } public int BackgroundColor { get { return 0; } } public int BufferHeight { get { if (emu.Region == DisplayType.NTSC) { return emu.Settings.NTSC_BottomLine - emu.Settings.NTSC_TopLine + 1; } else { return emu.Settings.PAL_BottomLine - emu.Settings.PAL_TopLine + 1; } } } public int VsyncNumerator => emu.VsyncNum; public int VsyncDenominator => emu.VsyncDen; } MyVideoProvider videoProvider; [Obsolete] // with the changes to both nes and quicknes cores, nothing uses this anymore public static readonly ControllerDefinition NESController = new ControllerDefinition { Name = "NES Controller", BoolButtons = { "P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Start", "P1 Select", "P1 B", "P1 A", "Reset", "Power", "P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Start", "P2 Select", "P2 B", "P2 A" } }; public ControllerDefinition ControllerDefinition { get; private set; } private int _frame; public int Frame { get { return _frame; } set { _frame = value; } } public void ResetCounters() { _frame = 0; _lagcount = 0; islag = false; } public long Timestamp { get; private set; } public bool DeterministicEmulation { get { return true; } } public string SystemId { get { return "NES"; } } public string GameName { get { return game_name; } } public enum EDetectionOrigin { None, BootGodDB, GameDB, INES, UNIF, FDS, NSF } StringWriter LoadReport; void LoadWriteLine(string format, params object[] arg) { Console.WriteLine(format, arg); LoadReport.WriteLine(format, arg); } void LoadWriteLine(object arg) { LoadWriteLine("{0}", arg); } class MyWriter : StringWriter { public MyWriter(TextWriter _loadReport) { loadReport = _loadReport; } TextWriter loadReport; public override void WriteLine(string format, params object[] arg) { Console.WriteLine(format, arg); loadReport.WriteLine(format, arg); } public override void WriteLine(string value) { Console.WriteLine(value); loadReport.WriteLine(value); } } public void Init(GameInfo gameInfo, byte[] rom, byte[] fdsbios = null) { LoadReport = new StringWriter(); LoadWriteLine("------"); LoadWriteLine("BEGIN NES rom analysis:"); byte[] file = rom; Type boardType = null; CartInfo choice = null; CartInfo iNesHeaderInfo = null; CartInfo iNesHeaderInfoV2 = null; List hash_sha1_several = new List(); string hash_sha1 = null, hash_md5 = null; Unif unif = null; Dictionary InitialMapperRegisterValues = new Dictionary(SyncSettings.BoardProperties); origin = EDetectionOrigin.None; if (file.Length < 16) throw new Exception("Alleged NES rom too small to be anything useful"); if (file.Take(4).SequenceEqual(System.Text.Encoding.ASCII.GetBytes("UNIF"))) { unif = new Unif(new MemoryStream(file)); LoadWriteLine("Found UNIF header:"); LoadWriteLine(unif.CartInfo); LoadWriteLine("Since this is UNIF we can confidently parse PRG/CHR banks to hash."); hash_sha1 = unif.CartInfo.sha1; hash_sha1_several.Add(hash_sha1); LoadWriteLine("headerless rom hash: {0}", hash_sha1); } else if(file.Take(5).SequenceEqual(System.Text.Encoding.ASCII.GetBytes("NESM\x1A"))) { origin = EDetectionOrigin.NSF; LoadWriteLine("Loading as NSF"); var nsf = new NSFFormat(); nsf.WrapByteArray(file); cart = new CartInfo(); var nsfboard = new NSFBoard(); nsfboard.Create(this); nsfboard.ROM = rom; nsfboard.InitNSF( nsf); nsfboard.InitialRegisterValues = InitialMapperRegisterValues; nsfboard.Configure(origin); nsfboard.WRAM = new byte[cart.wram_size * 1024]; Board = nsfboard; Board.PostConfigure(); AutoMapperProps.Populate(Board, SyncSettings); Console.WriteLine("Using NTSC display type for NSF for now"); _display_type = Common.DisplayType.NTSC; HardReset(); return; } else if (file.Take(4).SequenceEqual(System.Text.Encoding.ASCII.GetBytes("FDS\x1A")) || file.Take(4).SequenceEqual(System.Text.Encoding.ASCII.GetBytes("\x01*NI"))) { // danger! this is a different codepath with an early return. accordingly, some // code is duplicated twice... // FDS roms are just fed to the board, we don't do much else with them origin = EDetectionOrigin.FDS; LoadWriteLine("Found FDS header."); if (fdsbios == null) throw new MissingFirmwareException("Missing FDS Bios"); cart = new CartInfo(); var fdsboard = new FDS(); fdsboard.biosrom = fdsbios; fdsboard.SetDiskImage(rom); fdsboard.Create(this); // at the moment, FDS doesn't use the IRVs, but it could at some point in the future fdsboard.InitialRegisterValues = InitialMapperRegisterValues; fdsboard.Configure(origin); Board = fdsboard; //create the vram and wram if necessary if (cart.wram_size != 0) Board.WRAM = new byte[cart.wram_size * 1024]; if (cart.vram_size != 0) Board.VRAM = new byte[cart.vram_size * 1024]; Board.PostConfigure(); AutoMapperProps.Populate(Board, SyncSettings); Console.WriteLine("Using NTSC display type for FDS disk image"); _display_type = Common.DisplayType.NTSC; HardReset(); return; } else { byte[] nesheader = new byte[16]; Buffer.BlockCopy(file, 0, nesheader, 0, 16); bool exists = true; if (!DetectFromINES(nesheader, out iNesHeaderInfo, out iNesHeaderInfoV2)) { // we don't have an ines header, check if the game hash is in the game db exists = false; Console.WriteLine("headerless ROM, using Game DB"); hash_md5 = "md5:" + file.HashMD5(0, file.Length); hash_sha1 = "sha1:" + file.HashSHA1(0, file.Length); if (hash_md5 != null) choice = IdentifyFromGameDB(hash_md5); if (choice == null) choice = IdentifyFromGameDB(hash_sha1); if (choice==null) { hash_sha1_several.Add(hash_sha1); choice = IdentifyFromBootGodDB(hash_sha1_several); if (choice == null) LoadWriteLine("Could not locate game in nescartdb"); else { LoadWriteLine("Chose board from nescartdb:"); LoadWriteLine(choice); origin = EDetectionOrigin.BootGodDB; } } if (choice == null) throw new InvalidOperationException("iNES header not found and no gamedb entry"); } if (exists) { //now that we know we have an iNES header, we can try to ignore it. hash_sha1 = "sha1:" + file.HashSHA1(16, file.Length - 16); hash_sha1_several.Add(hash_sha1); hash_md5 = "md5:" + file.HashMD5(16, file.Length - 16); LoadWriteLine("Found iNES header:"); LoadWriteLine(iNesHeaderInfo.ToString()); if (iNesHeaderInfoV2 != null) { LoadWriteLine("Found iNES V2 header:"); LoadWriteLine(iNesHeaderInfoV2); } LoadWriteLine("Since this is iNES we can (somewhat) confidently parse PRG/CHR banks to hash."); LoadWriteLine("headerless rom hash: {0}", hash_sha1); LoadWriteLine("headerless rom hash: {0}", hash_md5); if (iNesHeaderInfo.prg_size == 16) { //8KB prg can't be stored in iNES format, which counts 16KB prg banks. //so a correct hash will include only 8KB. LoadWriteLine("Since this rom has a 16 KB PRG, we'll hash it as 8KB too for bootgod's DB:"); var msTemp = new MemoryStream(); msTemp.Write(file, 16, 8 * 1024); //add prg if (file.Length >= (16 * 1024 + iNesHeaderInfo.chr_size * 1024 + 16)) { // This assumes that even though the PRG is only 8k the CHR is still written // 16k into the file, which is not always the case (e.x. Galaxian RevA) msTemp.Write(file, 16 + 16 * 1024, iNesHeaderInfo.chr_size * 1024); //add chr } else if (file.Length >= (8 * 1024 + iNesHeaderInfo.chr_size * 1024 + 16)) { // maybe the PRG is only 8k msTemp.Write(file, 16 + 8 * 1024, iNesHeaderInfo.chr_size * 1024); //add chr } else { // we failed somehow // most likely the header is wrong Console.WriteLine("WARNING: 16kb PRG iNES header but unable to parse"); } msTemp.Flush(); var bytes = msTemp.ToArray(); var hash = "sha1:" + bytes.HashSHA1(0, bytes.Length); LoadWriteLine(" PRG (8KB) + CHR hash: {0}", hash); hash_sha1_several.Add(hash); hash = "md5:" + bytes.HashMD5(0, bytes.Length); LoadWriteLine(" PRG (8KB) + CHR hash: {0}", hash); } } } if (USE_DATABASE) { if (hash_md5 != null) choice = IdentifyFromGameDB(hash_md5); if (choice == null) choice = IdentifyFromGameDB(hash_sha1); if (choice == null) LoadWriteLine("Could not locate game in bizhawk gamedb"); else { origin = EDetectionOrigin.GameDB; LoadWriteLine("Chose board from bizhawk gamedb: " + choice.board_type); //gamedb entries that dont specify prg/chr sizes can infer it from the ines header if (iNesHeaderInfo != null) { if (choice.prg_size == -1) choice.prg_size = iNesHeaderInfo.prg_size; if (choice.chr_size == -1) choice.chr_size = iNesHeaderInfo.chr_size; if (choice.vram_size == -1) choice.vram_size = iNesHeaderInfo.vram_size; if (choice.wram_size == -1) choice.wram_size = iNesHeaderInfo.wram_size; } else if (unif != null) { if (choice.prg_size == -1) choice.prg_size = unif.CartInfo.prg_size; if (choice.chr_size == -1) choice.chr_size = unif.CartInfo.chr_size; // unif has no wram\vram sizes; hope the board impl can figure it out... if (choice.vram_size == -1) choice.vram_size = 0; if (choice.wram_size == -1) choice.wram_size = 0; } } //if this is still null, we have to try it some other way. nescartdb perhaps? if (choice == null) { choice = IdentifyFromBootGodDB(hash_sha1_several); if (choice == null) LoadWriteLine("Could not locate game in nescartdb"); else { LoadWriteLine("Chose board from nescartdb:"); LoadWriteLine(choice); origin = EDetectionOrigin.BootGodDB; } } } //if choice is still null, try UNIF and iNES if (choice == null) { if (unif != null) { LoadWriteLine("Using information from UNIF header"); choice = unif.CartInfo; //ok, i have this Q-Boy rom with no VROM and no VRAM. //we also certainly have games with VROM and no VRAM. //looks like FCEUX policy is to allocate 8KB of chr ram no matter what UNLESS certain flags are set. but what's the justification for this? please leave a note if you go debugging in it again. //well, we know we can't have much of a NES game if there's no VROM unless there's VRAM instead. //so if the VRAM isn't set, choose 8 for it. //TODO - unif loading code may need to use VROR flag to transform chr_size=8 to vram_size=8 (need example) if (choice.chr_size == 0 && choice.vram_size == 0) choice.vram_size = 8; //(do we need to suppress this in case theres a CHR rom? probably not. nes board base will use ram if no rom is available) origin = EDetectionOrigin.UNIF; } if (iNesHeaderInfo != null) { LoadWriteLine("Attempting inference from iNES header"); // try to spin up V2 header first, then V1 header if (iNesHeaderInfoV2 != null) { try { boardType = FindBoard(iNesHeaderInfoV2, origin, InitialMapperRegisterValues); } catch { } if (boardType == null) LoadWriteLine("Failed to load as iNES V2"); else choice = iNesHeaderInfoV2; // V2 might fail but V1 might succeed because we don't have most V2 aliases setup; and there's // no reason to do so except when needed } if (boardType == null) { choice = iNesHeaderInfo; // we're out of options, really boardType = FindBoard(iNesHeaderInfo, origin, InitialMapperRegisterValues); if (boardType == null) LoadWriteLine("Failed to load as iNES V1"); // do not further meddle in wram sizes. a board that is being loaded from a "MAPPERxxx" // entry should know and handle the situation better for the individual board } LoadWriteLine("Chose board from iNES heuristics:"); LoadWriteLine(choice); origin = EDetectionOrigin.INES; } } game_name = choice.name; //find a INESBoard to handle this if (choice != null) boardType = FindBoard(choice, origin, InitialMapperRegisterValues); else throw new Exception("Unable to detect ROM"); if (boardType == null) throw new Exception("No class implements the necessary board type: " + choice.board_type); if (choice.DB_GameInfo != null) choice.bad = choice.DB_GameInfo.IsRomStatusBad(); LoadWriteLine("Final game detection results:"); LoadWriteLine(choice); LoadWriteLine("\"" + game_name + "\""); LoadWriteLine("Implemented by: class " + boardType.Name); if (choice.bad) { LoadWriteLine("~~ ONE WAY OR ANOTHER, THIS DUMP IS KNOWN TO BE *BAD* ~~"); LoadWriteLine("~~ YOU SHOULD FIND A BETTER FILE ~~"); } LoadWriteLine("END NES rom analysis"); LoadWriteLine("------"); Board = CreateBoardInstance(boardType); cart = choice; Board.Create(this); Board.InitialRegisterValues = InitialMapperRegisterValues; Board.Configure(origin); if (origin == EDetectionOrigin.BootGodDB) { RomStatus = RomStatus.GoodDump; CoreComm.RomStatusAnnotation = "Identified from BootGod's database"; } if (origin == EDetectionOrigin.UNIF) { RomStatus = RomStatus.NotInDatabase; CoreComm.RomStatusAnnotation = "Inferred from UNIF header; somewhat suspicious"; } if (origin == EDetectionOrigin.INES) { RomStatus = RomStatus.NotInDatabase; CoreComm.RomStatusAnnotation = "Inferred from iNES header; potentially wrong"; } if (origin == EDetectionOrigin.GameDB) { if (choice.bad) { RomStatus = RomStatus.BadDump; } else { RomStatus = choice.DB_GameInfo.Status; } } byte[] trainer = null; //create the board's rom and vrom if (iNesHeaderInfo != null) { var ms = new MemoryStream(file, false); ms.Seek(16, SeekOrigin.Begin); // ines header //pluck the necessary bytes out of the file if (iNesHeaderInfo.trainer_size != 0) { trainer = new byte[512]; ms.Read(trainer, 0, 512); } Board.ROM = new byte[choice.prg_size * 1024]; ms.Read(Board.ROM, 0, Board.ROM.Length); if (choice.chr_size > 0) { Board.VROM = new byte[choice.chr_size * 1024]; int vrom_copy_size = ms.Read(Board.VROM, 0, Board.VROM.Length); if (vrom_copy_size < Board.VROM.Length) LoadWriteLine("Less than the expected VROM was found in the file: {0} < {1}", vrom_copy_size, Board.VROM.Length); } if (choice.prg_size != iNesHeaderInfo.prg_size || choice.chr_size != iNesHeaderInfo.chr_size) LoadWriteLine("Warning: Detected choice has different filesizes than the INES header!"); } else if (unif != null) { Board.ROM = unif.PRG; Board.VROM = unif.CHR; } else { // we should only get here for boards with no header var ms = new MemoryStream(file, false); ms.Seek(0, SeekOrigin.Begin); Board.ROM = new byte[choice.prg_size * 1024]; ms.Read(Board.ROM, 0, Board.ROM.Length); if (choice.chr_size > 0) { Board.VROM = new byte[choice.chr_size * 1024]; int vrom_copy_size = ms.Read(Board.VROM, 0, Board.VROM.Length); if (vrom_copy_size < Board.VROM.Length) LoadWriteLine("Less than the expected VROM was found in the file: {0} < {1}", vrom_copy_size, Board.VROM.Length); } } LoadReport.Flush(); CoreComm.RomStatusDetails = LoadReport.ToString(); // IF YOU DO ANYTHING AT ALL BELOW THIS LINE, MAKE SURE THE APPROPRIATE CHANGE IS MADE TO FDS (if applicable) //create the vram and wram if necessary if (cart.wram_size != 0) Board.WRAM = new byte[cart.wram_size * 1024]; if (cart.vram_size != 0) Board.VRAM = new byte[cart.vram_size * 1024]; Board.PostConfigure(); AutoMapperProps.Populate(Board, SyncSettings); // set up display type NESSyncSettings.Region fromrom = DetectRegion(cart.system); NESSyncSettings.Region fromsettings = SyncSettings.RegionOverride; if (fromsettings != NESSyncSettings.Region.Default) { Console.WriteLine("Using system region override"); fromrom = fromsettings; } switch (fromrom) { case NESSyncSettings.Region.Dendy: _display_type = Common.DisplayType.Dendy; break; case NESSyncSettings.Region.NTSC: _display_type = Common.DisplayType.NTSC; break; case NESSyncSettings.Region.PAL: _display_type = Common.DisplayType.PAL; break; default: _display_type = Common.DisplayType.NTSC; break; } Console.WriteLine("Using NES system region of {0}", _display_type); HardReset(); if (trainer != null) { Console.WriteLine("Applying trainer"); for (int i = 0; i < 512; i++) WriteMemory((ushort)(0x7000 + i), trainer[i]); } } static NESSyncSettings.Region DetectRegion(string system) { switch (system) { case "NES-PAL": case "NES-PAL-A": case "NES-PAL-B": return NESSyncSettings.Region.PAL; case "NES-NTSC": case "Famicom": return NESSyncSettings.Region.NTSC; // this is in bootgod, but not used at all case "Dendy": return NESSyncSettings.Region.Dendy; case null: Console.WriteLine("Rom is of unknown NES region!"); return NESSyncSettings.Region.Default; default: Console.WriteLine("Unrecognized region {0}", system); return NESSyncSettings.Region.Default; } } private ITraceable Tracer { get; set; } } } //todo //http://blog.ntrq.net/?p=428 //A VERY NICE board assignments list //http://personales.epsg.upv.es/~jogilmo1/nes/TEXTOS/ARXIUS/BOARDTABLE.TXT //why not make boards communicate over the actual board pinouts //http://wiki.nesdev.com/w/index.php/Cartridge_connector //a mappers list //http://tuxnes.sourceforge.net/nesmapper.txt