using System; using System.IO; using System.Collections.Generic; using System.Linq; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.NES { public partial class NES : IStatable { public bool BinarySaveStatesPreferred { get { return false; } } public void SaveStateText(TextWriter writer) { SyncState(Serializer.CreateTextWriter(writer)); } public void LoadStateText(TextReader reader) { SyncState(Serializer.CreateTextReader(reader)); SetupMemoryDomains(); // resync the memory domains } public void SaveStateBinary(BinaryWriter bw) { SyncState(Serializer.CreateBinaryWriter(bw)); } public void LoadStateBinary(BinaryReader br) { SyncState(Serializer.CreateBinaryReader(br)); SetupMemoryDomains(); // resync the memory domains } public byte[] SaveStateBinary() { MemoryStream ms = new MemoryStream(); BinaryWriter bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } private void SyncState(Serializer ser) { int version = 4; ser.BeginSection("NES"); ser.Sync("version", ref version); ser.Sync("Frame", ref _frame); ser.Sync("Lag", ref _lagcount); ser.Sync("IsLag", ref islag); cpu.SyncState(ser); ser.Sync("ram", ref ram, false); ser.Sync("CIRAM", ref CIRAM, false); ser.Sync("_irq_apu", ref _irq_apu); ser.Sync("sprdma_countdown", ref sprdma_countdown); ser.Sync("cpu_deadcounter", ref cpu_deadcounter); //oam related ser.Sync("Oam_Dma_Index", ref oam_dma_index); ser.Sync("Oam_Dma_Exec", ref oam_dma_exec); ser.Sync("Oam_Dma_Addr", ref oam_dma_addr); ser.Sync("Oam_Dma_Byte", ref oam_dma_byte); ser.Sync("Dmc_Dma_Exec", ref dmc_dma_exec); ser.Sync("dmc_realign", ref dmc_realign); ser.Sync("IRQ_delay", ref IRQ_delay); ser.Sync("special_case_delay", ref special_case_delay); ser.Sync("do_the_reread", ref do_the_reread); //VS related ser.Sync("VS", ref _isVS); ser.Sync("VS_2c05", ref _isVS2c05); ser.Sync("VS_CHR", ref VS_chr_reg); ser.Sync("VS_PRG", ref VS_prg_reg); ser.Sync("VS_DIPS", ref VS_dips, false); ser.Sync("VS_Service", ref VS_service); ser.Sync("VS_Coin", ref VS_coin_inserted); ser.Sync("VS_ROM_Control", ref VS_ROM_control); ser.BeginSection("Board"); Board.SyncState(ser); if (Board is NESBoardBase && !((NESBoardBase)Board).SyncStateFlag) throw new InvalidOperationException("the current NES mapper didnt call base.SyncState"); ser.EndSection(); ppu.SyncState(ser); apu.SyncState(ser); if (version >= 2) { ser.Sync("DB", ref DB); } if (version >= 3) { ser.Sync("latched4016", ref latched4016); ser.BeginSection("ControllerDeck"); ControllerDeck.SyncState(ser); ser.EndSection(); } if (version >= 4) { ser.Sync("resetSignal", ref resetSignal); ser.Sync("hardResetSignal", ref hardResetSignal); } ser.EndSection(); } } }