using System; using System.Collections.Generic; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.GBA { public partial class MGBAHawk : IDebuggable { public IDictionary GetCpuFlagsAndRegisters() { var values = new int[RegisterNames.Length]; LibmGBA.BizGetRegisters(_core, values); var ret = new Dictionary(); for (var i = 0; i < RegisterNames.Length; i++) { ret[RegisterNames[i]] = new RegisterValue(values[i]); } return ret; } [FeatureNotImplemented] public void SetCpuRegister(string register, int value) { throw new NotImplementedException(); } [FeatureNotImplemented] public IMemoryCallbackSystem MemoryCallbacks { get { throw new NotImplementedException(); } } public bool CanStep(StepType type) { return false; } [FeatureNotImplemented] public void Step(StepType type) { throw new NotImplementedException(); } [FeatureNotImplemented] public int TotalExecutedCycles { get { throw new NotImplementedException(); } } private static readonly string[] RegisterNames = { "R0", "R1", "R2", "R3", "R4", "R5", "R6", "R7", "R8", "R9", "R10", "R11", "R12", "R13", "R14", "R15", "CPSR", "SPSR" }; } }