using System.IO;
namespace BizHawk.Emulation.Common
{
///
/// Binary save and load state only without any trappings. At the moment, an emulator core should not implement this directly
///
public interface IBinaryStateable
{
void SaveStateBinary(BinaryWriter writer);
void LoadStateBinary(BinaryReader reader);
}
///
/// This service manages the logic of sending and receiving savestates from the core
/// If this service is available, client apps will expose features for making savestates and that utilize savestates (such as rewind))
/// If unavailable these options will not be exposed
/// Additionally many tools depend on savestates such as TAStudio, these will only be available if this service is implemented
///
public interface IStatable : IBinaryStateable, IEmulatorService
{
///
/// Gets a value indicating whether the core would rather give a binary savestate than a text one. Both must function regardless
///
bool BinarySaveStatesPreferred { get; }
void SaveStateText(TextWriter writer);
void LoadStateText(TextReader reader);
///
/// save state binary to a byte buffer
///
/// you may NOT modify this. if you call SaveStateBinary() again with the same core, the old data MAY be overwritten.
byte[] SaveStateBinary();
}
}