#ifdef SYSTEM_CPP serializer System::serialize() { serializer s(serialize_size); unsigned signature = 0x31545342, version = Info::SerializerVersion, crc32 = cartridge.crc32(); char description[512], profile[16]; memset(&description, 0, sizeof description); memset(&profile, 0, sizeof profile); strmcpy(profile, Info::Profile, sizeof profile); s.integer(signature); s.integer(version); s.integer(crc32); s.array(description); s.array(profile); serialize_all(s); return s; } bool System::unserialize(serializer &s) { unsigned signature, version, crc32; char description[512], profile[16]; s.integer(signature); s.integer(version); s.integer(crc32); s.array(description); s.array(profile); if(signature != 0x31545342) return false; if(version != Info::SerializerVersion) return false; //if(crc32 != cartridge.crc32()) return false; if(strcmp(profile, Info::Profile)) return false; power(); serialize_all(s); return true; } //======== //internal //======== void System::serialize(serializer &s) { s.integer((unsigned&)region); s.integer((unsigned&)expansion); } //zero 01-dec-2012 - these will embed strings in the savestates, so you can debug them more easily. but itll break the savestate format //#define DEBUGSAVESTATE(X) s.array(#X) #define DEBUGSAVESTATE(X) void System::serialize_all(serializer &s) { DEBUGSAVESTATE(cart); cartridge.serialize(s); DEBUGSAVESTATE(system); system.serialize(s); DEBUGSAVESTATE(random); random.serialize(s); DEBUGSAVESTATE(cpu); cpu.serialize(s); DEBUGSAVESTATE(smp); smp.serialize(s); DEBUGSAVESTATE(ppu); ppu.serialize(s); DEBUGSAVESTATE(dsp); dsp.serialize(s); DEBUGSAVESTATE(input); input.serialize(s); DEBUGSAVESTATE(sufamiturbo); if(cartridge.mode() == Cartridge::Mode::SufamiTurbo) sufamiturbo.serialize(s); #if defined(GAMEBOY) DEBUGSAVESTATE(icd2); if(cartridge.mode() == Cartridge::Mode::SuperGameBoy) icd2.serialize(s); #endif DEBUGSAVESTATE(superfx); if(cartridge.has_superfx()) superfx.serialize(s); DEBUGSAVESTATE(sa1); if(cartridge.has_sa1()) sa1.serialize(s); DEBUGSAVESTATE(necdsp); if(cartridge.has_necdsp()) necdsp.serialize(s); DEBUGSAVESTATE(hitachidsp); if(cartridge.has_hitachidsp()) hitachidsp.serialize(s); DEBUGSAVESTATE(armdsp); if(cartridge.has_armdsp()) armdsp.serialize(s); DEBUGSAVESTATE(srtc); if(cartridge.has_srtc()) srtc.serialize(s); DEBUGSAVESTATE(sdd1); if(cartridge.has_sdd1()) sdd1.serialize(s); DEBUGSAVESTATE(spc7110); if(cartridge.has_spc7110()) spc7110.serialize(s); DEBUGSAVESTATE(obc1); if(cartridge.has_obc1()) obc1.serialize(s); DEBUGSAVESTATE(msu1); if(cartridge.has_msu1()) msu1.serialize(s); } //perform dry-run state save: //determines exactly how many bytes are needed to save state for this cartridge, //as amount varies per game (eg different RAM sizes, special chips, etc.) void System::serialize_init() { serializer s; unsigned signature = 0, version = 0, crc32 = 0; char profile[16], description[512]; s.integer(signature); s.integer(version); s.integer(crc32); s.array(profile); s.array(description); serialize_all(s); serialize_size = s.size(); } #endif