/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64) // Project started on December 29th, 2001 // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // // Official Glide64 development channel: #Glide64 on EFnet // // Original author: Dave2001 (Dave2999@hotmail.com) // Other authors: Gonetz, Gugaman // //**************************************************************** #ifndef Util_H #define Util_H #include "winlnxdefs.h" #include "rdp.h" #define NOT_TMU0 0x00 #define NOT_TMU1 0x01 #define NOT_TMU2 0x02 void util_init (); void clip_z (); void clip_tri (WORD linew = 0); BOOL cull_tri (VERTEX **v); void DrawTri (VERTEX **v, WORD linew = 0); void do_triangle_stuff (WORD linew = 0); void do_triangle_stuff_2 (WORD linew = 0); void add_tri (VERTEX *v, int n, int type); void apply_shade_mods (VERTEX *v); void update (); void update_scissor (); void set_message_combiner (); void fix_tex_coord (VERTEX **v); // positional and texel coordinate clipping #define CCLIP(ux,lx,ut,lt,uc,lc) \ if (ux > lx || lx < uc || ux > lc) { rdp.tri_n += 2; return; } \ if (ux < uc) { \ float p = (uc-ux)/(lx-ux); \ ut = p*(lt-ut)+ut; \ ux = uc; \ } \ if (lx > lc) { \ float p = (lc-ux)/(lx-ux); \ lt = p*(lt-ut)+ut; \ lx = lc; \ } #define CCLIP2(ux,lx,ut,lt,un,ln,uc,lc) \ if (ux > lx || lx < uc || ux > lc) { rdp.tri_n += 2; return; } \ if (ux < uc) { \ float p = (uc-ux)/(lx-ux); \ ut = p*(lt-ut)+ut; \ un = p*(ln-un)+un; \ ux = uc; \ } \ if (lx > lc) { \ float p = (lc-ux)/(lx-ux); \ lt = p*(lt-ut)+ut; \ ln = p*(ln-un)+un; \ lx = lc; \ } #endif // ifndef Util_H