using System; using System.Drawing; using System.Windows.Forms; using BizHawk.Client.Common; namespace BizHawk.Client.EmuHawk { public partial class TAStudio { // Input Painting private string _startBoolDrawColumn = string.Empty; private string _startFloatDrawColumn = string.Empty; private bool _boolPaintState; private float _floatPaintState; private bool _startMarkerDrag; private bool _startFrameDrag; public static Color CurrentFrame_FrameCol = Color.FromArgb(0xCFEDFC); public static Color CurrentFrame_InputLog = Color.FromArgb(0xB5E7F7); public static Color GreenZone_FrameCol = Color.FromArgb(0xDDFFDD); public static Color GreenZone_InputLog = Color.FromArgb(0xC4F7C8); public static Color LagZone_FrameCol = Color.FromArgb(0xFFDCDD); public static Color LagZone_InputLog = Color.FromArgb(0xF0D0D2); public static Color NoState_GreenZone_FrameCol = Color.FromArgb(0xF9FFF9); public static Color NoState_GreenZone_InputLog = Color.FromArgb(0xE0FBE0); public static Color NoState_LagZone_FrameCol = Color.FromArgb(0xFFE9E9); public static Color NoState_LagZone_InputLog = Color.FromArgb(0xF0D0D2); public static Color Marker_FrameCol = Color.FromArgb(0xF7FFC9); #region Query callbacks private void TasView_QueryItemBkColor(int index, int column, ref Color color) { var columnName = TasView.Columns[column].Name; // Marker Column is white regardless if (columnName == MarkerColumnName) { color = Color.White; return; } // "pending" frame logic if (index == Global.Emulator.Frame && index == _tas.InputLogLength) { if (columnName == FrameColumnName) { color = CurrentFrame_FrameCol; } color = CurrentFrame_InputLog; return; } var record = _tas[index]; if (columnName == FrameColumnName) { if (Global.Emulator.Frame == index) { color = CurrentFrame_FrameCol; } else if (_tas.Markers.IsMarker(index)) { color = Marker_FrameCol; } else if (record.Lagged.HasValue) { if (record.Lagged.Value) { color = record.HasState ? GreenZone_FrameCol : NoState_GreenZone_FrameCol; } else { color = record.HasState ? LagZone_FrameCol : NoState_LagZone_InputLog; } } else { color = Color.White; } } else { if (Global.Emulator.Frame == index) { color = CurrentFrame_InputLog; } else { if (record.Lagged.HasValue) { if (record.Lagged.Value) { color = record.HasState ? GreenZone_InputLog : NoState_GreenZone_InputLog; } else { color = record.HasState ? LagZone_InputLog : NoState_LagZone_InputLog; } } else { color = (columnName == MarkerColumnName || columnName == FrameColumnName) ? Color.White : SystemColors.ControlLight; } } } } private void TasView_QueryItemText(int index, int column, out string text) { try { text = string.Empty; var columnName = TasView.Columns[column].Name; if (columnName == MarkerColumnName) { text = Global.Emulator.Frame == index ? ">" : string.Empty; } else if (columnName == FrameColumnName) { text = (index).ToString().PadLeft(5, '0'); } else { if (index < _tas.InputLogLength) { text = _tas.DisplayValue(index, columnName); } else if (Global.Emulator.Frame == _tas.InputLogLength) // In this situation we have a "pending" frame for the user to click { text = TasMovie.CreateDisplayValueForButton( Global.ClickyVirtualPadController, columnName); } } } catch (Exception ex) { text = string.Empty; MessageBox.Show("oops\n" + ex); } } #endregion #region Events private void TasView_MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Middle) { TogglePause(); return; } if (TasView.PointedCell.Row.HasValue && !string.IsNullOrEmpty(TasView.PointedCell.Column)) { if (e.Button == MouseButtons.Left) { if (TasView.PointedCell.Column == MarkerColumnName) { _startMarkerDrag = true; GoToFrame(TasView.PointedCell.Row.Value - 1); } else if (TasView.PointedCell.Column == FrameColumnName) { _startFrameDrag = true; } else { var frame = TasView.PointedCell.Row.Value; var buttonName = TasView.PointedCell.Column; if (Global.MovieSession.MovieControllerAdapter.Type.BoolButtons.Contains(buttonName)) { ToggleBoolState(TasView.PointedCell.Row.Value, TasView.PointedCell.Column); GoToLastEmulatedFrameIfNecessary(TasView.PointedCell.Row.Value); TasView.Refresh(); _startBoolDrawColumn = TasView.PointedCell.Column; _boolPaintState = _tas.BoolIsPressed(frame, buttonName); } else { _startFloatDrawColumn = TasView.PointedCell.Column; _floatPaintState = _tas.GetFloatValue(frame, buttonName); } } } } } private void TasView_MouseUp(object sender, MouseEventArgs e) { _startMarkerDrag = false; _startFrameDrag = false; _startBoolDrawColumn = string.Empty; _startFloatDrawColumn = string.Empty; _floatPaintState = 0; } private void TasView_MouseWheel(object sender, MouseEventArgs e) { if (TasView.RightButtonHeld && TasView.PointedCell.Row.HasValue) { if (e.Delta < 0) { GoToFrame(Global.Emulator.Frame + 1); } else { GoToFrame(Global.Emulator.Frame - 1); } } } private void TasView_MouseDoubleClick(object sender, MouseEventArgs e) { if (TasView.PointedCell.Row.HasValue && !string.IsNullOrEmpty(TasView.PointedCell.Column) && TasView.PointedCell.Column == FrameColumnName) { CallAddMarkerPopUp(TasView.PointedCell.Row.Value); } } private void TasView_PointedCellChanged(object sender, TasListView.CellEventArgs e) { int startVal, endVal; if (e.OldCell.Row.Value < e.NewCell.Row.Value) { startVal = e.OldCell.Row.Value; endVal = e.NewCell.Row.Value; } else { startVal = e.NewCell.Row.Value; endVal = e.OldCell.Row.Value; } if (_startMarkerDrag) { if (e.NewCell.Row.HasValue) { GoToFrame(e.NewCell.Row.Value); } } else if (_startFrameDrag) { if (e.OldCell.Row.HasValue && e.NewCell.Row.HasValue) { for (var i = startVal + 1; i <= endVal; i++) { TasView.SelectItem(i, true); } } } else if (TasView.IsPaintDown && e.NewCell.Row.HasValue && !string.IsNullOrEmpty(_startBoolDrawColumn)) { if (e.OldCell.Row.HasValue && e.NewCell.Row.HasValue) { for (var i = startVal; i < endVal; i++) { SetBoolState(i, _startBoolDrawColumn, _boolPaintState); // Notice it uses new row, old column, you can only paint across a single column GoToLastEmulatedFrameIfNecessary(TasView.PointedCell.Row.Value); } TasView.Refresh(); } } else if (TasView.IsPaintDown && e.NewCell.Row.HasValue && !string.IsNullOrEmpty(_startFloatDrawColumn)) { if (e.OldCell.Row.HasValue && e.NewCell.Row.HasValue) { for (var i = startVal; i < endVal; i++) { if (i < _tas.InputLogLength) // TODO: how do we really want to handle the user setting the float state of the pending frame? { _tas.SetFloatState(i, _startFloatDrawColumn, _floatPaintState); // Notice it uses new row, old column, you can only paint across a single column GoToLastEmulatedFrameIfNecessary(TasView.PointedCell.Row.Value); } } TasView.Refresh(); } } } private void TasView_SelectedIndexChanged(object sender, EventArgs e) { SetSplicer(); } private void TasView_KeyDown(object sender, KeyEventArgs e) { if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Left) // Ctrl + Left { GoToPreviousMarker(); } else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Right) // Ctrl + Left { GoToNextMarker(); } } #endregion } }