using System; using System.Linq; using System.Windows.Forms; using BizHawk.Client.Common; using LuaInterface; namespace BizHawk.Client.EmuHawk { public sealed class InputLuaLibrary : LuaLibraryBase { public InputLuaLibrary(Lua lua) : base(lua) { } public InputLuaLibrary(Lua lua, Action logOutputCallback) : base(lua, logOutputCallback) { } public override string Name { get { return "input"; } } [LuaMethodAttributes( "get", "Returns a lua table of all the buttons the user is currently pressing on their keyboard and gamepads\nAll buttons that are pressed have their key values set to true; all others remain nil.\nAll key names use the names from [http://www.codeproject.com/Tips/73227/Keys-Enumeration-Win] and are case-sensitive." )] public LuaTable Get() { var buttons = Lua.NewTable(); foreach (var kvp in Global.ControllerInputCoalescer.BoolButtons().Where(kvp => kvp.Value)) { buttons[kvp.Key] = true; } return buttons; } [LuaMethodAttributes( "getmouse", "Returns a lua table of the mouse X/Y coordinates and button states. Table keys are X, Y, Left, Middle, Right, XButton1, XButton2" )] public LuaTable GetMouse() { var buttons = Lua.NewTable(); //TODO - need to specify whether in "emu" or "native" coordinate space. var p = GlobalWin.DisplayManager.UntransformPoint(Control.MousePosition); buttons["X"] = p.X; buttons["Y"] = p.Y; buttons[MouseButtons.Left.ToString()] = (Control.MouseButtons & MouseButtons.Left) != 0; buttons[MouseButtons.Middle.ToString()] = (Control.MouseButtons & MouseButtons.Middle) != 0; buttons[MouseButtons.Right.ToString()] = (Control.MouseButtons & MouseButtons.Right) != 0; buttons[MouseButtons.XButton1.ToString()] = (Control.MouseButtons & MouseButtons.XButton1) != 0; buttons[MouseButtons.XButton2.ToString()] = (Control.MouseButtons & MouseButtons.XButton2) != 0; return buttons; } } }