// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "gfx_es2/draw_buffer.h" #include "i18n/i18n.h" #include "ui/view.h" #include "ui/viewgroup.h" #include "UI/EmuScreen.h" #include "UI/PluginScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/GameInfoCache.h" #include "Core/Config.h" void GameSettingsScreen::CreateViews() { GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true); // Information in the top left. // Back button to the bottom left. // Scrolling action menu to the right. using namespace UI; I18NCategory *g = GetI18NCategory("General"); I18NCategory *gs = GetI18NCategory("Graphics"); Margins actionMenuMargins(0, 0, 15, 0); root_ = new LinearLayout(ORIENT_HORIZONTAL); ViewGroup *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)); root_->Add(leftColumn); leftColumn->Add(new Spacer(new LinearLayoutParams(1.0))); leftColumn->Add(new Choice("Back"))->OnClick.Handle(this, &UIScreen::OnBack); TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 200, new LinearLayoutParams(600, FILL_PARENT, actionMenuMargins)); root_->Add(tabHolder); // TODO: These currently point to global settings, not game specific ones. ViewGroup *graphicsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); ViewGroup *graphicsSettings = new LinearLayout(ORIENT_VERTICAL); graphicsSettingsScroll->Add(graphicsSettings); tabHolder->AddTab("Graphics", graphicsSettingsScroll); graphicsSettings->Add(new CheckBox(&g_Config.bNearestFiltering, gs->T("Force Nearest Filtering"))); graphicsSettings->Add(new CheckBox(&g_Config.bLinearFiltering, gs->T("Force Linear Filtering"))); graphicsSettings->Add(new CheckBox(&g_Config.bStretchToDisplay, gs->T("Stretch to Display"))); graphicsSettings->Add(new CheckBox(&g_Config.bBufferedRendering, gs->T("Buffered Rendering"))); graphicsSettings->Add(new CheckBox(&g_Config.bDisplayFramebuffer, gs->T("Display Raw Framebuffer"))); graphicsSettings->Add(new CheckBox(&g_Config.bMipMap, gs->T("Mipmapping"))); graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache"))); graphicsSettings->Add(new CheckBox(&g_Config.bUseVBO, gs->T("Stream VBO"))); graphicsSettings->Add(new CheckBox(&g_Config.SSAntiAliasing, gs->T("Anti Aliasing"))); ViewGroup *audioSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); ViewGroup *audioSettings = new LinearLayout(ORIENT_VERTICAL); audioSettingsScroll->Add(audioSettings); tabHolder->AddTab("Audio", audioSettingsScroll); audioSettings->Add(new CheckBox(&g_Config.bEnableSound, "Enable Sound")); audioSettings->Add(new CheckBox(&g_Config.bEnableAtrac3plus, "Enable Atrac3+")); audioSettings->Add(new Choice("Download Atrac3+ plugin"))->OnClick.Handle(this, &GameSettingsScreen::OnDownloadPlugin); ViewGroup *controlsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); ViewGroup *controlsSettings = new LinearLayout(ORIENT_VERTICAL); controlsSettingsScroll->Add(controlsSettings); tabHolder->AddTab("Controls", controlsSettingsScroll); controlsSettings->Add(new CheckBox(&g_Config.bShowTouchControls, "Show Touch Controls")); controlsSettings->Add(new CheckBox(&g_Config.bShowAnalogStick, "Show analog stick")); controlsSettings->Add(new CheckBox(&g_Config.bAccelerometerToAnalogHoriz, "Horizontal tilt to analog")); ViewGroup *systemSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); ViewGroup *systemSettings = new LinearLayout(ORIENT_VERTICAL); systemSettingsScroll->Add(systemSettings); tabHolder->AddTab("System", systemSettingsScroll); systemSettings->Add(new CheckBox(&g_Config.bJit, "Enable JIT (dynarec)")); systemSettings->Add(new CheckBox(&g_Config.bFastMemory, "Fast Memory (unstable)")); } UI::EventReturn GameSettingsScreen::OnDownloadPlugin(UI::EventParams &e) { screenManager()->push(new PluginScreen()); return UI::EVENT_DONE; } void DrawBackground(float alpha); void GameSettingsScreen::DrawBackground(UIContext &dc) { GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true); ::DrawBackground(1.0f); }