// Meteor - A Nintendo Gameboy Advance emulator // Copyright (C) 2009-2011 Philippe Daouadi // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #ifndef __INSTRUCTION_H__ #define __INSTRUCTION_H__ #include "arguments.hpp" #include #include namespace AMeteor { namespace Disassembler { class Instruction { public : Instruction () { } explicit Instruction (uint32_t offset, uint32_t code) { ParseArm (offset, code); } explicit Instruction (uint32_t offset, uint16_t code) { ParseThumb(offset, code); } void Clear (); void ParseArm (uint32_t offset, uint32_t code); void ParseThumb (uint32_t offset, uint16_t code); const std::string& GetOperator () const { return m_operator; } std::string GetArguments () const { return m_args.GetString(); } std::string ToString () const { return GetOperator() + ' ' + GetArguments(); } private : std::string m_operator; Arguments m_args; void ParseArmDataProc (uint32_t code); void ParseArmCondition (uint32_t code); }; } } #endif