#pragma once #include "native-audio-so.h" #include // This is the file you should include from your program. It dynamically loads // the native_audio.so shared object and sets up the function pointers. // Do not call this if you have detected that the android version is below // 2.2, as it will fail miserably. // It's okay for optimalFramesPerBuffer and optimalSampleRate to be 0. Defaults will be used. bool AndroidAudio_Init(AndroidAudioCallback cb, std::string libraryDir, int optimalFramesPerBuffer, int optimalSampleRate); bool AndroidAudio_Pause(); bool AndroidAudio_Resume(); void AndroidAudio_Shutdown();