using System;
namespace BizHawk.Emulation.Common
{
///
/// This object fascilitates communications between client and core
/// and is used by the IEmulator interface
/// The primary use is to provide a client => core communication, such as providing client-side callbacks for a core to use
/// Any communications that can be described as purely a Core -> Client system, should be provided as an IEmulatorService instead
///
///
public class CoreComm
{
public CoreComm(Action showMessage, Action NotifyMessage)
{
ShowMessage = showMessage;
Notify = NotifyMessage;
}
public ICoreFileProvider CoreFileProvider;
public double VsyncRate
{
get
{
return VsyncNum / (double)VsyncDen;
}
}
public int VsyncNum = 60;
public int VsyncDen = 1;
//a core should set these if you wish to provide rom status information yourself. otherwise it will be calculated by the frontend in a way you may not like, using RomGame-related concepts.
public string RomStatusAnnotation;
public string RomStatusDetails;
public int ScreenLogicalOffsetX, ScreenLogicalOffsetY;
// size hint to a/v out resizer. this probably belongs in VideoProvider? but it's somewhat different than VirtualWidth...
public int NominalWidth = 640;
public int NominalHeight = 480;
//I know we want to get rid of CoreComm, but while it's still here, I'll use it for this
public string LaunchLibretroCore;
///
/// show a message. reasonably annoying (dialog box), shouldn't be used most of the time
///
public Action ShowMessage { get; private set; }
///
/// show a message. less annoying (OSD message). Should be used for ignorable helpful messages
///
public Action Notify { get; private set; }
public Func RequestGLContext;
public Action