using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Sega.MasterSystem { public partial class SMS : IInputPollable { public int LagCount { get { return _lagCount; } set { _lagCount = value; } } public bool IsLagFrame { get { return _isLag; } set { _isLag = value; } } public IInputCallbackSystem InputCallbacks { get; private set; } public int _lagCount = 0; public bool _lagged = true; public bool _isLag = false; } }