// Meteor - A Nintendo Gameboy Advance emulator // Copyright (C) 2009-2011 Philippe Daouadi // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #ifndef __ARG_RELATIVE_H__ #define __ARG_RELATIVE_H__ #include "argument.hpp" #include "argregister.hpp" #include "argimmediate.hpp" namespace AMeteor { namespace Disassembler { class ArgRelative : public Argument { public : ArgRelative (const ArgRegister& reg, const Argument& off, bool pre, bool up, bool writeback); ArgRelative (const ArgRelative& arg); ~ArgRelative (); Argument* Clone () const; std::string GetString () const; private : ArgRegister m_reg; const Argument* m_off; bool m_pre; bool m_up; bool m_writeback; }; } } #endif