namespace BizHawk.Emulation.Common { public interface ISaveRam : IEmulator, IEmulatorService { /// /// return a copy of the saveram. editing it won't do you any good unless you later call StoreSaveRam() /// byte[] CloneSaveRam(); /// /// store new saveram to the emu core. the data should be the same size as the return from ReadSaveRam() /// void StoreSaveRam(byte[] data); /// /// Whether or not Save ram has been modified since the last save /// bool SaveRamModified { get; } } }