using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Windows.Forms; using BizHawk.Common; using BizHawk.Common.BufferExtensions; using BizHawk.Common.IOExtensions; using BizHawk.Client.Common; using BizHawk.Bizware.BizwareGL; using BizHawk.Emulation.Common; using BizHawk.Emulation.Common.IEmulatorExtensions; using BizHawk.Emulation.Cores.Calculators; using BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES; using BizHawk.Emulation.Cores.Nintendo.GBA; using BizHawk.Emulation.Cores.Nintendo.NES; using BizHawk.Emulation.Cores.Nintendo.SNES; using BizHawk.Emulation.Cores.Nintendo.N64; using BizHawk.Client.EmuHawk.WinFormExtensions; using BizHawk.Client.EmuHawk.ToolExtensions; using BizHawk.Client.EmuHawk.CoreExtensions; using BizHawk.Client.ApiHawk; using BizHawk.Emulation.Common.Base_Implementations; namespace BizHawk.Client.EmuHawk { public partial class MainForm : Form { #region Constructors and Initialization, and Tear down private void MainForm_Load(object sender, EventArgs e) { SetWindowText(); // Hide Status bar icons and general statusbar prep MainStatusBar.Padding = new Padding(MainStatusBar.Padding.Left, MainStatusBar.Padding.Top, MainStatusBar.Padding.Left, MainStatusBar.Padding.Bottom); // Workaround to remove extra padding on right PlayRecordStatusButton.Visible = false; AVIStatusLabel.Visible = false; SetPauseStatusbarIcon(); ToolFormBase.UpdateCheatRelatedTools(null, null); RebootStatusBarIcon.Visible = false; UpdateNotification.Visible = false; _statusBarDiskLightOnImage = Properties.Resources.LightOn; _statusBarDiskLightOffImage = Properties.Resources.LightOff; _linkCableOn = Properties.Resources.connect_16x16; _linkCableOff = Properties.Resources.noconnect_16x16; UpdateCoreStatusBarButton(); if (Global.Config.FirstBoot) { ProfileFirstBootLabel.Visible = true; } HandleToggleLightAndLink(); SetStatusBar(); // New version notification UpdateChecker.CheckComplete += (s2, e2) => { if (IsDisposed) { return; } this.BeginInvoke(() => { UpdateNotification.Visible = UpdateChecker.IsNewVersionAvailable; }); }; UpdateChecker.BeginCheck(); // Won't actually check unless enabled by user } static MainForm() { // If this isnt here, then our assemblyresolving hacks wont work due to the check for MainForm.INTERIM // its.. weird. dont ask. } private CoreComm CreateCoreComm() { CoreComm ret = new CoreComm(ShowMessageCoreComm, NotifyCoreComm) { ReleaseGLContext = o => GlobalWin.GLManager.ReleaseGLContext(o), RequestGLContext = (major, minor, forward) => GlobalWin.GLManager.CreateGLContext(major, minor, forward), ActivateGLContext = gl => GlobalWin.GLManager.Activate((GLManager.ContextRef)gl), DeactivateGLContext = () => GlobalWin.GLManager.Deactivate() }; return ret; } public MainForm(string[] args) { GlobalWin.MainForm = this; Global.Rewinder = new Rewinder { MessageCallback = GlobalWin.OSD.AddMessage }; Global.ControllerInputCoalescer = new ControllerInputCoalescer(); Global.FirmwareManager = new FirmwareManager(); Global.MovieSession = new MovieSession { Movie = MovieService.DefaultInstance, MovieControllerAdapter = MovieService.DefaultInstance.LogGeneratorInstance().MovieControllerAdapter, MessageCallback = GlobalWin.OSD.AddMessage, AskYesNoCallback = StateErrorAskUser, PauseCallback = PauseEmulator, ModeChangedCallback = SetMainformMovieInfo }; Icon = Properties.Resources.logo; InitializeComponent(); Global.Game = GameInfo.NullInstance; if (Global.Config.ShowLogWindow) { LogConsole.ShowConsole(); DisplayLogWindowMenuItem.Checked = true; } _throttle = new Throttle(); Global.CheatList = new CheatCollection(); Global.CheatList.Changed += ToolFormBase.UpdateCheatRelatedTools; UpdateStatusSlots(); UpdateKeyPriorityIcon(); // In order to allow late construction of this database, we hook up a delegate here to dearchive the data and provide it on demand // we could background thread this later instead if we wanted to be real clever NES.BootGodDB.GetDatabaseBytes = () => { string xmlPath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.xml"); string x7zPath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.7z"); bool loadXml = File.Exists(xmlPath); using (var nesCartFile = new HawkFile(loadXml ? xmlPath : x7zPath)) { if (!loadXml) { nesCartFile.BindFirst(); } return nesCartFile .GetStream() .ReadAllBytes(); } }; // TODO - replace this with some kind of standard dictionary-yielding parser in a separate component string cmdRom = null; string cmdLoadState = null; string cmdLoadSlot = null; string cmdMovie = null; string cmdDumpType = null; string cmdDumpName = null; bool startFullscreen = false; for (int i = 0; i < args.Length; i++) { // For some reason sometimes visual studio will pass this to us on the commandline. it makes no sense. if (args[i] == ">") { i++; var stdout = args[i]; Console.SetOut(new StreamWriter(stdout)); continue; } var arg = args[i].ToLower(); if (arg.StartsWith("--load-slot=")) { cmdLoadSlot = arg.Substring(arg.IndexOf('=') + 1); } if (arg.StartsWith("--load-state=")) { cmdLoadState = arg.Substring(arg.IndexOf('=') + 1); } else if (arg.StartsWith("--movie=")) { cmdMovie = arg.Substring(arg.IndexOf('=') + 1); } else if (arg.StartsWith("--dump-type=")) { cmdDumpType = arg.Substring(arg.IndexOf('=') + 1); } else if (arg.StartsWith("--dump-frames=")) { var list = arg.Substring(arg.IndexOf('=') + 1); var items = list.Split(','); _currAviWriterFrameList = new HashSet(); foreach (string item in items) { _currAviWriterFrameList.Add(int.Parse(item)); } // automatically set dump length to maximum frame _autoDumpLength = _currAviWriterFrameList.OrderBy(x => x).Last(); } else if (arg.StartsWith("--dump-name=")) { cmdDumpName = arg.Substring(arg.IndexOf('=') + 1); } else if (arg.StartsWith("--dump-length=")) { int.TryParse(arg.Substring(arg.IndexOf('=') + 1), out _autoDumpLength); } else if (arg.StartsWith("--dump-close")) { _autoCloseOnDump = true; } else if (arg.StartsWith("--chromeless")) { _chromeless = true; } else if (arg.StartsWith("--fullscreen")) { startFullscreen = true; } else { cmdRom = arg; } } Database.LoadDatabase(Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "gamedb.txt")); // TODO GL - a lot of disorganized wiring-up here CGC.CGCBinPath = Path.Combine(PathManager.GetDllDirectory(), "cgc.exe"); PresentationPanel = new PresentationPanel(); PresentationPanel.GraphicsControl.MainWindow = true; GlobalWin.DisplayManager = new DisplayManager(PresentationPanel); Controls.Add(PresentationPanel); Controls.SetChildIndex(PresentationPanel, 0); // TODO GL - move these event handlers somewhere less obnoxious line in the On* overrides Load += (o, e) => { AllowDrop = true; DragEnter += FormDragEnter; DragDrop += FormDragDrop; }; Closing += (o, e) => { if (GlobalWin.Tools.AskSave()) { // zero 03-nov-2015 - close game after other steps. tools might need to unhook themselves from a core. Global.MovieSession.Movie.Stop(); GlobalWin.Tools.Close(); CloseGame(); // does this need to be last for any particular reason? do tool dialogs persist settings when closing? SaveConfig(); } else { e.Cancel = true; } }; ResizeBegin += (o, e) => { _inResizeLoop = true; if (GlobalWin.Sound != null) { GlobalWin.Sound.StopSound(); } }; Resize += (o, e) => { SetWindowText(); }; ResizeEnd += (o, e) => { _inResizeLoop = false; SetWindowText(); if (PresentationPanel != null) { PresentationPanel.Resized = true; } if (GlobalWin.Sound != null) { GlobalWin.Sound.StartSound(); } }; Input.Initialize(); InitControls(); var comm = CreateCoreComm(); CoreFileProvider.SyncCoreCommInputSignals(comm); Emulator = new NullEmulator(comm, Global.Config.GetCoreSettings()); Global.ActiveController = new Controller(NullController.Instance.Definition); Global.AutoFireController = _autofireNullControls; Global.AutofireStickyXORAdapter.SetOnOffPatternFromConfig(); try { GlobalWin.Sound = new Sound(Handle); } catch { string message = "Couldn't initialize sound device! Try changing the output method in Sound config."; if (Global.Config.SoundOutputMethod == Config.ESoundOutputMethod.DirectSound) { message = "Couldn't initialize DirectSound! Things may go poorly for you. Try changing your sound driver to 44.1khz instead of 48khz in mmsys.cpl."; } MessageBox.Show(message, "Initialization Error", MessageBoxButtons.OK, MessageBoxIcon.Error); Global.Config.SoundOutputMethod = Config.ESoundOutputMethod.Dummy; GlobalWin.Sound = new Sound(Handle); } GlobalWin.Sound.StartSound(); InputManager.RewireInputChain(); GlobalWin.Tools = new ToolManager(this); RewireSound(); // Workaround for windows, location is -32000 when minimized, if they close it during this time, that's what gets saved if (Global.Config.MainWndx == -32000) { Global.Config.MainWndx = 0; } if (Global.Config.MainWndy == -32000) { Global.Config.MainWndy = 0; } if (Global.Config.MainWndx != -1 && Global.Config.MainWndy != -1 && Global.Config.SaveWindowPosition) { Location = new Point(Global.Config.MainWndx, Global.Config.MainWndy); } if (cmdRom != null) { // Commandline should always override auto-load LoadRom(cmdRom, new LoadRomArgs { OpenAdvanced = new OpenAdvanced_OpenRom() }); if (Global.Game == null) { MessageBox.Show("Failed to load " + cmdRom + " specified on commandline"); } } else if (Global.Config.RecentRoms.AutoLoad && !Global.Config.RecentRoms.Empty) { LoadRomFromRecent(Global.Config.RecentRoms.MostRecent); } if (cmdMovie != null) { _supressSyncSettingsWarning = true; // We dont' want to be nagged if we are attempting to automate if (Global.Game == null) { OpenRom(); } // If user picked a game, then do the commandline logic if (!Global.Game.IsNullInstance) { var movie = MovieService.Get(cmdMovie); Global.MovieSession.ReadOnly = true; // if user is dumping and didnt supply dump length, make it as long as the loaded movie if (_autoDumpLength == 0) { _autoDumpLength = movie.InputLogLength; } // Copy pasta from drag & drop if (MovieImport.IsValidMovieExtension(Path.GetExtension(cmdMovie))) { string errorMsg; string warningMsg; var imported = MovieImport.ImportFile(cmdMovie, out errorMsg, out warningMsg); if (!string.IsNullOrEmpty(errorMsg)) { MessageBox.Show(errorMsg, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error); } else { // fix movie extension to something palatable for these purposes. // for instance, something which doesnt clobber movies you already may have had. // i'm evenly torn between this, and a file in %TEMP%, but since we dont really have a way to clean up this tempfile, i choose this: StartNewMovie(imported, false); } GlobalWin.OSD.AddMessage(warningMsg); } else { StartNewMovie(movie, false); Global.Config.RecentMovies.Add(cmdMovie); } _supressSyncSettingsWarning = false; } } else if (Global.Config.RecentMovies.AutoLoad && !Global.Config.RecentMovies.Empty) { if (Global.Game.IsNullInstance) { OpenRom(); } // If user picked a game, then do the autoload logic if (!Global.Game.IsNullInstance) { if (File.Exists(Global.Config.RecentMovies.MostRecent)) { StartNewMovie(MovieService.Get(Global.Config.RecentMovies.MostRecent), false); } else { Global.Config.RecentMovies.HandleLoadError(Global.Config.RecentMovies.MostRecent); } } } if (startFullscreen || Global.Config.StartFullscreen) { _needsFullscreenOnLoad = true; } if (!Global.Game.IsNullInstance) { if (cmdLoadState != null) { LoadState(cmdLoadState, Path.GetFileName(cmdLoadState)); } else if (cmdLoadSlot != null) { LoadQuickSave("QuickSave" + cmdLoadSlot); } else if (Global.Config.AutoLoadLastSaveSlot) { LoadQuickSave("QuickSave" + Global.Config.SaveSlot); } } GlobalWin.Tools.AutoLoad(); if (Global.Config.RecentWatches.AutoLoad) { GlobalWin.Tools.LoadRamWatch(!Global.Config.DisplayRamWatch); } if (Global.Config.RecentCheats.AutoLoad) { GlobalWin.Tools.Load(); } SetStatusBar(); if (Global.Config.StartPaused) { PauseEmulator(); } // start dumping, if appropriate if (cmdDumpType != null && cmdDumpName != null) { RecordAv(cmdDumpType, cmdDumpName); } SetMainformMovieInfo(); SynchChrome(); PresentationPanel.Control.Paint += (o, e) => { // I would like to trigger a repaint here, but this isnt done yet }; } private readonly bool _supressSyncSettingsWarning; public int ProgramRunLoop() { CheckMessages(); // can someone leave a note about why this is needed? LogConsole.PositionConsole(); // needs to be done late, after the log console snaps on top // fullscreen should snap on top even harder! if (_needsFullscreenOnLoad) { _needsFullscreenOnLoad = false; ToggleFullscreen(); } // incantation required to get the program reliably on top of the console window // we might want it in ToggleFullscreen later, but here, it needs to happen regardless BringToFront(); Activate(); BringToFront(); InitializeFpsData(); for (;;) { Input.Instance.Update(); // handle events and dispatch as a hotkey action, or a hotkey button, or an input button ProcessInput(); Global.ClientControls.LatchFromPhysical(_hotkeyCoalescer); Global.ActiveController.LatchFromPhysical(Global.ControllerInputCoalescer); Global.ActiveController.ApplyAxisConstraints( (Emulator is N64 && Global.Config.N64UseCircularAnalogConstraint) ? "Natural Circle" : null); Global.ActiveController.OR_FromLogical(Global.ClickyVirtualPadController); Global.AutoFireController.LatchFromPhysical(Global.ControllerInputCoalescer); if (Global.ClientControls["Autohold"]) { Global.StickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons); Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.AutoFireController.PressedButtons); } else if (Global.ClientControls["Autofire"]) { Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons); } // autohold/autofire must not be affected by the following inputs Global.ActiveController.Overrides(Global.LuaAndAdaptor); if (GlobalWin.Tools.Has() && !SuppressLua) { GlobalWin.Tools.LuaConsole.ResumeScripts(false); } StepRunLoop_Core(); StepRunLoop_Throttle(); Render(); CheckMessages(); if (_exitRequestPending) { _exitRequestPending = false; Close(); } if (_exit) { break; } if (Global.Config.DispSpeedupFeatures != 0) { Thread.Sleep(0); } } Shutdown(); return _exitCode; } /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { // NOTE: this gets called twice sometimes. once by using() in Program.cs and once from winforms internals when the form is closed... if (GlobalWin.DisplayManager != null) { GlobalWin.DisplayManager.Dispose(); GlobalWin.DisplayManager = null; } if (disposing) { components?.Dispose(); } base.Dispose(disposing); } #endregion #region Pause private bool _emulatorPaused; public bool EmulatorPaused { get { return _emulatorPaused; } private set { if (_emulatorPaused && !value) // Unpausing { InitializeFpsData(); } _emulatorPaused = value; OnPauseChanged?.Invoke(this, new PauseChangedEventArgs(_emulatorPaused)); } } public delegate void PauseChangedEventHandler(object sender, PauseChangedEventArgs e); public event PauseChangedEventHandler OnPauseChanged; public class PauseChangedEventArgs : EventArgs { public PauseChangedEventArgs(bool paused) { Paused = paused; } public bool Paused { get; private set; } } #endregion #region Properties public string CurrentlyOpenRom { get; private set; } // todo - delete me and use only args instead public LoadRomArgs CurrentlyOpenRomArgs { get; private set; } public bool PauseAvi { get; set; } public bool PressFrameAdvance { get; set; } public bool HoldFrameAdvance { get; set; } // necessary for tastudio > button public bool PressRewind { get; set; } // necessary for tastudio < button public bool FastForward { get; set; } // runloop won't exec lua public bool SuppressLua { get; set; } public long MouseWheelTracker { get; private set; } private int? _pauseOnFrame; public int? PauseOnFrame // If set, upon completion of this frame, the client wil pause { get { return _pauseOnFrame; } set { _pauseOnFrame = value; SetPauseStatusbarIcon(); if (value == null) // TODO: make an Event handler instead, but the logic here is that after turbo seeking, tools will want to do a real update when the emulator finally pauses { bool skipScripts = !(Global.Config.TurboSeek && !Global.Config.RunLuaDuringTurbo && !SuppressLua); GlobalWin.Tools.UpdateToolsBefore(skipScripts); GlobalWin.Tools.UpdateToolsAfter(skipScripts); } } } public bool IsSeeking => PauseOnFrame.HasValue; private bool IsTurboSeeking => PauseOnFrame.HasValue && Global.Config.TurboSeek; private bool IsTurboing => Global.ClientControls["Turbo"] || IsTurboSeeking; #endregion #region Public Methods public void ClearHolds() { Global.StickyXORAdapter.ClearStickies(); Global.AutofireStickyXORAdapter.ClearStickies(); if (GlobalWin.Tools.Has()) { GlobalWin.Tools.VirtualPad.ClearVirtualPadHolds(); } } public void FlagNeedsReboot() { RebootStatusBarIcon.Visible = true; GlobalWin.OSD.AddMessage("Core reboot needed for this setting"); } /// /// Controls whether the app generates input events. should be turned off for most modal dialogs /// public bool AllowInput(bool yieldAlt) { // the main form gets input if (ActiveForm == this) { return true; } // even more special logic for TAStudio: // TODO - implement by event filter in TAStudio if (ActiveForm is TAStudio) { if (yieldAlt) { return false; } var ts = (TAStudio)ActiveForm; if (ts.IsInMenuLoop) { return false; } } // modals that need to capture input for binding purposes get input, of course if (ActiveForm is HotkeyConfig || ActiveForm is ControllerConfig || ActiveForm is TAStudio || ActiveForm is VirtualpadTool) { return true; } // if no form is active on this process, then the background input setting applies if (ActiveForm == null && Global.Config.AcceptBackgroundInput) { return true; } return false; } // TODO: make this an actual property, set it when loading a Rom, and pass it dialogs, etc // This is a quick hack to reduce the dependency on Global.Emulator private IEmulator Emulator { get { return Global.Emulator; } set { Global.Emulator = value; _currentVideoProvider = Global.Emulator.AsVideoProviderOrDefault(); _currentSoundProvider = Global.Emulator.AsSoundProviderOrDefault(); } } private IVideoProvider _currentVideoProvider = NullVideo.Instance; private ISoundProvider _currentSoundProvider = new NullSound(44100 / 60); // Reasonable default until we have a core instance protected override void OnActivated(EventArgs e) { base.OnActivated(e); Input.Instance.ControlInputFocus(this, Input.InputFocus.Mouse, true); } protected override void OnDeactivate(EventArgs e) { Input.Instance.ControlInputFocus(this, Input.InputFocus.Mouse, false); base.OnDeactivate(e); } private void ProcessInput() { ControllerInputCoalescer conInput = (ControllerInputCoalescer)Global.ControllerInputCoalescer; for (;;) { // loop through all available events var ie = Input.Instance.DequeueEvent(); if (ie == null) { break; } // useful debugging: // Console.WriteLine(ie); // TODO - wonder what happens if we pop up something interactive as a response to one of these hotkeys? may need to purge further processing // look for hotkey bindings for this key var triggers = Global.ClientControls.SearchBindings(ie.LogicalButton.ToString()); if (triggers.Count == 0) { // Maybe it is a system alt-key which hasnt been overridden if (ie.EventType == Input.InputEventType.Press) { if (ie.LogicalButton.Alt && ie.LogicalButton.Button.Length == 1) { var c = ie.LogicalButton.Button.ToLower()[0]; if ((c >= 'a' && c <= 'z') || c == ' ') { SendAltKeyChar(c); } } if (ie.LogicalButton.Alt && ie.LogicalButton.Button == "Space") { SendPlainAltKey(32); } } // ordinarily, an alt release with nothing else would move focus to the menubar. but that is sort of useless, and hard to implement exactly right. } // zero 09-sep-2012 - all input is eligible for controller input. not sure why the above was done. // maybe because it doesnt make sense to me to bind hotkeys and controller inputs to the same keystrokes // adelikat 02-dec-2012 - implemented options for how to handle controller vs hotkey conflicts. This is primarily motivated by computer emulation and thus controller being nearly the entire keyboard bool handled; switch (Global.Config.Input_Hotkey_OverrideOptions) { default: case 0: // Both allowed conInput.Receive(ie); handled = false; if (ie.EventType == Input.InputEventType.Press) { handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger)); } // hotkeys which arent handled as actions get coalesced as pollable virtual client buttons if (!handled) { _hotkeyCoalescer.Receive(ie); } break; case 1: // Input overrides Hokeys conInput.Receive(ie); if (!Global.ActiveController.HasBinding(ie.LogicalButton.ToString())) { handled = false; if (ie.EventType == Input.InputEventType.Press) { handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger)); } // hotkeys which arent handled as actions get coalesced as pollable virtual client buttons if (!handled) { _hotkeyCoalescer.Receive(ie); } } break; case 2: // Hotkeys override Input handled = false; if (ie.EventType == Input.InputEventType.Press) { handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger)); } // hotkeys which arent handled as actions get coalesced as pollable virtual client buttons if (!handled) { _hotkeyCoalescer.Receive(ie); // Check for hotkeys that may not be handled through Checkhotkey() method, reject controller input mapped to these if (!triggers.Any(IsInternalHotkey)) { conInput.Receive(ie); } } break; } } // foreach event // also handle floats conInput.AcceptNewFloats(Input.Instance.GetFloats().Select(o => { // hackish if (o.Item1 == "WMouse X") { var p = GlobalWin.DisplayManager.UntransformPoint(new Point((int)o.Item2, 0)); float x = p.X / (float)_currentVideoProvider.BufferWidth; return new Tuple("WMouse X", (x * 20000) - 10000); } if (o.Item1 == "WMouse Y") { var p = GlobalWin.DisplayManager.UntransformPoint(new Point(0, (int)o.Item2)); float y = p.Y / (float)_currentVideoProvider.BufferHeight; return new Tuple("WMouse Y", (y * 20000) - 10000); } return o; })); } public void RebootCore() { var ioa = OpenAdvancedSerializer.ParseWithLegacy(_currentlyOpenRomPoopForAdvancedLoaderPleaseRefactorMe); if (ioa is OpenAdvanced_LibretroNoGame) { LoadRom("", CurrentlyOpenRomArgs); } else { LoadRom(ioa.SimplePath, CurrentlyOpenRomArgs); } } public void PauseEmulator() { EmulatorPaused = true; SetPauseStatusbarIcon(); } public void UnpauseEmulator() { EmulatorPaused = false; SetPauseStatusbarIcon(); } public void TogglePause() { EmulatorPaused ^= true; SetPauseStatusbarIcon(); // TODO: have tastudio set a pause status change callback, or take control over pause if (GlobalWin.Tools.Has()) { GlobalWin.Tools.UpdateValues(); } } public byte[] CurrentFrameBuffer(bool captureOSD) { using (var bb = captureOSD ? CaptureOSD() : MakeScreenshotImage()) { using (var img = bb.ToSysdrawingBitmap()) { ImageConverter converter = new ImageConverter(); return (byte[])converter.ConvertTo(img, typeof(byte[])); } } } public void TakeScreenshotToClipboard() { using (var bb = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage()) { using (var img = bb.ToSysdrawingBitmap()) { Clipboard.SetImage(img); } } GlobalWin.OSD.AddMessage("Screenshot (raw) saved to clipboard."); } private void TakeScreenshotClientToClipboard() { using (var bb = GlobalWin.DisplayManager.RenderOffscreen(_currentVideoProvider, Global.Config.Screenshot_CaptureOSD)) { using (var img = bb.ToSysdrawingBitmap()) { Clipboard.SetImage(img); } } GlobalWin.OSD.AddMessage("Screenshot (client) saved to clipboard."); } public void TakeScreenshot() { string fmt = "{0}.{1:yyyy-MM-dd HH.mm.ss}{2}.png"; string prefix = PathManager.ScreenshotPrefix(Global.Game); var ts = DateTime.Now; string fnameBare = string.Format(fmt, prefix, ts, ""); string fname = string.Format(fmt, prefix, ts, " (0)"); // if the (0) filename exists, do nothing. we'll bump up the number later // if the bare filename exists, move it to (0) // otherwise, no related filename exists, and we can proceed with the bare filename if (File.Exists(fname)) { } else if (File.Exists(fnameBare)) { File.Move(fnameBare, fname); } else { fname = fnameBare; } int seq = 0; while (File.Exists(fname)) { var sequence = $" ({seq++})"; fname = string.Format(fmt, prefix, ts, sequence); } TakeScreenshot(fname); } public void TakeScreenshot(string path) { var fi = new FileInfo(path); if (fi.Directory != null && !fi.Directory.Exists) { fi.Directory.Create(); } using (var bb = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage()) { using (var img = bb.ToSysdrawingBitmap()) { img.Save(fi.FullName, ImageFormat.Png); } } /* using (var fs = new FileStream(path + "_test.bmp", FileMode.OpenOrCreate, FileAccess.Write)) QuickBmpFile.Save(Emulator.VideoProvider(), fs, r.Next(50, 500), r.Next(50, 500)); */ GlobalWin.OSD.AddMessage(fi.Name + " saved."); } public void FrameBufferResized() { // run this entire thing exactly twice, since the first resize may adjust the menu stacking for (int i = 0; i < 2; i++) { int zoom = Global.Config.TargetZoomFactors[Emulator.SystemId]; var area = Screen.FromControl(this).WorkingArea; int borderWidth = Size.Width - PresentationPanel.Control.Size.Width; int borderHeight = Size.Height - PresentationPanel.Control.Size.Height; // start at target zoom and work way down until we find acceptable zoom Size lastComputedSize = new Size(1, 1); for (; zoom >= 1; zoom--) { lastComputedSize = GlobalWin.DisplayManager.CalculateClientSize(_currentVideoProvider, zoom); if (lastComputedSize.Width + borderWidth < area.Width && lastComputedSize.Height + borderHeight < area.Height) { break; } } Console.WriteLine("Selecting display size " + lastComputedSize); // Change size Size = new Size(lastComputedSize.Width + borderWidth, lastComputedSize.Height + borderHeight); PerformLayout(); PresentationPanel.Resized = true; // Is window off the screen at this size? if (!area.Contains(Bounds)) { if (Bounds.Right > area.Right) // Window is off the right edge { Location = new Point(area.Right - Size.Width, Location.Y); } if (Bounds.Bottom > area.Bottom) // Window is off the bottom edge { Location = new Point(Location.X, area.Bottom - Size.Height); } } } } private void SynchChrome() { if (_inFullscreen) { // TODO - maybe apply a hack tracked during fullscreen here to override it FormBorderStyle = FormBorderStyle.None; MainMenuStrip.Visible = Global.Config.DispChrome_MenuFullscreen && !_chromeless; MainStatusBar.Visible = Global.Config.DispChrome_StatusBarFullscreen && !_chromeless; } else { MainStatusBar.Visible = Global.Config.DispChrome_StatusBarWindowed && !_chromeless; MainMenuStrip.Visible = Global.Config.DispChrome_MenuWindowed && !_chromeless; MaximizeBox = MinimizeBox = Global.Config.DispChrome_CaptionWindowed && !_chromeless; if (Global.Config.DispChrome_FrameWindowed == 0 || _chromeless) { FormBorderStyle = FormBorderStyle.None; } else if (Global.Config.DispChrome_FrameWindowed == 1) { FormBorderStyle = FormBorderStyle.SizableToolWindow; } else if (Global.Config.DispChrome_FrameWindowed == 2) { FormBorderStyle = FormBorderStyle.Sizable; } } } public void ToggleFullscreen(bool allowSuppress = false) { AutohideCursor(false); // prohibit this operation if the current controls include LMouse if (allowSuppress) { if (Global.ActiveController.HasBinding("WMouse L")) { return; } } if (!_inFullscreen) { SuspendLayout(); #if WINDOWS // Work around an AMD driver bug in >= vista: // It seems windows will activate opengl fullscreen mode when a GL control is occupying the exact space of a screen (0,0 and dimensions=screensize) // AMD cards manifest a problem under these circumstances, flickering other monitors. // It isnt clear whether nvidia cards are failing to employ this optimization, or just not flickering. // (this could be determined with more work; other side affects of the fullscreen mode include: corrupted taskbar, no modal boxes on top of GL control, no screenshots) // At any rate, we can solve this by adding a 1px black border around the GL control // Please note: It is important to do this before resizing things, otherwise momentarily a GL control without WS_BORDER will be at the magic dimensions and cause the flakeout if (Global.Config.DispFullscreenHacks && Global.Config.DispMethod == Config.EDispMethod.OpenGL) { //ATTENTION: this causes the statusbar to not work well, since the backcolor is now set to black instead of SystemColors.Control. //It seems that some statusbar elements composite with the backcolor. //Maybe we could add another control under the statusbar. with a different backcolor Padding = new Padding(1); BackColor = Color.Black; // FUTURE WORK: // re-add this padding back into the display manager (so the image will get cut off a little but, but a few more resolutions will fully fit into the screen) } #endif _windowedLocation = Location; _inFullscreen = true; SynchChrome(); WindowState = FormWindowState.Maximized; // be sure to do this after setting the chrome, otherwise it wont work fully ResumeLayout(); PresentationPanel.Resized = true; } else { SuspendLayout(); WindowState = FormWindowState.Normal; #if WINDOWS // do this even if DispFullscreenHacks arent enabled, to restore it in case it changed underneath us or something Padding = new Padding(0); // it's important that we set the form color back to this, because the statusbar icons blend onto the mainform, not onto the statusbar-- // so we need the statusbar and mainform backdrop color to match BackColor = SystemColors.Control; #endif _inFullscreen = false; SynchChrome(); Location = _windowedLocation; ResumeLayout(); FrameBufferResized(); } } private void OpenLuaConsole() { #if WINDOWS GlobalWin.Tools.Load(); #else MessageBox.Show("Sorry, Lua is not supported on this platform.", "Lua not supported", MessageBoxButtons.OK, MessageBoxIcon.Error); #endif } public void NotifyLogWindowClosing() { DisplayLogWindowMenuItem.Checked = false; } public void ClickSpeedItem(int num) { if ((ModifierKeys & Keys.Control) != 0) { SetSpeedPercentAlternate(num); } else { SetSpeedPercent(num); } } public void Unthrottle() { _unthrottled = true; } public void Throttle() { _unthrottled = false; } private void ThrottleMessage() { string ttype = ":(none)"; if (Global.Config.SoundThrottle) { ttype = ":Sound"; } if (Global.Config.VSyncThrottle) { ttype = $":Vsync{(Global.Config.VSync ? "[ena]" : "[dis]")}"; } if (Global.Config.ClockThrottle) { ttype = ":Clock"; } string xtype = _unthrottled ? "Unthrottled" : "Throttled"; string msg = $"{xtype}{ttype} "; GlobalWin.OSD.AddMessage(msg); } public void FrameSkipMessage() { GlobalWin.OSD.AddMessage("Frameskipping set to " + Global.Config.FrameSkip); } public void UpdateCheatStatus() { if (Global.CheatList.ActiveCount > 0) { CheatStatusButton.ToolTipText = "Cheats are currently active"; CheatStatusButton.Image = Properties.Resources.Freeze; CheatStatusButton.Visible = true; } else { CheatStatusButton.ToolTipText = ""; CheatStatusButton.Image = Properties.Resources.Blank; CheatStatusButton.Visible = false; } } private LibsnesCore AsSNES => Emulator as LibsnesCore; // TODO: Clean Me! private void SNES_ToggleBG1(bool? setto = null) { if (!(Emulator is LibsnesCore)) { return; } var s = AsSNES.GetSettings(); if (setto.HasValue) { s.ShowBG1_1 = s.ShowBG1_0 = setto.Value; } else { s.ShowBG1_1 = s.ShowBG1_0 ^= true; } AsSNES.PutSettings(s); GlobalWin.OSD.AddMessage(s.ShowBG1_1 ? "BG 1 Layer On" : "BG 1 Layer Off"); } private void SNES_ToggleBG2(bool? setto = null) { if (!(Emulator is LibsnesCore)) { return; } var s = AsSNES.GetSettings(); if (setto.HasValue) { s.ShowBG2_1 = s.ShowBG2_0 = setto.Value; } else { s.ShowBG2_1 = s.ShowBG2_0 ^= true; } AsSNES.PutSettings(s); GlobalWin.OSD.AddMessage(s.ShowBG2_1 ? "BG 2 Layer On" : "BG 2 Layer Off"); } private void SNES_ToggleBG3(bool? setto = null) { if (!(Emulator is LibsnesCore)) { return; } var s = AsSNES.GetSettings(); if (setto.HasValue) { s.ShowBG3_1 = s.ShowBG3_0 = setto.Value; } else { s.ShowBG3_1 = s.ShowBG3_0 ^= true; } AsSNES.PutSettings(s); GlobalWin.OSD.AddMessage(s.ShowBG3_1 ? "BG 3 Layer On" : "BG 3 Layer Off"); } private void SNES_ToggleBG4(bool? setto = null) { if (!(Emulator is LibsnesCore)) { return; } var s = AsSNES.GetSettings(); if (setto.HasValue) { s.ShowBG4_1 = s.ShowBG4_0 = setto.Value; } else { s.ShowBG4_1 = s.ShowBG4_0 ^= true; } AsSNES.PutSettings(s); GlobalWin.OSD.AddMessage(s.ShowBG4_1 ? "BG 4 Layer On" : "BG 4 Layer Off"); } private void SNES_ToggleObj1(bool? setto = null) { if (!(Emulator is LibsnesCore)) { return; } var s = AsSNES.GetSettings(); if (setto.HasValue) { s.ShowOBJ_0 = setto.Value; } else { s.ShowOBJ_0 ^= true; } AsSNES.PutSettings(s); GlobalWin.OSD.AddMessage(s.ShowOBJ_0 ? "OBJ 1 Layer On" : "OBJ 1 Layer Off"); } private void SNES_ToggleObj2(bool? setto = null) { if (!(Emulator is LibsnesCore)) { return; } var s = AsSNES.GetSettings(); if (setto.HasValue) { s.ShowOBJ_1 = setto.Value; } else { s.ShowOBJ_1 ^= true; } AsSNES.PutSettings(s); GlobalWin.OSD.AddMessage(s.ShowOBJ_1 ? "OBJ 2 Layer On" : "OBJ 2 Layer Off"); } private void SNES_ToggleOBJ3(bool? setto = null) { if (!(Emulator is LibsnesCore)) { return; } var s = AsSNES.GetSettings(); if (setto.HasValue) { s.ShowOBJ_2 = setto.Value; } else { s.ShowOBJ_2 ^= true; } AsSNES.PutSettings(s); GlobalWin.OSD.AddMessage(s.ShowOBJ_2 ? "OBJ 3 Layer On" : "OBJ 3 Layer Off"); } private void SNES_ToggleOBJ4(bool? setto = null) { if (!(Emulator is LibsnesCore)) { return; } var s = AsSNES.GetSettings(); if (setto.HasValue) { s.ShowOBJ_3 = setto.Value; } else { s.ShowOBJ_3 ^= true; } AsSNES.PutSettings(s); GlobalWin.OSD.AddMessage(s.ShowOBJ_3 ? "OBJ 4 Layer On" : "OBJ 4 Layer Off"); } public bool RunLibretroCoreChooser() { var ofd = new OpenFileDialog(); if (Global.Config.LibretroCore != null) { ofd.FileName = Path.GetFileName(Global.Config.LibretroCore); ofd.InitialDirectory = Path.GetDirectoryName(Global.Config.LibretroCore); } else { ofd.InitialDirectory = PathManager.GetPathType("Libretro", "Cores"); if (!Directory.Exists(ofd.InitialDirectory)) { Directory.CreateDirectory(ofd.InitialDirectory); } } ofd.RestoreDirectory = true; ofd.Filter = "Libretro Cores (*.dll)|*.dll"; if (ofd.ShowDialog() == DialogResult.Cancel) { return false; } Global.Config.LibretroCore = ofd.FileName; return true; } #endregion #region Private variables private Size _lastVideoSize = new Size(-1, -1), _lastVirtualSize = new Size(-1, -1); private readonly SaveSlotManager _stateSlots = new SaveSlotManager(); // AVI/WAV state private IVideoWriter _currAviWriter; private readonly HashSet _currAviWriterFrameList; private AutofireController _autofireNullControls; // Sound refator TODO: we can enforce async mode here with a property that gets/sets this but does an async check private ISoundProvider _aviSoundInputAsync; // Note: This sound provider must be in async mode! private SimpleSyncSoundProvider _dumpProxy; // an audio proxy used for dumping private bool _dumpaudiosync; // set true to for experimental AV dumping private int _avwriterResizew; private int _avwriterResizeh; private bool _avwriterpad; private bool _exit; private int _exitCode; private bool _exitRequestPending; private bool _runloopFrameProgress; private long _frameAdvanceTimestamp; private long _frameRewindTimestamp; private bool _frameRewindWasPaused; private bool _runloopFrameAdvance; private bool _lastFastForwardingOrRewinding; private bool _inResizeLoop; private readonly double _fpsUpdatesPerSecond = 4.0; private readonly double _fpsSmoothing = 8.0; private double _lastFps; private int _framesSinceLastFpsUpdate; private long _timestampLastFpsUpdate; private readonly Throttle _throttle; private bool _unthrottled; // For handling automatic pausing when entering the menu private bool _wasPaused; private bool _didMenuPause; private Cursor _blankCursor; private bool _cursorHidden; private bool _inFullscreen; private Point _windowedLocation; private bool _needsFullscreenOnLoad; private int _autoDumpLength; private readonly bool _autoCloseOnDump; private int _lastOpenRomFilter; // chrome is never shown, even in windowed mode private readonly bool _chromeless; // Resources private Bitmap _statusBarDiskLightOnImage; private Bitmap _statusBarDiskLightOffImage; private Bitmap _linkCableOn; private Bitmap _linkCableOff; // input state which has been destined for game controller inputs are coalesced here // public static ControllerInputCoalescer ControllerInputCoalescer = new ControllerInputCoalescer(); // input state which has been destined for client hotkey consumption are colesced here private readonly InputCoalescer _hotkeyCoalescer = new InputCoalescer(); public PresentationPanel PresentationPanel { get; } #endregion #region Private methods private void SetStatusBar() { if (!_inFullscreen) { MainStatusBar.Visible = Global.Config.DispChrome_StatusBarWindowed; PerformLayout(); FrameBufferResized(); } } private void SetWindowText() { string str = ""; if (_inResizeLoop) { var size = PresentationPanel.NativeSize; float ar = (float)size.Width / size.Height; str += $"({size.Width}x{size.Height})={ar} - "; } // we need to display FPS somewhere, in this case if (Global.Config.DispSpeedupFeatures == 0) { str += $"({_lastFps:0} fps) - "; } if (!string.IsNullOrEmpty(VersionInfo.CustomBuildString)) { str += VersionInfo.CustomBuildString + " "; } str += Emulator.IsNull() ? "BizHawk" : Global.SystemInfo.DisplayName; if (VersionInfo.DeveloperBuild) { str += " (interim)"; } if (!Emulator.IsNull()) { str += " - " + Global.Game.Name; if (Global.MovieSession.Movie.IsActive) { str += " - " + Path.GetFileName(Global.MovieSession.Movie.Filename); } } if (!Global.Config.DispChrome_CaptionWindowed || _chromeless) { str = ""; } Text = str; } private void ClearAutohold() { ClearHolds(); GlobalWin.OSD.AddMessage("Autohold keys cleared"); } private static void UpdateToolsLoadstate() { if (GlobalWin.Tools.Has()) { GlobalWin.Tools.SNESGraphicsDebugger.UpdateToolsLoadstate(); } } private void UpdateToolsAfter(bool fromLua = false) { GlobalWin.Tools.UpdateToolsAfter(fromLua); HandleToggleLightAndLink(); } public void UpdateDumpIcon() { DumpStatusButton.Image = Properties.Resources.Blank; DumpStatusButton.ToolTipText = ""; if (Emulator.IsNull()) { return; } else if (Global.Game == null) { return; } var status = Global.Game.Status; string annotation; if (status == RomStatus.BadDump) { DumpStatusButton.Image = Properties.Resources.ExclamationRed; annotation = "Warning: Bad ROM Dump"; } else if (status == RomStatus.Overdump) { DumpStatusButton.Image = Properties.Resources.ExclamationRed; annotation = "Warning: Overdump"; } else if (status == RomStatus.NotInDatabase) { DumpStatusButton.Image = Properties.Resources.RetroQuestion; annotation = "Warning: Unknown ROM"; } else if (status == RomStatus.TranslatedRom) { DumpStatusButton.Image = Properties.Resources.Translation; annotation = "Translated ROM"; } else if (status == RomStatus.Homebrew) { DumpStatusButton.Image = Properties.Resources.HomeBrew; annotation = "Homebrew ROM"; } else if (Global.Game.Status == RomStatus.Hack) { DumpStatusButton.Image = Properties.Resources.Hack; annotation = "Hacked ROM"; } else if (Global.Game.Status == RomStatus.Unknown) { DumpStatusButton.Image = Properties.Resources.Hack; annotation = "Warning: ROM of Unknown Character"; } else { DumpStatusButton.Image = Properties.Resources.GreenCheck; annotation = "Verified good dump"; } if (!string.IsNullOrEmpty(Emulator.CoreComm.RomStatusAnnotation)) { annotation = Emulator.CoreComm.RomStatusAnnotation; } DumpStatusButton.ToolTipText = annotation; } private void LoadSaveRam() { if (Emulator.HasSaveRam()) { try // zero says: this is sort of sketchy... but this is no time for rearchitecting { byte[] sram; // GBA meteor core might not know how big the saveram ought to be, so just send it the whole file // GBA vba-next core will try to eat anything, regardless of size if (Emulator is VBANext || Emulator is MGBAHawk) { sram = File.ReadAllBytes(PathManager.SaveRamPath(Global.Game)); } else { var oldram = Emulator.AsSaveRam().CloneSaveRam(); if (oldram == null) { // we're eating this one now. the possible negative consequence is that a user could lose // their saveram and not know why // MessageBox.Show("Error: tried to load saveram, but core would not accept it?"); return; } // why do we silently truncate\pad here instead of warning\erroring? sram = new byte[oldram.Length]; using (var reader = new BinaryReader( new FileStream(PathManager.SaveRamPath(Global.Game), FileMode.Open, FileAccess.Read))) { reader.Read(sram, 0, sram.Length); } } Emulator.AsSaveRam().StoreSaveRam(sram); } catch (IOException) { GlobalWin.OSD.AddMessage("An error occurred while loading Sram"); } } } public void FlushSaveRAM() { if (Emulator.HasSaveRam()) { var path = PathManager.SaveRamPath(Global.Game); var f = new FileInfo(path); if (f.Directory != null && !f.Directory.Exists) { f.Directory.Create(); } // Make backup first if (Global.Config.BackupSaveram && f.Exists) { var backup = path + ".bak"; var backupFile = new FileInfo(backup); if (backupFile.Exists) { backupFile.Delete(); } f.CopyTo(backup); } var writer = new BinaryWriter(new FileStream(path, FileMode.Create, FileAccess.Write)); var saveram = Emulator.AsSaveRam().CloneSaveRam(); if (saveram != null) { writer.Write(saveram, 0, saveram.Length); } writer.Close(); } } private void RewireSound() { if (_dumpProxy != null) { // we're video dumping, so async mode only and use the DumpProxy. // note that the avi dumper has already rewired the emulator itself in this case. GlobalWin.Sound.SetInputPin(_dumpProxy); } else { bool useAsyncMode = _currentSoundProvider.CanProvideAsync && !Global.Config.SoundThrottle; _currentSoundProvider.SetSyncMode(useAsyncMode ? SyncSoundMode.Async : SyncSoundMode.Sync); GlobalWin.Sound.SetInputPin(_currentSoundProvider); } } private void HandlePlatformMenus() { var system = ""; if (!Global.Game.IsNullInstance) { system = Emulator.SystemId; } TI83SubMenu.Visible = false; NESSubMenu.Visible = false; PCESubMenu.Visible = false; SMSSubMenu.Visible = false; GBSubMenu.Visible = false; GBASubMenu.Visible = false; AtariSubMenu.Visible = false; SNESSubMenu.Visible = false; PSXSubMenu.Visible = false; ColecoSubMenu.Visible = false; N64SubMenu.Visible = false; SaturnSubMenu.Visible = false; DGBSubMenu.Visible = false; GenesisSubMenu.Visible = false; wonderSwanToolStripMenuItem.Visible = false; AppleSubMenu.Visible = false; C64SubMenu.Visible = false; IntvSubMenu.Visible = false; switch (system) { case "GEN": GenesisSubMenu.Visible = true; break; case "TI83": TI83SubMenu.Visible = true; break; case "NES": NESSubMenu.Visible = true; break; case "PCE": case "PCECD": case "SGX": PCESubMenu.Visible = true; break; case "SMS": SMSSubMenu.Text = "&SMS"; SMSSubMenu.Visible = true; break; case "SG": SMSSubMenu.Text = "&SG"; SMSSubMenu.Visible = true; break; case "GG": SMSSubMenu.Text = "&GG"; SMSSubMenu.Visible = true; break; case "GB": case "GBC": GBSubMenu.Visible = true; break; case "GBA": GBASubMenu.Visible = true; break; case "A26": AtariSubMenu.Visible = true; break; case "PSX": PSXSubMenu.Visible = true; break; case "SNES": case "SGB": // TODO: fix SNES9x here if (Emulator is LibsnesCore) { SNESSubMenu.Text = ((LibsnesCore)Emulator).IsSGB ? "&SGB" : "&SNES"; SNESSubMenu.Visible = true; } else { SNESSubMenu.Visible = false; } break; case "Coleco": ColecoSubMenu.Visible = true; break; case "N64": N64SubMenu.Visible = true; break; case "SAT": SaturnSubMenu.Visible = true; break; case "DGB": DGBSubMenu.Visible = true; break; case "WSWAN": wonderSwanToolStripMenuItem.Visible = true; break; case "AppleII": AppleSubMenu.Visible = true; break; case "C64": C64SubMenu.Visible = true; break; case "INTV": IntvSubMenu.Visible = true; break; } } private void InitControls() { var controls = new Controller( new ControllerDefinition { Name = "Emulator Frontend Controls", BoolButtons = Global.Config.HotkeyBindings.Select(x => x.DisplayName).ToList() }); foreach (var b in Global.Config.HotkeyBindings) { controls.BindMulti(b.DisplayName, b.Bindings); } Global.ClientControls = controls; _autofireNullControls = new AutofireController(NullController.Instance.Definition, Emulator); } private void LoadMoviesFromRecent(string path) { if (File.Exists(path)) { var movie = MovieService.Get(path); Global.MovieSession.ReadOnly = true; StartNewMovie(movie, false); } else { Global.Config.RecentMovies.HandleLoadError(path); } } private void LoadRomFromRecent(string rom) { var ioa = OpenAdvancedSerializer.ParseWithLegacy(rom); var args = new LoadRomArgs { OpenAdvanced = ioa }; // if(ioa is this or that) - for more complex behaviour string romPath = ioa.SimplePath; if (!LoadRom(romPath, args)) { Global.Config.RecentRoms.HandleLoadError(romPath, rom); } } private void SetPauseStatusbarIcon() { if (IsTurboSeeking) { PauseStatusButton.Image = Properties.Resources.Lightning; PauseStatusButton.Visible = true; PauseStatusButton.ToolTipText = "Emulator is turbo seeking to frame " + PauseOnFrame.Value + " click to stop seek"; } else if (PauseOnFrame.HasValue) { PauseStatusButton.Image = Properties.Resources.YellowRight; PauseStatusButton.Visible = true; PauseStatusButton.ToolTipText = "Emulator is playing to frame " + PauseOnFrame.Value + " click to stop seek"; } else if (EmulatorPaused) { PauseStatusButton.Image = Properties.Resources.Pause; PauseStatusButton.Visible = true; PauseStatusButton.ToolTipText = "Emulator Paused"; } else { PauseStatusButton.Image = Properties.Resources.Blank; PauseStatusButton.Visible = false; PauseStatusButton.ToolTipText = ""; } } private void SyncThrottle() { // "unthrottled" = throttle was turned off with "Toggle Throttle" hotkey // "turbo" = throttle is off due to the "Turbo" hotkey being held // They are basically the same thing but one is a toggle and the other requires a // hotkey to be held. There is however slightly different behavior in that turbo // skips outputting the audio. There's also a third way which is when no throttle // method is selected, but the clock throttle determines that by itself and // everything appears normal here. var rewind = Global.Rewinder.RewindActive && (Global.ClientControls["Rewind"] || PressRewind); var fastForward = Global.ClientControls["Fast Forward"] || FastForward; var turbo = IsTurboing; int speedPercent = fastForward ? Global.Config.SpeedPercentAlternate : Global.Config.SpeedPercent; if (rewind) { speedPercent = Math.Max(speedPercent * Global.Config.RewindSpeedMultiplier / Global.Rewinder.RewindFrequency, 5); } Global.DisableSecondaryThrottling = _unthrottled || turbo || fastForward || rewind; // realtime throttle is never going to be so exact that using a double here is wrong _throttle.SetCoreFps(Emulator.VsyncRate()); _throttle.signal_paused = EmulatorPaused; _throttle.signal_unthrottle = _unthrottled || turbo; // zero 26-mar-2016 - vsync and vsync throttle here both is odd, but see comments elsewhere about triple buffering _throttle.signal_overrideSecondaryThrottle = (fastForward || rewind) && (Global.Config.SoundThrottle || Global.Config.VSyncThrottle || Global.Config.VSync); _throttle.SetSpeedPercent(speedPercent); } private void SetSpeedPercentAlternate(int value) { Global.Config.SpeedPercentAlternate = value; SyncThrottle(); GlobalWin.OSD.AddMessage("Alternate Speed: " + value + "%"); } private void SetSpeedPercent(int value) { Global.Config.SpeedPercent = value; SyncThrottle(); GlobalWin.OSD.AddMessage("Speed: " + value + "%"); } private void Shutdown() { if (_currAviWriter != null) { _currAviWriter.CloseFile(); _currAviWriter = null; } } private static void CheckMessages() { Application.DoEvents(); if (ActiveForm != null) { ScreenSaver.ResetTimerPeriodically(); } } private void AutohideCursor(bool hide) { if (hide && !_cursorHidden) { if (_blankCursor == null) { var ms = new MemoryStream(Properties.Resources.BlankCursor); _blankCursor = new Cursor(ms); } PresentationPanel.Control.Cursor = _blankCursor; _cursorHidden = true; } else if (!hide && _cursorHidden) { PresentationPanel.Control.Cursor = Cursors.Default; timerMouseIdle.Stop(); timerMouseIdle.Start(); _cursorHidden = false; } } private BitmapBuffer MakeScreenshotImage() { return GlobalWin.DisplayManager.RenderVideoProvider(_currentVideoProvider); } private void SaveSlotSelectedMessage() { int slot = Global.Config.SaveSlot; string emptypart = _stateSlots.HasSlot(slot) ? "" : " (empty)"; string message = $"Slot {slot}{emptypart} selected."; GlobalWin.OSD.AddMessage(message); } private void Render() { if (Global.Config.DispSpeedupFeatures == 0) { return; } var video = _currentVideoProvider; Size currVideoSize = new Size(video.BufferWidth, video.BufferHeight); Size currVirtualSize = new Size(video.VirtualWidth, video.VirtualHeight); if (currVideoSize != _lastVideoSize || currVirtualSize != _lastVirtualSize) { _lastVideoSize = currVideoSize; _lastVirtualSize = currVirtualSize; FrameBufferResized(); } GlobalWin.DisplayManager.UpdateSource(video); } // sends a simulation of a plain alt key keystroke private void SendPlainAltKey(int lparam) { var m = new Message { WParam = new IntPtr(0xF100), LParam = new IntPtr(lparam), Msg = 0x0112, HWnd = Handle }; base.WndProc(ref m); } // sends an alt+mnemonic combination private void SendAltKeyChar(char c) { typeof(ToolStrip).InvokeMember("ProcessMnemonicInternal", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance, null, MainformMenu, new object[] { c }); } public static string FormatFilter(params string[] args) { var sb = new StringBuilder(); if (args.Length % 2 != 0) { throw new ArgumentException(); } var num = args.Length / 2; for (int i = 0; i < num; i++) { sb.AppendFormat("{0} ({1})|{1}", args[i * 2], args[(i * 2) + 1]); if (i != num - 1) { sb.Append('|'); } } var str = sb.ToString().Replace("%ARCH%", "*.zip;*.rar;*.7z;*.gz"); str = str.Replace(";", "; "); return str; } public static string RomFilter { get { if (VersionInfo.DeveloperBuild) { return FormatFilter( "Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.lnx;*.m3u;*.cue;*.ccd;*.exe;*.gb;*.gbc;*.gba;*.gen;*.md;*.col;*.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.tap;*.sgb;*.xml;*.z64;*.v64;*.n64;*.ws;*.wsc;*.dsk;*.do;*.po;*.psf;*.minipsf;*.nsf;%ARCH%", "Music Files", "*.psf;*.minipsf;*.sid;*.nsf", "Disc Images", "*.cue;*.ccd;*.m3u", "NES", "*.nes;*.fds;*.unf;*.nsf;%ARCH%", "Super NES", "*.smc;*.sfc;*.xml;%ARCH%", "Master System", "*.sms;*.gg;*.sg;%ARCH%", "PC Engine", "*.pce;*.sgx;*.cue;*.ccd;%ARCH%", "TI-83", "*.rom;%ARCH%", "Archive Files", "%ARCH%", "Savestate", "*.state", "Atari 2600", "*.a26;*.bin;%ARCH%", "Atari 7800", "*.a78;*.bin;%ARCH%", "Atari Lynx", "*.lnx;%ARCH%", "Genesis", "*.gen;*.smd;*.bin;*.md;*.cue;*.ccd;%ARCH%", "Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%", "Gameboy Advance", "*.gba;%ARCH%", "Colecovision", "*.col;%ARCH%", "Intellivision", "*.int;*.bin;*.rom;%ARCH%", "PlayStation", "*.cue;*.ccd;*.m3u", "PSX Executables (experimental)", "*.exe", "PSF Playstation Sound File", "*.psf;*.minipsf", "Commodore 64 (experimental)", "*.prg; *.d64, *.g64; *.crt; *.tap;%ARCH%", "SID Commodore 64 Music File", "*.sid;%ARCH%", "Nintendo 64", "*.z64;*.v64;*.n64", "WonderSwan", "*.ws;*.wsc;%ARCH%", "Apple II", "*.dsk;*.do;*.po;%ARCH%", "All Files", "*.*"); } return FormatFilter( "Rom Files", "*.nes;*.fds;*.unf;*.sms;*.gg;*.sg;*.gb;*.gbc;*.gba;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.lnx;*.col;*.int;*.rom;*.m3u;*.cue;*.ccd;*.sgb;*.z64;*.v64;*.n64;*.ws;*.wsc;*.xml;*.dsk;*.do;*.po;*.psf;*.minipsf;*.nsf;%ARCH%", "Disc Images", "*.cue;*.ccd;*.m3u", "NES", "*.nes;*.fds;*.unf;*.nsf;%ARCH%", "Super NES", "*.smc;*.sfc;*.xml;%ARCH%", "PlayStation", "*.cue;*.ccd;*.m3u", "PSF Playstation Sound File", "*.psf;*.minipsf", "Nintendo 64", "*.z64;*.v64;*.n64", "Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%", "Gameboy Advance", "*.gba;%ARCH%", "Master System", "*.sms;*.gg;*.sg;%ARCH%", "PC Engine", "*.pce;*.sgx;*.cue;*.ccd;%ARCH%", "Atari 2600", "*.a26;%ARCH%", "Atari 7800", "*.a78;%ARCH%", "Atari Lynx", "*.lnx;%ARCH%", "Colecovision", "*.col;%ARCH%", "Intellivision", "*.int;*.bin;*.rom;%ARCH%", "TI-83", "*.rom;%ARCH%", "Archive Files", "%ARCH%", "Savestate", "*.state", "Genesis", "*.gen;*.md;*.smd;*.bin;*.cue;*.ccd;%ARCH%", "WonderSwan", "*.ws;*.wsc;%ARCH%", "Apple II", "*.dsk;*.do;*.po;%ARCH%", "All Files", "*.*"); } } private void OpenRom() { var ofd = new OpenFileDialog { InitialDirectory = PathManager.GetRomsPath(Emulator.SystemId), Filter = RomFilter, RestoreDirectory = false, FilterIndex = _lastOpenRomFilter }; var result = ofd.ShowHawkDialog(); if (result != DialogResult.OK) { return; } var file = new FileInfo(ofd.FileName); Global.Config.LastRomPath = file.DirectoryName; _lastOpenRomFilter = ofd.FilterIndex; var lra = new LoadRomArgs { OpenAdvanced = new OpenAdvanced_OpenRom { Path = file.FullName } }; LoadRom(file.FullName, lra); } private void CoreSyncSettings(object sender, RomLoader.SettingsLoadArgs e) { if (Global.MovieSession.QueuedMovie != null) { if (!string.IsNullOrWhiteSpace(Global.MovieSession.QueuedMovie.SyncSettingsJson)) { e.Settings = ConfigService.LoadWithType(Global.MovieSession.QueuedMovie.SyncSettingsJson); } else { e.Settings = Global.Config.GetCoreSyncSettings(e.Core); // adelikat: only show this nag if the core actually has sync settings, not all cores do if (e.Settings != null && !_supressSyncSettingsWarning) { MessageBox.Show( "No sync settings found, using currently configured settings for this core.", "No sync settings found", MessageBoxButtons.OK, MessageBoxIcon.Warning); } } } else { e.Settings = Global.Config.GetCoreSyncSettings(e.Core); } } private static void CoreSettings(object sender, RomLoader.SettingsLoadArgs e) { e.Settings = Global.Config.GetCoreSettings(e.Core); } /// /// send core settings to emu, setting reboot flag if needed /// public void PutCoreSettings(object o) { var settable = new SettingsAdapter(Emulator); if (settable.HasSettings && settable.PutSettings(o)) { FlagNeedsReboot(); } } /// /// send core sync settings to emu, setting reboot flag if needed /// public void PutCoreSyncSettings(object o) { var settable = new SettingsAdapter(Emulator); if (Global.MovieSession.Movie.IsActive) { GlobalWin.OSD.AddMessage("Attempt to change sync-relevant settings while recording BLOCKED."); } else if (settable.HasSyncSettings && settable.PutSyncSettings(o)) { FlagNeedsReboot(); } } private void SaveConfig(string path = "") { if (Global.Config.SaveWindowPosition) { if (Global.Config.MainWndx != -32000) // When minimized location is -32000, don't save this into the config file! { Global.Config.MainWndx = Location.X; } if (Global.Config.MainWndy != -32000) { Global.Config.MainWndy = Location.Y; } } else { Global.Config.MainWndx = -1; Global.Config.MainWndy = -1; } if (Global.Config.ShowLogWindow) { LogConsole.SaveConfigSettings(); } if (string.IsNullOrEmpty(path)) { path = PathManager.DefaultIniPath; } ConfigService.Save(path, Global.Config); } private static void ToggleFps() { Global.Config.DisplayFPS ^= true; } private static void ToggleFrameCounter() { Global.Config.DisplayFrameCounter ^= true; } private static void ToggleLagCounter() { Global.Config.DisplayLagCounter ^= true; } private static void ToggleInputDisplay() { Global.Config.DisplayInput ^= true; } private static void ToggleSound() { Global.Config.SoundEnabled ^= true; GlobalWin.Sound.StopSound(); GlobalWin.Sound.StartSound(); } private static void VolumeUp() { Global.Config.SoundVolume += 10; if (Global.Config.SoundVolume > 100) { Global.Config.SoundVolume = 100; } GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume); } private static void VolumeDown() { Global.Config.SoundVolume -= 10; if (Global.Config.SoundVolume < 0) { Global.Config.SoundVolume = 0; } GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume); } private void SoftReset() { // is it enough to run this for one frame? maybe.. if (Emulator.ControllerDefinition.BoolButtons.Contains("Reset")) { if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished) { Global.ClickyVirtualPadController.Click("Reset"); GlobalWin.OSD.AddMessage("Reset button pressed."); } } } private void HardReset() { // is it enough to run this for one frame? maybe.. if (Emulator.ControllerDefinition.BoolButtons.Contains("Power")) { if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished) { Global.ClickyVirtualPadController.Click("Power"); GlobalWin.OSD.AddMessage("Power button pressed."); } } } private void UpdateStatusSlots() { _stateSlots.Update(); Slot0StatusButton.ForeColor = _stateSlots.HasSlot(0) ? Global.Config.SaveSlot == 0 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText; Slot1StatusButton.ForeColor = _stateSlots.HasSlot(1) ? Global.Config.SaveSlot == 1 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText; Slot2StatusButton.ForeColor = _stateSlots.HasSlot(2) ? Global.Config.SaveSlot == 2 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText; Slot3StatusButton.ForeColor = _stateSlots.HasSlot(3) ? Global.Config.SaveSlot == 3 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText; Slot4StatusButton.ForeColor = _stateSlots.HasSlot(4) ? Global.Config.SaveSlot == 4 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText; Slot5StatusButton.ForeColor = _stateSlots.HasSlot(5) ? Global.Config.SaveSlot == 5 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText; Slot6StatusButton.ForeColor = _stateSlots.HasSlot(6) ? Global.Config.SaveSlot == 6 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText; Slot7StatusButton.ForeColor = _stateSlots.HasSlot(7) ? Global.Config.SaveSlot == 7 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText; Slot8StatusButton.ForeColor = _stateSlots.HasSlot(8) ? Global.Config.SaveSlot == 8 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText; Slot9StatusButton.ForeColor = _stateSlots.HasSlot(9) ? Global.Config.SaveSlot == 9 ? SystemColors.HighlightText : SystemColors.WindowText : SystemColors.GrayText; Slot0StatusButton.BackColor = Global.Config.SaveSlot == 0 ? SystemColors.Highlight : SystemColors.Control; Slot1StatusButton.BackColor = Global.Config.SaveSlot == 1 ? SystemColors.Highlight : SystemColors.Control; Slot2StatusButton.BackColor = Global.Config.SaveSlot == 2 ? SystemColors.Highlight : SystemColors.Control; Slot3StatusButton.BackColor = Global.Config.SaveSlot == 3 ? SystemColors.Highlight : SystemColors.Control; Slot4StatusButton.BackColor = Global.Config.SaveSlot == 4 ? SystemColors.Highlight : SystemColors.Control; Slot5StatusButton.BackColor = Global.Config.SaveSlot == 5 ? SystemColors.Highlight : SystemColors.Control; Slot6StatusButton.BackColor = Global.Config.SaveSlot == 6 ? SystemColors.Highlight : SystemColors.Control; Slot7StatusButton.BackColor = Global.Config.SaveSlot == 7 ? SystemColors.Highlight : SystemColors.Control; Slot8StatusButton.BackColor = Global.Config.SaveSlot == 8 ? SystemColors.Highlight : SystemColors.Control; Slot9StatusButton.BackColor = Global.Config.SaveSlot == 9 ? SystemColors.Highlight : SystemColors.Control; SaveSlotsStatusLabel.Visible = Slot0StatusButton.Visible = Slot1StatusButton.Visible = Slot2StatusButton.Visible = Slot3StatusButton.Visible = Slot4StatusButton.Visible = Slot5StatusButton.Visible = Slot6StatusButton.Visible = Slot7StatusButton.Visible = Slot8StatusButton.Visible = Slot9StatusButton.Visible = Emulator.HasSavestates(); } public BitmapBuffer CaptureOSD() { var bb = GlobalWin.DisplayManager.RenderOffscreen(_currentVideoProvider, true); bb.DiscardAlpha(); return bb; } private void IncreaseWindowSize() { switch (Global.Config.TargetZoomFactors[Emulator.SystemId]) { case 1: Global.Config.TargetZoomFactors[Emulator.SystemId] = 2; break; case 2: Global.Config.TargetZoomFactors[Emulator.SystemId] = 3; break; case 3: Global.Config.TargetZoomFactors[Emulator.SystemId] = 4; break; case 4: Global.Config.TargetZoomFactors[Emulator.SystemId] = 5; break; case 5: Global.Config.TargetZoomFactors[Emulator.SystemId] = 10; break; case 10: return; } GlobalWin.OSD.AddMessage("Screensize set to " + Global.Config.TargetZoomFactors[Emulator.SystemId] + "x"); FrameBufferResized(); } private void DecreaseWindowSize() { switch (Global.Config.TargetZoomFactors[Emulator.SystemId]) { case 1: return; case 2: Global.Config.TargetZoomFactors[Emulator.SystemId] = 1; break; case 3: Global.Config.TargetZoomFactors[Emulator.SystemId] = 2; break; case 4: Global.Config.TargetZoomFactors[Emulator.SystemId] = 3; break; case 5: Global.Config.TargetZoomFactors[Emulator.SystemId] = 4; break; case 10: Global.Config.TargetZoomFactors[Emulator.SystemId] = 5; return; } GlobalWin.OSD.AddMessage("Screensize set to " + Global.Config.TargetZoomFactors[Emulator.SystemId] + "x"); FrameBufferResized(); } private void IncreaseSpeed() { if (!Global.Config.ClockThrottle) { GlobalWin.OSD.AddMessage("Unable to change speed, please switch to clock throttle"); return; } var oldp = Global.Config.SpeedPercent; int newp; if (oldp < 3) { newp = 3; } else if (oldp < 6) { newp = 6; } else if (oldp < 12) { newp = 12; } else if (oldp < 25) { newp = 25; } else if (oldp < 50) { newp = 50; } else if (oldp < 75) { newp = 75; } else if (oldp < 100) { newp = 100; } else if (oldp < 150) { newp = 150; } else if (oldp < 200) { newp = 200; } else if (oldp < 300) { newp = 300; } else if (oldp < 400) { newp = 400; } else if (oldp < 800) { newp = 800; } else if (oldp < 1600) { newp = 1600; } else if (oldp < 3200) { newp = 3200; } else { newp = 6400; } SetSpeedPercent(newp); } private void DecreaseSpeed() { if (!Global.Config.ClockThrottle) { GlobalWin.OSD.AddMessage("Unable to change speed, please switch to clock throttle"); return; } var oldp = Global.Config.SpeedPercent; int newp; if (oldp > 3200) { newp = 3200; } else if (oldp > 1600) { newp = 1600; } else if (oldp > 800) { newp = 800; } else if (oldp > 400) { newp = 400; } else if (oldp > 300) { newp = 300; } else if (oldp > 200) { newp = 200; } else if (oldp > 150) { newp = 150; } else if (oldp > 100) { newp = 100; } else if (oldp > 75) { newp = 75; } else if (oldp > 50) { newp = 50; } else if (oldp > 25) { newp = 25; } else if (oldp > 12) { newp = 12; } else if (oldp > 6) { newp = 6; } else if (oldp > 3) { newp = 3; } else { newp = 1; } SetSpeedPercent(newp); } private static void SaveMovie() { if (Global.MovieSession.Movie.IsActive) { Global.MovieSession.Movie.Save(); GlobalWin.OSD.AddMessage(Global.MovieSession.Movie.Filename + " saved."); } } private void HandleToggleLightAndLink() { if (MainStatusBar.Visible) { var hasDriveLight = Emulator.HasDriveLight() && Emulator.AsDriveLight().DriveLightEnabled; if (hasDriveLight) { if (!LedLightStatusLabel.Visible) { LedLightStatusLabel.Visible = true; } LedLightStatusLabel.Image = Emulator.AsDriveLight().DriveLightOn ? _statusBarDiskLightOnImage : _statusBarDiskLightOffImage; } else { if (LedLightStatusLabel.Visible) { LedLightStatusLabel.Visible = false; } } if (Emulator.UsesLinkCable()) { if (!LinkConnectStatusBarButton.Visible) { LinkConnectStatusBarButton.Visible = true; } LinkConnectStatusBarButton.Image = Emulator.AsLinkable().LinkConnected ? _linkCableOn : _linkCableOff; } else { if (LinkConnectStatusBarButton.Visible) { LinkConnectStatusBarButton.Visible = false; } } } } private void UpdateKeyPriorityIcon() { switch (Global.Config.Input_Hotkey_OverrideOptions) { default: case 0: KeyPriorityStatusLabel.Image = Properties.Resources.Both; KeyPriorityStatusLabel.ToolTipText = "Key priority: Allow both hotkeys and controller buttons"; break; case 1: KeyPriorityStatusLabel.Image = Properties.Resources.GameController; KeyPriorityStatusLabel.ToolTipText = "Key priority: Controller buttons will override hotkeys"; break; case 2: KeyPriorityStatusLabel.Image = Properties.Resources.HotKeys; KeyPriorityStatusLabel.ToolTipText = "Key priority: Hotkeys will override controller buttons"; break; } } private static void ToggleModePokeMode() { Global.Config.MoviePlaybackPokeMode ^= true; GlobalWin.OSD.AddMessage(Global.Config.MoviePlaybackPokeMode ? "Movie Poke mode enabled" : "Movie Poke mode disabled"); } private static void ToggleBackgroundInput() { Global.Config.AcceptBackgroundInput ^= true; GlobalWin.OSD.AddMessage(Global.Config.AcceptBackgroundInput ? "Background Input enabled" : "Background Input disabled"); } private static void VsyncMessage() { GlobalWin.OSD.AddMessage( "Display Vsync set to " + (Global.Config.VSync ? "on" : "off")); } private static bool StateErrorAskUser(string title, string message) { var result = MessageBox.Show( message, title, MessageBoxButtons.YesNo, MessageBoxIcon.Question); return result == DialogResult.Yes; } private void FdsInsertDiskMenuAdd(string name, string button, string msg) { FDSControlsMenuItem.DropDownItems.Add(name, null, delegate { if (Emulator.ControllerDefinition.BoolButtons.Contains(button)) { if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished) { Global.ClickyVirtualPadController.Click(button); GlobalWin.OSD.AddMessage(msg); } } }); } private const int WmDevicechange = 0x0219; // Alt key hacks protected override void WndProc(ref Message m) { switch (m.Msg) { case WmDevicechange: GamePad.Initialize(); GamePad360.Initialize(); break; } // this is necessary to trap plain alt keypresses so that only our hotkey system gets them if (m.Msg == 0x0112) // WM_SYSCOMMAND { if (m.WParam.ToInt32() == 0xF100) // SC_KEYMENU { return; } } base.WndProc(ref m); } protected override bool ProcessDialogChar(char charCode) { // this is necessary to trap alt+char combinations so that only our hotkey system gets them return (ModifierKeys & Keys.Alt) != 0 || base.ProcessDialogChar(charCode); } private void UpdateCoreStatusBarButton() { if (Emulator.IsNull()) { CoreNameStatusBarButton.Visible = false; return; } CoreNameStatusBarButton.Visible = true; var attributes = Emulator.Attributes(); CoreNameStatusBarButton.Text = Emulator.DisplayName(); CoreNameStatusBarButton.Image = Emulator.Icon(); CoreNameStatusBarButton.ToolTipText = attributes.Ported ? "(ported) " : ""; } private void ToggleKeyPriority() { Global.Config.Input_Hotkey_OverrideOptions++; if (Global.Config.Input_Hotkey_OverrideOptions > 2) { Global.Config.Input_Hotkey_OverrideOptions = 0; } UpdateKeyPriorityIcon(); switch (Global.Config.Input_Hotkey_OverrideOptions) { case 0: GlobalWin.OSD.AddMessage("Key priority set to Both Hotkey and Input"); break; case 1: GlobalWin.OSD.AddMessage("Key priority set to Input over Hotkey"); break; case 2: GlobalWin.OSD.AddMessage("Key priority set to Input"); break; } } #endregion #region Frame Loop private void StepRunLoop_Throttle() { SyncThrottle(); _throttle.signal_frameAdvance = _runloopFrameAdvance; _throttle.signal_continuousFrameAdvancing = _runloopFrameProgress; _throttle.Step(true, -1); } public void FrameAdvance() { PressFrameAdvance = true; StepRunLoop_Core(true); } public void SeekFrameAdvance() { PressFrameAdvance = true; StepRunLoop_Core(true); PressFrameAdvance = false; } public bool IsLagFrame { get { if (Emulator.CanPollInput()) { return Emulator.AsInputPollable().IsLagFrame; } return false; } } private void StepRunLoop_Core(bool force = false) { var runFrame = false; _runloopFrameAdvance = false; var currentTimestamp = Stopwatch.GetTimestamp(); double frameAdvanceTimestampDeltaMs = (double)(currentTimestamp - _frameAdvanceTimestamp) / Stopwatch.Frequency * 1000.0; bool frameProgressTimeElapsed = frameAdvanceTimestampDeltaMs >= Global.Config.FrameProgressDelayMs; if (Global.Config.SkipLagFrame && IsLagFrame && frameProgressTimeElapsed && Emulator.Frame > 0) { runFrame = true; } if (Global.ClientControls["Frame Advance"] || PressFrameAdvance || HoldFrameAdvance) { _runloopFrameAdvance = true; // handle the initial trigger of a frame advance if (_frameAdvanceTimestamp == 0) { PauseEmulator(); runFrame = true; _frameAdvanceTimestamp = currentTimestamp; } else { // handle the timed transition from countdown to FrameProgress if (frameProgressTimeElapsed) { runFrame = true; _runloopFrameProgress = true; UnpauseEmulator(); } } } else { // handle release of frame advance: do we need to deactivate FrameProgress? if (_runloopFrameProgress) { _runloopFrameProgress = false; PauseEmulator(); } _frameAdvanceTimestamp = 0; } if (!EmulatorPaused) { runFrame = true; } bool returnToRecording; bool isRewinding = Rewind(ref runFrame, currentTimestamp, out returnToRecording); float atten = 0; if (runFrame || force) { var isFastForwarding = Global.ClientControls["Fast Forward"] || IsTurboing; var isFastForwardingOrRewinding = isFastForwarding || isRewinding || _unthrottled; if (isFastForwardingOrRewinding != _lastFastForwardingOrRewinding) { InitializeFpsData(); } _lastFastForwardingOrRewinding = isFastForwardingOrRewinding; // client input-related duties GlobalWin.OSD.ClearGUIText(); Global.CheatList.Pulse(); // zero 03-may-2014 - moved this before call to UpdateToolsBefore(), since it seems to clear the state which a lua event.framestart is going to want to alter Global.ClickyVirtualPadController.FrameTick(); Global.LuaAndAdaptor.FrameTick(); if (GlobalWin.Tools.Has() && !SuppressLua) { GlobalWin.Tools.LuaConsole.LuaImp.CallFrameBeforeEvent(); } if (IsTurboing) { GlobalWin.Tools.FastUpdateBefore(); } else { GlobalWin.Tools.UpdateToolsBefore(); } _framesSinceLastFpsUpdate++; UpdateFpsDisplay(currentTimestamp, isRewinding, isFastForwarding); CaptureRewind(isRewinding); // Set volume, if enabled if (Global.Config.SoundEnabledNormal) { atten = Global.Config.SoundVolume / 100.0f; if (isFastForwardingOrRewinding) { if (Global.Config.SoundEnabledRWFF) { atten *= Global.Config.SoundVolumeRWFF / 100.0f; } else { atten = 0; } } // Mute if using Frame Advance/Frame Progress if (_runloopFrameAdvance && Global.Config.MuteFrameAdvance) { atten = 0; } } Global.MovieSession.HandleMovieOnFrameLoop(); // why not skip audio if the user doesnt want sound bool renderSound = (Global.Config.SoundEnabled && !IsTurboing) || (_currAviWriter?.UsesAudio ?? false); if (!renderSound) { atten = 0; } bool render = !_throttle.skipNextFrame || (_currAviWriter?.UsesVideo ?? false); Emulator.FrameAdvance(Global.ControllerOutput, render, renderSound); Global.MovieSession.HandleMovieAfterFrameLoop(); if (returnToRecording) { Global.MovieSession.Movie.SwitchToRecord(); } if (isRewinding && !IsRewindSlave && Global.MovieSession.Movie.IsRecording) { Global.MovieSession.Movie.Truncate(Global.Emulator.Frame); } Global.CheatList.Pulse(); if (!PauseAvi) { AvFrameAdvance(); } if (IsLagFrame && Global.Config.AutofireLagFrames) { Global.AutoFireController.IncrementStarts(); } Global.AutofireStickyXORAdapter.IncrementLoops(IsLagFrame); PressFrameAdvance = false; if (GlobalWin.Tools.Has() && !SuppressLua) { GlobalWin.Tools.LuaConsole.LuaImp.CallFrameAfterEvent(); } if (IsTurboing) { GlobalWin.Tools.FastUpdateAfter(); } else { UpdateToolsAfter(SuppressLua); } if (GlobalWin.Tools.IsLoaded() && GlobalWin.Tools.TAStudio.LastPositionFrame == Emulator.Frame) { if (PauseOnFrame.HasValue && PauseOnFrame.Value <= GlobalWin.Tools.TAStudio.LastPositionFrame) { TasMovieRecord record = (Global.MovieSession.Movie as TasMovie)[Emulator.Frame]; if (!record.Lagged.HasValue && IsSeeking) { // haven't yet greenzoned the frame, hence it's after editing // then we want to pause here. taseditor fasion PauseEmulator(); } } } if (IsSeeking && Emulator.Frame == PauseOnFrame.Value) { PauseEmulator(); PauseOnFrame = null; if (GlobalWin.Tools.IsLoaded()) { GlobalWin.Tools.TAStudio.StopSeeking(); } } } if (Global.ClientControls["Rewind"] || PressRewind) { UpdateToolsAfter(); } GlobalWin.Sound.UpdateSound(atten); } private void UpdateFpsDisplay(long currentTimestamp, bool isRewinding, bool isFastForwarding) { double elapsedSeconds = (currentTimestamp - _timestampLastFpsUpdate) / (double)Stopwatch.Frequency; if (elapsedSeconds < 1.0 / _fpsUpdatesPerSecond) { return; } if (_lastFps == 0) // Initial calculation { _lastFps = (_framesSinceLastFpsUpdate - 1) / elapsedSeconds; } else { _lastFps = (_lastFps + (_framesSinceLastFpsUpdate * _fpsSmoothing)) / (1.0 + (elapsedSeconds * _fpsSmoothing)); } _framesSinceLastFpsUpdate = 0; _timestampLastFpsUpdate = currentTimestamp; var fpsString = $"{_lastFps:0} fps"; if (isRewinding) { fpsString += IsTurboing || isFastForwarding ? " <<<<" : " <<"; } else if (isFastForwarding) { fpsString += IsTurboing ? " >>>>" : " >>"; } GlobalWin.OSD.FPS = fpsString; // need to refresh window caption in this case if (Global.Config.DispSpeedupFeatures == 0) { SetWindowText(); } } private void InitializeFpsData() { _lastFps = 0; _timestampLastFpsUpdate = Stopwatch.GetTimestamp(); _framesSinceLastFpsUpdate = 0; } #endregion #region AVI Stuff /// /// start AVI recording, unattended /// /// match the short name of an /// filename to save to private void RecordAv(string videowritername, string filename) { RecordAvBase(videowritername, filename, true); } /// /// start AV recording, asking user for filename and options /// private void RecordAv() { RecordAvBase(null, null, false); } /// /// start AV recording /// private void RecordAvBase(string videowritername, string filename, bool unattended) { if (_currAviWriter != null) { return; } // select IVideoWriter to use IVideoWriter aw; if (string.IsNullOrEmpty(videowritername) && !string.IsNullOrEmpty(Global.Config.VideoWriter)) { videowritername = Global.Config.VideoWriter; } if (unattended && !string.IsNullOrEmpty(videowritername)) { aw = VideoWriterInventory.GetVideoWriter(videowritername); } else { aw = VideoWriterChooserForm.DoVideoWriterChoserDlg(VideoWriterInventory.GetAllWriters(), this, out _avwriterResizew, out _avwriterResizeh, out _avwriterpad, out _dumpaudiosync); } if (aw == null) { GlobalWin.OSD.AddMessage( unattended ? $"Couldn't start video writer \"{videowritername}\"" : "A/V capture canceled."); return; } try { bool usingAvi = aw is AviWriter; // SO GROSS! if (_dumpaudiosync) { aw = new VideoStretcher(aw); } else { aw = new AudioStretcher(aw); } aw.SetMovieParameters(Emulator.VsyncNumerator(), Emulator.VsyncDenominator()); if (_avwriterResizew > 0 && _avwriterResizeh > 0) { aw.SetVideoParameters(_avwriterResizew, _avwriterResizeh); } else { aw.SetVideoParameters(_currentVideoProvider.BufferWidth, _currentVideoProvider.BufferHeight); } aw.SetAudioParameters(44100, 2, 16); // select codec token // do this before save dialog because ffmpeg won't know what extension it wants until it's been configured if (unattended && !string.IsNullOrEmpty(filename)) { aw.SetDefaultVideoCodecToken(); } else { // THIS IS REALLY SLOPPY! // PLEASE REDO ME TO NOT CARE WHICH AVWRITER IS USED! if (usingAvi && !string.IsNullOrEmpty(Global.Config.AVICodecToken)) { aw.SetDefaultVideoCodecToken(); } var token = aw.AcquireVideoCodecToken(this); if (token == null) { GlobalWin.OSD.AddMessage("A/V capture canceled."); aw.Dispose(); return; } aw.SetVideoCodecToken(token); } // select file to save to if (unattended && !string.IsNullOrEmpty(filename)) { aw.OpenFile(filename); } else { string ext = aw.DesiredExtension(); string pathForOpenFile; // handle directories first if (ext == "") { var fbd = new FolderBrowserEx(); if (fbd.ShowDialog() == DialogResult.Cancel) { aw.Dispose(); return; } pathForOpenFile = fbd.SelectedPath; } else { var sfd = new SaveFileDialog(); if (Global.Game != null) { sfd.FileName = PathManager.FilesystemSafeName(Global.Game) + "." + ext; // dont use Path.ChangeExtension, it might wreck game names with dots in them sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null); } else { sfd.FileName = "NULL"; sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null); } sfd.Filter = string.Format("{0} (*.{0})|*.{0}|All Files|*.*", ext); var result = sfd.ShowHawkDialog(); if (result == DialogResult.Cancel) { aw.Dispose(); return; } pathForOpenFile = sfd.FileName; } aw.OpenFile(pathForOpenFile); } // commit the avi writing last, in case there were any errors earlier _currAviWriter = aw; GlobalWin.OSD.AddMessage("A/V capture started"); AVIStatusLabel.Image = Properties.Resources.AVI; AVIStatusLabel.ToolTipText = "A/V capture in progress"; AVIStatusLabel.Visible = true; } catch { GlobalWin.OSD.AddMessage("A/V capture failed!"); aw.Dispose(); throw; } if (_dumpaudiosync) { _currentSoundProvider.SetSyncMode(SyncSoundMode.Sync); } else { if (_currentSoundProvider.CanProvideAsync) { _currentSoundProvider.SetSyncMode(SyncSoundMode.Async); _aviSoundInputAsync = _currentSoundProvider; } else { _currentSoundProvider.SetSyncMode(SyncSoundMode.Sync); _aviSoundInputAsync = new SyncToAsyncProvider(_currentSoundProvider); } } _dumpProxy = new SimpleSyncSoundProvider(); RewireSound(); } private void AbortAv() { if (_currAviWriter == null) { _dumpProxy = null; RewireSound(); return; } _currAviWriter.Dispose(); _currAviWriter = null; GlobalWin.OSD.AddMessage("A/V capture aborted"); AVIStatusLabel.Image = Properties.Resources.Blank; AVIStatusLabel.ToolTipText = ""; AVIStatusLabel.Visible = false; _aviSoundInputAsync = null; _dumpProxy = null; // return to normal sound output RewireSound(); } private void StopAv() { if (_currAviWriter == null) { _dumpProxy = null; RewireSound(); return; } _currAviWriter.CloseFile(); _currAviWriter.Dispose(); _currAviWriter = null; GlobalWin.OSD.AddMessage("A/V capture stopped"); AVIStatusLabel.Image = Properties.Resources.Blank; AVIStatusLabel.ToolTipText = ""; AVIStatusLabel.Visible = false; _aviSoundInputAsync = null; _dumpProxy = null; // return to normal sound output RewireSound(); } private void AvFrameAdvance() { if (_currAviWriter != null) { // TODO ZERO - this code is pretty jacked. we'll want to frugalize buffers better for speedier dumping, and we might want to rely on the GL layer for padding try { // is this the best time to handle this? or deeper inside? if (_currAviWriterFrameList != null) { if (!_currAviWriterFrameList.Contains(Emulator.Frame)) { goto HANDLE_AUTODUMP; } } IVideoProvider output; IDisposable disposableOutput = null; if (_avwriterResizew > 0 && _avwriterResizeh > 0) { BitmapBuffer bbin = null; Bitmap bmpin = null; try { bbin = Global.Config.AVI_CaptureOSD ? CaptureOSD() : new BitmapBuffer(_currentVideoProvider.BufferWidth, _currentVideoProvider.BufferHeight, _currentVideoProvider.GetVideoBuffer()); bbin.DiscardAlpha(); var bmpout = new Bitmap(_avwriterResizew, _avwriterResizeh, PixelFormat.Format32bppArgb); bmpin = bbin.ToSysdrawingBitmap(); using (var g = Graphics.FromImage(bmpout)) { if (_avwriterpad) { g.Clear(Color.FromArgb(_currentVideoProvider.BackgroundColor)); g.DrawImageUnscaled(bmpin, (bmpout.Width - bmpin.Width) / 2, (bmpout.Height - bmpin.Height) / 2); } else { g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half; g.DrawImage(bmpin, new Rectangle(0, 0, bmpout.Width, bmpout.Height)); } } output = new BmpVideoProvider(bmpout); disposableOutput = (IDisposable)output; } finally { bbin?.Dispose(); bmpin?.Dispose(); } } else { if (Global.Config.AVI_CaptureOSD) { output = new BitmapBufferVideoProvider(CaptureOSD()); disposableOutput = (IDisposable)output; } else { output = _currentVideoProvider; } } _currAviWriter.SetFrame(Emulator.Frame); short[] samp; int nsamp; if (_dumpaudiosync) { ((VideoStretcher)_currAviWriter).DumpAV(output, _currentSoundProvider, out samp, out nsamp); } else { ((AudioStretcher)_currAviWriter).DumpAV(output, _aviSoundInputAsync, out samp, out nsamp); } disposableOutput?.Dispose(); _dumpProxy.PutSamples(samp, nsamp); } catch (Exception e) { MessageBox.Show("Video dumping died:\n\n" + e); AbortAv(); } HANDLE_AUTODUMP: if (_autoDumpLength > 0) { _autoDumpLength--; if (_autoDumpLength == 0) // finish { StopAv(); if (_autoCloseOnDump) { _exit = true; } } } } } private int? LoadArhiveChooser(HawkFile file) { var ac = new ArchiveChooser(file); if (ac.ShowDialog(this) == DialogResult.OK) { return ac.SelectedMemberIndex; } return null; } #endregion #region Scheduled for refactor private void ShowMessageCoreComm(string message) { MessageBox.Show(this, message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); } private void ShowLoadError(object sender, RomLoader.RomErrorArgs e) { if (e.Type == RomLoader.LoadErrorType.MissingFirmware) { var result = MessageBox.Show( "You are missing the needed firmware files to load this Rom\n\nWould you like to open the firmware manager now and configure your firmwares?", e.Message, MessageBoxButtons.YesNo, MessageBoxIcon.Error); if (result == DialogResult.Yes) { FirmwaresMenuItem_Click(null, e); if (e.Retry) { // Retry loading the ROM here. This leads to recursion, as the original call to LoadRom has not exited yet, // but unless the user tries and fails to set his firmware a lot of times, nothing should happen. // Refer to how RomLoader implemented its LoadRom method for a potential fix on this. LoadRom(e.RomPath, _currentLoadRomArgs); } } } else { string title = "load error"; if (e.AttemptedCoreLoad != null) { title = e.AttemptedCoreLoad + " load error"; } MessageBox.Show(this, e.Message, title, MessageBoxButtons.OK, MessageBoxIcon.Error); } } private void NotifyCoreComm(string message) { GlobalWin.OSD.AddMessage(message); } private string ChoosePlatformForRom(RomGame rom) { var platformChooser = new PlatformChooser { RomGame = rom }; platformChooser.ShowDialog(); return platformChooser.PlatformChoice; } public class LoadRomArgs { public bool? Deterministic { get; set; } public IOpenAdvanced OpenAdvanced { get; set; } } private LoadRomArgs _currentLoadRomArgs; // Still needs a good bit of refactoring public bool LoadRom(string path, LoadRomArgs args) { path = HawkFile.Util_ResolveLink(path); // default args if (args == null) { args = new LoadRomArgs(); } // if this is the first call to LoadRom (they will come in recursively) then stash the args bool firstCall = false; if (_currentLoadRomArgs == null) { firstCall = true; _currentLoadRomArgs = args; } else { args = _currentLoadRomArgs; } try { // If deterministic emulation is passed in, respect that value regardless, else determine a good value (currently that simply means movies require deterministic emulaton) bool deterministic = args.Deterministic ?? Global.MovieSession.QueuedMovie != null; if (!GlobalWin.Tools.AskSave()) { return false; } bool asLibretro = args.OpenAdvanced is OpenAdvanced_Libretro || args.OpenAdvanced is OpenAdvanced_LibretroNoGame; var loader = new RomLoader { ChooseArchive = LoadArhiveChooser, ChoosePlatform = ChoosePlatformForRom, Deterministic = deterministic, MessageCallback = GlobalWin.OSD.AddMessage, AsLibretro = asLibretro }; Global.FirmwareManager.RecentlyServed.Clear(); loader.OnLoadError += ShowLoadError; loader.OnLoadSettings += CoreSettings; loader.OnLoadSyncSettings += CoreSyncSettings; // this also happens in CloseGame(). but it needs to happen here since if we're restarting with the same core, // any settings changes that we made need to make it back to config before we try to instantiate that core with // the new settings objects CommitCoreSettingsToConfig(); // adelikat: I Think by reordering things, this isn't necessary anymore CloseGame(); var nextComm = CreateCoreComm(); // we need to inform LoadRom which Libretro core to use... IOpenAdvanced ioa = args.OpenAdvanced; if (ioa is IOpenAdvancedLibretro) { var ioaretro = (IOpenAdvancedLibretro)ioa; // prepare a core specification // if it wasnt already specified, use the current default if (ioaretro.CorePath == null) { ioaretro.CorePath = Global.Config.LibretroCore; } nextComm.LaunchLibretroCore = ioaretro.CorePath; if (nextComm.LaunchLibretroCore == null) { throw new InvalidOperationException("Can't load a file via Libretro until a core is specified"); } } CoreFileProvider.SyncCoreCommInputSignals(nextComm); var result = loader.LoadRom(path, nextComm); // we need to replace the path in the OpenAdvanced with the canonical one the user chose. // It can't be done until loder.LoadRom happens (for CanonicalFullPath) // i'm not sure this needs to be more abstractly engineered yet until we have more OpenAdvanced examples if (ioa is OpenAdvanced_Libretro) { var oaretro = ioa as OpenAdvanced_Libretro; oaretro.token.Path = loader.CanonicalFullPath; } if (ioa is OpenAdvanced_OpenRom) { ((OpenAdvanced_OpenRom)ioa).Path = loader.CanonicalFullPath; } string loaderName = "*" + OpenAdvancedSerializer.Serialize(ioa); if (result) { Emulator = loader.LoadedEmulator; Global.Game = loader.Game; CoreFileProvider.SyncCoreCommInputSignals(nextComm); InputManager.SyncControls(); if (Emulator is TI83 && Global.Config.TI83autoloadKeyPad) { GlobalWin.Tools.Load(); } if (loader.LoadedEmulator is NES) { var nes = (NES)loader.LoadedEmulator; if (!string.IsNullOrWhiteSpace(nes.GameName)) { Global.Game.Name = nes.GameName; } Global.Game.Status = nes.RomStatus; } else if (loader.LoadedEmulator is QuickNES) { var qns = (QuickNES)loader.LoadedEmulator; if (!string.IsNullOrWhiteSpace(qns.BootGodName)) { Global.Game.Name = qns.BootGodName; } if (qns.BootGodStatus.HasValue) { Global.Game.Status = qns.BootGodStatus.Value; } } if (Emulator.CoreComm.RomStatusDetails == null && loader.Rom != null) { Emulator.CoreComm.RomStatusDetails = $"{loader.Game.Name}\r\nSHA1:{loader.Rom.RomData.HashSHA1()}\r\nMD5:{loader.Rom.RomData.HashMD5()}\r\n"; } if (Emulator.HasBoardInfo()) { Console.WriteLine("Core reported BoardID: \"{0}\"", Emulator.AsBoardInfo().BoardName); } // restarts the lua console if a different rom is loaded. // im not really a fan of how this is done.. if (Global.Config.RecentRoms.Empty || Global.Config.RecentRoms.MostRecent != loaderName) { GlobalWin.Tools.Restart(); } Global.Config.RecentRoms.Add(loaderName); JumpLists.AddRecentItem(loaderName, ioa.DisplayName); // Don't load Save Ram if a movie is being loaded if (!Global.MovieSession.MovieIsQueued && File.Exists(PathManager.SaveRamPath(loader.Game))) { LoadSaveRam(); } GlobalWin.Tools.Restart(); if (Global.Config.LoadCheatFileByGame) { Global.CheatList.SetDefaultFileName(ToolManager.GenerateDefaultCheatFilename()); if (Global.CheatList.AttemptToLoadCheatFile()) { GlobalWin.OSD.AddMessage("Cheats file loaded"); } else if (Global.CheatList.Any()) { Global.CheatList.Clear(); } } SetWindowText(); _currentlyOpenRomPoopForAdvancedLoaderPleaseRefactorMe = loaderName; CurrentlyOpenRom = loaderName.Replace("*OpenRom*", ""); // POOP HandlePlatformMenus(); _stateSlots.Clear(); UpdateCoreStatusBarButton(); UpdateDumpIcon(); SetMainformMovieInfo(); CurrentlyOpenRomArgs = args; Global.Rewinder.Initialize(); Global.StickyXORAdapter.ClearStickies(); Global.StickyXORAdapter.ClearStickyFloats(); Global.AutofireStickyXORAdapter.ClearStickies(); RewireSound(); ToolFormBase.UpdateCheatRelatedTools(null, null); if (Global.Config.AutoLoadLastSaveSlot && _stateSlots.HasSlot(Global.Config.SaveSlot)) { LoadQuickSave("QuickSave" + Global.Config.SaveSlot); } if (Global.FirmwareManager.RecentlyServed.Count > 0) { Console.WriteLine("Active Firmwares:"); foreach (var f in Global.FirmwareManager.RecentlyServed) { Console.WriteLine(" {0} : {1}", f.FirmwareId, f.Hash); } } ClientApi.OnRomLoaded(); return true; } else { // This shows up if there's a problem // TODO: put all these in a single method or something // The ROM has been loaded by a recursive invocation of the LoadROM method. if (!(Emulator is NullEmulator)) { ClientApi.OnRomLoaded(); return true; } HandlePlatformMenus(); _stateSlots.Clear(); UpdateStatusSlots(); UpdateCoreStatusBarButton(); UpdateDumpIcon(); SetMainformMovieInfo(); SetWindowText(); return false; } } finally { if (firstCall) { _currentLoadRomArgs = null; } } } private string _currentlyOpenRomPoopForAdvancedLoaderPleaseRefactorMe = ""; private void CommitCoreSettingsToConfig() { // save settings object var t = Emulator.GetType(); var settable = new SettingsAdapter(Emulator); if (settable.HasSettings) { Global.Config.PutCoreSettings(settable.GetSettings(), t); } if (settable.HasSyncSettings && !Global.MovieSession.Movie.IsActive) { // don't trample config with loaded-from-movie settings Global.Config.PutCoreSyncSettings(settable.GetSyncSettings(), t); } } // whats the difference between these two methods?? // its very tricky. rename to be more clear or combine them. // This gets called whenever a core related thing is changed. // Like reboot core. private void CloseGame(bool clearSram = false) { GameIsClosing = true; if (clearSram) { var path = PathManager.SaveRamPath(Global.Game); if (File.Exists(path)) { File.Delete(path); GlobalWin.OSD.AddMessage("SRAM cleared."); } } else if (Emulator.HasSaveRam() && Emulator.AsSaveRam().SaveRamModified) { FlushSaveRAM(); } StopAv(); CommitCoreSettingsToConfig(); if (Global.MovieSession.Movie.IsActive) // Note: this must be called after CommitCoreSettingsToConfig() { StopMovie(); } Global.Rewinder.Uninitialize(); if (GlobalWin.Tools.IsLoaded()) { GlobalWin.Tools.Get().Restart(); } Global.CheatList.SaveOnClose(); Emulator.Dispose(); var coreComm = CreateCoreComm(); CoreFileProvider.SyncCoreCommInputSignals(coreComm); Emulator = new NullEmulator(coreComm, Global.Config.GetCoreSettings()); Global.ActiveController = new Controller(NullController.Instance.Definition); Global.AutoFireController = _autofireNullControls; RewireSound(); RebootStatusBarIcon.Visible = false; GameIsClosing = false; } public bool GameIsClosing { get; private set; } // Lets tools make better decisions when being called by CloseGame public void CloseRom(bool clearSram = false) { // This gets called after Close Game gets called. // Tested with NESHawk and SMB3 (U) if (GlobalWin.Tools.AskSave()) { CloseGame(clearSram); var coreComm = CreateCoreComm(); CoreFileProvider.SyncCoreCommInputSignals(coreComm); Emulator = new NullEmulator(coreComm, Global.Config.GetCoreSettings()); Global.Game = GameInfo.NullInstance; GlobalWin.Tools.Restart(); RewireSound(); Text = "BizHawk" + (VersionInfo.DeveloperBuild ? " (interim) " : ""); HandlePlatformMenus(); _stateSlots.Clear(); UpdateDumpIcon(); UpdateCoreStatusBarButton(); ClearHolds(); PauseOnFrame = null; ToolFormBase.UpdateCheatRelatedTools(null, null); UpdateStatusSlots(); CurrentlyOpenRom = null; CurrentlyOpenRomArgs = null; } } private static void ShowConversionError(string errorMsg) { MessageBox.Show(errorMsg, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error); } private static void ProcessMovieImport(string fn) { MovieImport.ProcessMovieImport(fn, ShowConversionError, GlobalWin.OSD.AddMessage); } public void EnableRewind(bool enabled) { Global.Rewinder.SuspendRewind = !enabled; GlobalWin.OSD.AddMessage("Rewind " + (enabled ? "enabled" : "suspended")); } public void ClearRewindData() { Global.Rewinder.Clear(); } #endregion #region Tool Control API // TODO: move me public IControlMainform Master { get; private set; } private bool IsSlave => Master != null; private bool IsSavestateSlave => IsSlave && Master.WantsToControlSavestates; private bool IsRewindSlave => IsSlave && Master.WantsToControlRewind; public void RelinquishControl(IControlMainform master) { Master = master; } public void TakeBackControl() { Master = null; } private int SlotToInt(string slot) { return int.Parse(slot.Substring(slot.Length - 1, 1)); } public void LoadState(string path, string userFriendlyStateName, bool fromLua = false, bool supressOSD = false) // Move to client.common { if (!Emulator.HasSavestates()) { return; } if (IsSavestateSlave) { Master.LoadState(); return; } // If from lua, disable counting rerecords bool wasCountingRerecords = Global.MovieSession.Movie.IsCountingRerecords; if (fromLua) { Global.MovieSession.Movie.IsCountingRerecords = false; } if (SavestateManager.LoadStateFile(path, userFriendlyStateName)) { GlobalWin.OSD.ClearGUIText(); ClientApi.OnStateLoaded(this, userFriendlyStateName); if (GlobalWin.Tools.Has()) { GlobalWin.Tools.LuaConsole.LuaImp.CallLoadStateEvent(userFriendlyStateName); } SetMainformMovieInfo(); GlobalWin.Tools.UpdateToolsBefore(fromLua); UpdateToolsAfter(fromLua); UpdateToolsLoadstate(); Global.AutoFireController.ClearStarts(); if (!IsRewindSlave && Global.MovieSession.Movie.IsActive) { ClearRewindData(); } if (!supressOSD) { GlobalWin.OSD.AddMessage("Loaded state: " + userFriendlyStateName); } } else { GlobalWin.OSD.AddMessage("Loadstate error!"); } Global.MovieSession.Movie.IsCountingRerecords = wasCountingRerecords; } public void LoadQuickSave(string quickSlotName, bool fromLua = false, bool supressOSD = false) { if (!Emulator.HasSavestates()) { return; } bool handled; ClientApi.OnBeforeQuickLoad(this, quickSlotName, out handled); if (handled) { return; } if (IsSavestateSlave) { Master.LoadQuickSave(SlotToInt(quickSlotName)); return; } var path = PathManager.SaveStatePrefix(Global.Game) + "." + quickSlotName + ".State"; if (!File.Exists(path)) { GlobalWin.OSD.AddMessage("Unable to load " + quickSlotName + ".State"); return; } LoadState(path, quickSlotName, fromLua, supressOSD); } public void SaveState(string path, string userFriendlyStateName, bool fromLua) { if (!Emulator.HasSavestates()) { return; } if (IsSavestateSlave) { Master.SaveState(); return; } try { SavestateManager.SaveStateFile(path, userFriendlyStateName); ClientApi.OnStateSaved(this, userFriendlyStateName); GlobalWin.OSD.AddMessage("Saved state: " + userFriendlyStateName); } catch (IOException) { GlobalWin.OSD.AddMessage("Unable to save state " + path); } if (!fromLua) { UpdateStatusSlots(); } } // TODO: should backup logic be stuffed in into Client.Common.SaveStateManager? public void SaveQuickSave(string quickSlotName) { if (!Emulator.HasSavestates()) { return; } bool handled; ClientApi.OnBeforeQuickSave(this, quickSlotName, out handled); if (handled) { return; } if (IsSavestateSlave) { Master.SaveQuickSave(SlotToInt(quickSlotName)); return; } var path = PathManager.SaveStatePrefix(Global.Game) + "." + quickSlotName + ".State"; var file = new FileInfo(path); if (file.Directory != null && !file.Directory.Exists) { file.Directory.Create(); } // Make backup first if (Global.Config.BackupSavestates) { Util.TryMoveBackupFile(path, path + ".bak"); } SaveState(path, quickSlotName, false); if (GlobalWin.Tools.Has()) { GlobalWin.Tools.LuaConsole.LuaImp.CallSaveStateEvent(quickSlotName); } } private void SaveStateAs() { if (!Emulator.HasSavestates()) { return; } // allow named state export for tastudio, since it's safe, unlike loading one // todo: make it not save laglog in that case if (GlobalWin.Tools.IsLoaded()) { GlobalWin.Tools.TAStudio.NamedStatePending = true; } if (IsSavestateSlave) { Master.SaveStateAs(); return; } var path = PathManager.GetSaveStatePath(Global.Game); var file = new FileInfo(path); if (file.Directory != null && !file.Directory.Exists) { file.Directory.Create(); } var sfd = new SaveFileDialog { AddExtension = true, DefaultExt = "State", Filter = "Save States (*.State)|*.State|All Files|*.*", InitialDirectory = path, FileName = PathManager.SaveStatePrefix(Global.Game) + "." + "QuickSave0.State" }; var result = sfd.ShowHawkDialog(); if (result == DialogResult.OK) { SaveState(sfd.FileName, sfd.FileName, false); } if (GlobalWin.Tools.IsLoaded()) { GlobalWin.Tools.TAStudio.NamedStatePending = false; } } private void LoadStateAs() { if (!Emulator.HasSavestates()) { return; } if (IsSavestateSlave) { Master.LoadStateAs(); return; } var ofd = new OpenFileDialog { InitialDirectory = PathManager.GetSaveStatePath(Global.Game), Filter = "Save States (*.State)|*.State|All Files|*.*", RestoreDirectory = true }; var result = ofd.ShowHawkDialog(); if (result != DialogResult.OK) { return; } if (!File.Exists(ofd.FileName)) { return; } LoadState(ofd.FileName, Path.GetFileName(ofd.FileName)); } private void SelectSlot(int slot) { if (Emulator.HasSavestates()) { if (IsSavestateSlave) { Master.SelectSlot(slot); return; } Global.Config.SaveSlot = slot; SaveSlotSelectedMessage(); UpdateStatusSlots(); } } private void PreviousSlot() { if (Emulator.HasSavestates()) { if (IsSavestateSlave) { Master.PreviousSlot(); return; } if (Global.Config.SaveSlot == 0) { Global.Config.SaveSlot = 9; // Wrap to end of slot list } else if (Global.Config.SaveSlot > 9) { Global.Config.SaveSlot = 9; // Meh, just in case } else { Global.Config.SaveSlot--; } SaveSlotSelectedMessage(); UpdateStatusSlots(); } } private void NextSlot() { if (Emulator.HasSavestates()) { if (IsSavestateSlave) { Master.NextSlot(); return; } if (Global.Config.SaveSlot >= 9) { Global.Config.SaveSlot = 0; // Wrap to beginning of slot list } else if (Global.Config.SaveSlot < 0) { Global.Config.SaveSlot = 0; // Meh, just in case } else { Global.Config.SaveSlot++; } SaveSlotSelectedMessage(); UpdateStatusSlots(); } } private void ToggleReadOnly() { if (IsSlave && Master.WantsToControlReadOnly) { Master.ToggleReadOnly(); } else { if (Global.MovieSession.Movie.IsActive) { Global.MovieSession.ReadOnly ^= true; GlobalWin.OSD.AddMessage(Global.MovieSession.ReadOnly ? "Movie read-only mode" : "Movie read+write mode"); } else { GlobalWin.OSD.AddMessage("No movie active"); } } } private void StopMovie(bool saveChanges = true) { if (IsSlave && Master.WantsToControlStopMovie) { Master.StopMovie(!saveChanges); } else { Global.MovieSession.StopMovie(saveChanges); SetMainformMovieInfo(); UpdateStatusSlots(); } } private void GBAcoresettingsToolStripMenuItem1_Click(object sender, EventArgs e) { GenericCoreConfig.DoDialog(this, "Gameboy Advance Settings"); } private void CaptureRewind(bool suppressCaptureRewind) { if (IsRewindSlave) { Master.CaptureRewind(); } else if (!suppressCaptureRewind && Global.Rewinder.RewindActive) { Global.Rewinder.Capture(); } } private bool Rewind(ref bool runFrame, long currentTimestamp, out bool returnToRecording) { var isRewinding = false; returnToRecording = false; if (IsRewindSlave) { if (Global.ClientControls["Rewind"] || PressRewind) { if (_frameRewindTimestamp == 0) { isRewinding = true; _frameRewindTimestamp = currentTimestamp; _frameRewindWasPaused = EmulatorPaused; } else { double timestampDeltaMs = (double)(currentTimestamp - _frameRewindTimestamp) / Stopwatch.Frequency * 1000.0; isRewinding = timestampDeltaMs >= Global.Config.FrameProgressDelayMs; // clear this flag once we get out of the progress stage if (isRewinding) { _frameRewindWasPaused = false; } // if we're freely running, there's no need for reverse frame progress semantics (that may be debateable though) if (!EmulatorPaused) { isRewinding = true; } if (_frameRewindWasPaused) { if (IsSeeking) { isRewinding = false; } } } if (isRewinding) { runFrame = true; // TODO: the master should be deciding this! Master.Rewind(); } } else { _frameRewindTimestamp = 0; } return isRewinding; } if (Global.Rewinder.RewindActive && (Global.ClientControls["Rewind"] || PressRewind)) { if (EmulatorPaused) { if (_frameRewindTimestamp == 0) { isRewinding = true; _frameRewindTimestamp = currentTimestamp; } else { double timestampDeltaMs = (double)(currentTimestamp - _frameRewindTimestamp) / Stopwatch.Frequency * 1000.0; isRewinding = timestampDeltaMs >= Global.Config.FrameProgressDelayMs; } } else { isRewinding = true; } if (isRewinding) { runFrame = Global.Rewinder.Rewind(1); if (runFrame && Global.MovieSession.Movie.IsRecording) { Global.MovieSession.Movie.SwitchToPlay(); returnToRecording = true; } } } else { _frameRewindTimestamp = 0; } return isRewinding; } #endregion } }