using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace BizHawk.Emulation.Consoles.Nintendo.GBA
{
///
/// bindings into libmeteor.dll
///
public static class LibMeteor
{
///
/// reset the emulation core
///
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_reset();
///
/// signal that you are removing data from the sound buffer.
/// the next time frameadvance() is called, writing will start from the beginning
///
/// the valid length of the buffer, in bytes
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern uint libmeteor_emptysound();
///
/// set up buffers for libmeteor to dump data to. these must be valid before every frameadvance
///
/// buffer to hold video data as BGRA32
/// length in bytes. must be at least 240 * 160 * 4
/// buffer to hold audio data as stereo s16le
/// length in bytes. must be 0 mod 4 (hold a full stereo sample set)
/// false if some problem. buffers will not be valid in this case
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool libmeteor_setbuffers(IntPtr vid, uint vidlen, IntPtr aud, uint audlen);
///
/// initialize the library
///
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_init();
///
/// run emulation for one frame, updating sound and video along the way
///
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_frameadvance();
///
/// load a rom image
///
/// raw rom data. need not persist past this call
/// length of data in bytes
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_loadrom(byte[] data, uint datalen);
///
/// load a bios image
///
/// raw bios data. need not persist past this call
/// length of data in bytes
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_loadbios(byte[] data, uint datalen);
///
/// core callback to print meaningful (or meaningless) log messages
///
/// message to be printed
/// true if emulation should be aborted
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void MessageCallback(string msg, bool abort);
///
/// set callback for log messages. this can (and should) be called first
///
///
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_setmessagecallback(MessageCallback cb);
///
/// combination of button flags used by the key callback
///
[Flags]
public enum Buttons : ushort
{
BTN_A = 0x001,
BTN_B = 0x002,
BTN_SELECT = 0x004,
BTN_START = 0x008,
BTN_RIGHT = 0x010,
BTN_LEFT = 0x020,
BTN_UP = 0x040,
BTN_DOWN = 0x080,
BTN_R = 0x100,
BTN_L = 0x200
}
///
/// core callback to get input state
///
/// buttons pressed bitfield
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate Buttons InputCallback();
///
/// set callback for whenever input is requested
///
///
[DllImport("libmeteor.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libmeteor_setkeycallback(InputCallback callback);
}
}