using System; using System.IO; using System.Collections.Generic; using System.Linq; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.NES { public partial class NES : IStatable { public bool BinarySaveStatesPreferred { get { return false; } } public void SaveStateText(TextWriter writer) { SyncState(Serializer.CreateTextWriter(writer)); } public void LoadStateText(TextReader reader) { SyncState(Serializer.CreateTextReader(reader)); } public void SaveStateBinary(BinaryWriter bw) { SyncState(Serializer.CreateBinaryWriter(bw)); } public void LoadStateBinary(BinaryReader br) { SyncState(Serializer.CreateBinaryReader(br)); } public byte[] SaveStateBinary() { MemoryStream ms = new MemoryStream(); BinaryWriter bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } private void SyncState(Serializer ser) { int version = 4; ser.BeginSection("NES"); ser.Sync("version", ref version); ser.Sync("Frame", ref _frame); ser.Sync("Lag", ref _lagcount); ser.Sync("IsLag", ref islag); cpu.SyncState(ser); ser.Sync("ram", ref ram, false); ser.Sync("CIRAM", ref CIRAM, false); ser.Sync("cpu_accumulate", ref cpu_accumulate); ser.Sync("_irq_apu", ref _irq_apu); ser.Sync("sprdma_countdown", ref sprdma_countdown); ser.Sync("cpu_step", ref cpu_step); ser.Sync("cpu_stepcounter", ref cpu_stepcounter); ser.Sync("cpu_deadcounter", ref cpu_deadcounter); ser.BeginSection("Board"); Board.SyncState(ser); if (Board is NESBoardBase && !((NESBoardBase)Board).SyncStateFlag) throw new InvalidOperationException("the current NES mapper didnt call base.SyncState"); ser.EndSection(); ppu.SyncState(ser); apu.SyncState(ser); if (version >= 2) { ser.Sync("DB", ref DB); } if (version >= 3) { ser.Sync("latched4016", ref latched4016); ser.BeginSection("ControllerDeck"); ControllerDeck.SyncState(ser); ser.EndSection(); } if (version >= 4) { ser.Sync("resetSignal", ref resetSignal); ser.Sync("hardResetSignal", ref hardResetSignal); } ser.EndSection(); } } }