#include #define VIDEO_CPP namespace GameBoy { Video video; unsigned Video::palette_dmg(unsigned color) const { unsigned R = monochrome[color][0] * 1023.0; unsigned G = monochrome[color][1] * 1023.0; unsigned B = monochrome[color][2] * 1023.0; return (R << 20) + (G << 10) + (B << 0); } unsigned Video::palette_sgb(unsigned color) const { unsigned R = (3 - color) * 341; unsigned G = (3 - color) * 341; unsigned B = (3 - color) * 341; return (R << 20) + (G << 10) + (B << 0); } unsigned Video::palette_cgb(unsigned color) const { unsigned r = (color >> 0) & 31; unsigned g = (color >> 5) & 31; unsigned b = (color >> 10) & 31; unsigned R = (r * 26 + g * 4 + b * 2); unsigned G = ( g * 24 + b * 8); unsigned B = (r * 6 + g * 4 + b * 22); R = min(960, R); G = min(960, G); B = min(960, B); return (R << 20) + (G << 10) + (B << 0); } void Video::generate(Format format) { if(system.dmg()) for(unsigned n = 0; n < 4; n++) palette[n] = palette_dmg(n); if(system.sgb()) for(unsigned n = 0; n < 4; n++) palette[n] = palette_sgb(n); if(system.cgb()) for(unsigned n = 0; n < (1 << 15); n++) palette[n] = palette_cgb(n); if(format == Format::RGB24) { for(unsigned n = 0; n < (1 << 15); n++) { unsigned color = palette[n]; palette[n] = ((color >> 6) & 0xff0000) + ((color >> 4) & 0x00ff00) + ((color >> 2) & 0x0000ff); } } if(format == Format::RGB16) { for(unsigned n = 0; n < (1 << 15); n++) { unsigned color = palette[n]; palette[n] = ((color >> 14) & 0xf800) + ((color >> 9) & 0x07e0) + ((color >> 5) & 0x001f); } } if(format == Format::RGB15) { for(unsigned n = 0; n < (1 << 15); n++) { unsigned color = palette[n]; palette[n] = ((color >> 15) & 0x7c00) + ((color >> 10) & 0x03e0) + ((color >> 5) & 0x001f); } } } Video::Video() { palette = new unsigned[1 << 15]; } Video::~Video() { delete[] palette; } const double Video::monochrome[4][3] = { { 0.605, 0.734, 0.059 }, { 0.543, 0.672, 0.059 }, { 0.188, 0.383, 0.188 }, { 0.059, 0.219, 0.059 }, }; }