using System.Linq; using BizHawk.Common; namespace BizHawk.Emulation.Cores.Atari.Atari2600 { /* Mapper used for multi-cart 8K games */ internal class Multicart8K : MapperBase { private int _bank4K; private int _gameTotal; private int _currentGame; public Multicart8K(int gametotal) { _gameTotal = gametotal; _currentGame = 0; } public override void SyncState(Serializer ser) { ser.Sync("bank_4k", ref _bank4K); ser.Sync("gameTotal", ref _gameTotal); ser.Sync("currentGame", ref _currentGame); base.SyncState(ser); } public override void HardReset() { _bank4K = 0; IncrementGame(); } private void IncrementGame() { _currentGame++; if (_currentGame >= _gameTotal) { _currentGame = 0; } } private byte ReadMem(ushort addr, bool peek) { if (!peek) { Address(addr); } if (addr < 0x1000) { return base.ReadMemory(addr); } return Core.Rom[(_bank4K << 12) + (addr & 0xFFF) + (_currentGame * 8192)]; } public override byte ReadMemory(ushort addr) { return ReadMem(addr, false); } public override byte PeekMemory(ushort addr) { return ReadMem(addr, true); } public override void WriteMemory(ushort addr, byte value) { Address(addr); if (addr < 0x1000) { base.WriteMemory(addr, value); } } private void Address(ushort addr) { if (addr == 0x1FF8) { _bank4K = 0; } else if (addr == 0x1FF9) { _bank4K = 1; } } } }