using System.Linq; using BizHawk.Common; namespace BizHawk.Emulation.Cores.Atari.Atari2600 { /* Mapper used for multi-cart 4K games */ internal class Multicart4K : MapperBase { private int _gameTotal; private int _currentGame; public Multicart4K(int gametotal) { _gameTotal = gametotal; _currentGame = 0; } public override void SyncState(Serializer ser) { ser.Sync("gameTotal", ref _gameTotal); ser.Sync("currentGame", ref _currentGame); base.SyncState(ser); } public override void HardReset() { IncrementGame(); } private void IncrementGame() { _currentGame++; if (_currentGame >= _gameTotal) { _currentGame = 0; } } public override byte ReadMemory(ushort addr) { if (addr < 0x1000) { return base.ReadMemory(addr); } return Core.Rom[(addr & 0xFFF) + (_currentGame * 4096)]; } public override byte PeekMemory(ushort addr) { return ReadMemory(addr); } } }