using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Atari.Atari2600 { public partial class Atari2600 : IEmulator { private readonly GameInfo _game; private bool _islag = true; private int _lagcount; private int _frame; public Atari2600(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings) { Ram = new byte[128]; CoreComm = comm; Settings = (A2600Settings)settings ?? A2600Settings.GetDefaults(); SyncSettings = (A2600SyncSettings)syncSettings ?? A2600SyncSettings.GetDefaults(); var domains = new List { new MemoryDomain( "Main RAM", 128, MemoryDomain.Endian.Little, addr => Ram[addr], (addr, value) => Ram[addr] = value), new MemoryDomain( "TIA", 16, MemoryDomain.Endian.Little, addr => _tia.ReadMemory((ushort)addr, true), (addr, value) => this._tia.WriteMemory((ushort)addr, value)), new MemoryDomain( "PIA", 1024, MemoryDomain.Endian.Little, addr => M6532.ReadMemory((ushort)addr, true), (addr, value) => M6532.WriteMemory((ushort)addr, value)), new MemoryDomain( "System Bus", 8192, MemoryDomain.Endian.Little, addr => _mapper.PeekMemory((ushort) addr), (addr, value) => { }) }; CoreComm.CpuTraceAvailable = true; Rom = rom; _game = game; if (!game.GetOptionsDict().ContainsKey("m")) { game.AddOption("m", DetectMapper(rom)); } Console.WriteLine("Game uses mapper " + game.GetOptionsDict()["m"]); RebootCore(); if (_mapper is mDPC) // TODO: also mDPCPlus { domains.Add(new MemoryDomain( "DPC", 2048, MemoryDomain.Endian.Little, addr => (_mapper as mDPC).DspData[addr], (addr, value) => (_mapper as mDPC).DspData[addr] = value)); } if (_mapper.HasCartRam) { domains.Add(new MemoryDomain( "Cart Ram", _mapper.CartRam.Len, MemoryDomain.Endian.Little, addr => _mapper.CartRam[addr], (addr, value) => _mapper.CartRam[addr] = value)); } MemoryDomains = new MemoryDomainList(domains); } public string SystemId { get { return "A26"; } } public string BoardName { get { return _mapper.GetType().Name; } } public CoreComm CoreComm { get; private set; } public IVideoProvider VideoProvider { get { return _tia; } } public ISoundProvider SoundProvider { get { return _dcfilter; } } public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(_dcfilter, 735); } } public ControllerDefinition ControllerDefinition { get { return Atari2600ControllerDefinition; } } public IController Controller { get; set; } public int Frame { get { return _frame; } set { _frame = value; } } public int LagCount { get { return _lagcount; } set { _lagcount = value; } } public bool IsLagFrame { get { return _islag; } } public bool SaveRamModified { get; set; } public bool DeterministicEmulation { get; set; } public bool BinarySaveStatesPreferred { get { return false; } } public A2600Settings Settings { get; private set; } public A2600SyncSettings SyncSettings { get; private set; } public MemoryDomainList MemoryDomains { get; private set; } public static readonly ControllerDefinition Atari2600ControllerDefinition = new ControllerDefinition { Name = "Atari 2600 Basic Controller", BoolButtons = { "P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Button", "P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Button", "Reset", "Select", "Power" } }; public List> GetCpuFlagsAndRegisters() { return new List> { new KeyValuePair("A", Cpu.A), new KeyValuePair("X", Cpu.X), new KeyValuePair("Y", Cpu.Y), new KeyValuePair("S", Cpu.S), new KeyValuePair("PC", Cpu.PC), new KeyValuePair("Flag C", Cpu.FlagC ? 1 : 0), new KeyValuePair("Flag Z", Cpu.FlagZ ? 1 : 0), new KeyValuePair("Flag I", Cpu.FlagI ? 1 : 0), new KeyValuePair("Flag D", Cpu.FlagD ? 1 : 0), new KeyValuePair("Flag B", Cpu.FlagB ? 1 : 0), new KeyValuePair("Flag V", Cpu.FlagV ? 1 : 0), new KeyValuePair("Flag N", Cpu.FlagN ? 1 : 0), new KeyValuePair("Flag T", Cpu.FlagT ? 1 : 0) }; } public bool StartAsyncSound() { return true; } public void EndAsyncSound() { } public void ResetCounters() { _frame = 0; _lagcount = 0; _islag = false; } private void SyncState(Serializer ser) { ser.BeginSection("A2600"); Cpu.SyncState(ser); ser.Sync("ram", ref this.Ram, false); ser.Sync("Lag", ref _lagcount); ser.Sync("Frame", ref _frame); ser.Sync("IsLag", ref _islag); _tia.SyncState(ser); M6532.SyncState(ser); ser.BeginSection("Mapper"); _mapper.SyncState(ser); ser.EndSection(); ser.EndSection(); } public byte[] ReadSaveRam() { return null; } public void StoreSaveRam(byte[] data) { } public void ClearSaveRam() { } public void SaveStateText(TextWriter writer) { SyncState(Serializer.CreateTextWriter(writer)); } public void LoadStateText(TextReader reader) { SyncState(Serializer.CreateTextReader(reader)); } public void SaveStateBinary(BinaryWriter bw) { SyncState(Serializer.CreateBinaryWriter(bw)); } public void LoadStateBinary(BinaryReader br) { SyncState(Serializer.CreateBinaryReader(br)); } public byte[] SaveStateBinary() { var ms = new MemoryStream(); var bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } public void Dispose() { } public object GetSettings() { return Settings.Clone(); } public object GetSyncSettings() { return SyncSettings.Clone(); } public bool PutSettings(object o) { Settings = (A2600Settings)o; return false; } public bool PutSyncSettings(object o) { SyncSettings = (A2600SyncSettings)o; return false; } public class A2600Settings { // todo: descriptions public bool ShowBG { get; set; } public bool ShowPlayer1 { get; set; } public bool ShowPlayer2 { get; set; } public bool ShowMissle1 { get; set; } public bool ShowMissle2 { get; set; } public bool ShowBall { get; set; } public bool ShowPlayfield { get; set; } public A2600Settings Clone() { return (A2600Settings)MemberwiseClone(); } public static A2600Settings GetDefaults() { return new A2600Settings { ShowBG = true, ShowPlayer1 = true, ShowPlayer2 = true, ShowMissle1 = true, ShowMissle2 = true, ShowBall = true, ShowPlayfield = true }; } } public class A2600SyncSettings { [Description("Set the TV Type switch on the console to B&W or Color")] public bool BW { get; set; } [Description("Set the Left Difficulty switch on the console")] public bool LeftDifficulty { get; set; } [Description("Set the Right Difficulty switch on the console")] public bool RightDifficulty { get; set; } public A2600SyncSettings Clone() { return (A2600SyncSettings)MemberwiseClone(); } public static A2600SyncSettings GetDefaults() { return new A2600SyncSettings { BW = false, LeftDifficulty = true, RightDifficulty = true }; } } } }