#include #define LIBSNES_IMPORT #include "snes/snes.hpp" #include "libsnes.hpp" #include #include #include #include #include #include typedef uint8 u8; typedef int32 s32; typedef uint32 u32; class IPCRingBuffer { private: HANDLE mmf; u8* mmvaPtr; volatile u8* begin; volatile s32* head, *tail; int bufsize; //this code depends on conventional interpretations of volatile and sequence points which are unlikely to be violated on any system an emulator would be running on void Setup(int size) { bool init = size != -1; Owner = init; mmvaPtr = (u8*)MapViewOfFile(mmf, FILE_MAP_READ | FILE_MAP_WRITE, 0, 0, 0); //setup management area head = (s32*)mmvaPtr; tail = (s32*)mmvaPtr + 1; s32* bufsizeptr = (s32*)mmvaPtr + 2; begin = mmvaPtr + 12; if (init) *bufsizeptr = bufsize = size - 12; else bufsize = *bufsizeptr; } void WaitForWriteCapacity(int amt) { for (; ; ) { //dont return when available == amt because then we would consume the buffer and be unable to distinguish between full and empty if (Available() > amt) return; //this is a greedy spinlock. } } int Size() { int h = *head; int t = *tail; int size = h - t; if (size < 0) size += bufsize; else if (size >= bufsize) { //shouldnt be possible for size to be anything but bufsize here size = 0; } return size; } int Available() { return bufsize - Size(); } public: bool Owner; //void Allocate(int size) //not supported void Open(const std::string& id) { HANDLE h = OpenFileMapping(FILE_MAP_READ | FILE_MAP_WRITE, FALSE, id.c_str()); if(h == INVALID_HANDLE_VALUE) return; mmf = h; Setup(-1); } ~IPCRingBuffer() { if (mmf == NULL) return; CloseHandle(mmf); mmf = NULL; } int WaitForSomethingToRead() { for (; ; ) { int available = Size(); if (available > 0) return available; //this is a greedy spinlock. } } void Write(const void* ptr, int amt) { u8* bptr = (u8*)ptr; int ofs = 0; while (amt > 0) { int todo = amt; //make sure we don't write a big chunk beyond the end of the buffer int remain = bufsize - *head; if (todo > remain) todo = remain; //dont request the entire buffer. we would never get that much available, because we never completely fill up the buffer if (todo > bufsize - 1) todo = bufsize - 1; //a super efficient approach would chunk this several times maybe instead of waiting for the buffer to be emptied before writing again. but who cares WaitForWriteCapacity(todo); //messages are likely to be small. we should probably just loop to copy in here. but for now.. memcpy((u8*)begin + *head, bptr + ofs, todo); amt -= todo; ofs += todo; *head += todo; if (*head >= bufsize) *head -= bufsize; } } void Read(void* ptr, int amt) { u8* bptr = (u8*)ptr; int ofs = 0; while (amt > 0) { int available = WaitForSomethingToRead(); int todo = amt; if (todo > available) todo = available; //make sure we don't read a big chunk beyond the end of the buffer int remain = bufsize - *tail; if (todo > remain) todo = remain; //messages are likely to be small. we should probably just loop to copy in here. but for now.. memcpy(bptr + ofs, (u8*)begin + *tail, todo); amt -= todo; ofs += todo; *tail += todo; if (*tail >= bufsize) *tail -= bufsize; } } }; //class IPCRingBuffer static bool bufio = false; static IPCRingBuffer *rbuf = NULL, *wbuf = NULL; HANDLE hPipe, hMapFile; void* hMapFilePtr; static bool running = false; enum eMessage : int32 { eMessage_Complete, eMessage_snes_library_id, eMessage_snes_library_revision_major, eMessage_snes_library_revision_minor, eMessage_snes_init, eMessage_snes_power, eMessage_snes_reset, eMessage_snes_run, eMessage_snes_term, eMessage_snes_unload_cartridge, //snes_set_cartridge_basename, //not used eMessage_snes_load_cartridge_normal, eMessage_snes_load_cartridge_super_game_boy, eMessage_snes_cb_video_refresh, eMessage_snes_cb_input_poll, eMessage_snes_cb_input_state, eMessage_snes_cb_input_notify, eMessage_snes_cb_audio_sample, eMessage_snes_cb_scanlineStart, eMessage_snes_cb_path_request, eMessage_snes_cb_trace_callback, eMessage_snes_get_region, eMessage_snes_get_memory_size, eMessage_snes_get_memory_data, eMessage_peek, eMessage_poke, eMessage_snes_serialize_size, eMessage_snes_serialize, eMessage_snes_unserialize, eMessage_snes_poll_message, eMessage_snes_dequeue_message, eMessage_snes_set_color_lut, eMessage_snes_enable_trace, eMessage_snes_enable_scanline, eMessage_snes_enable_audio, eMessage_snes_set_layer_enable, eMessage_snes_set_backdropColor, eMessage_snes_peek_logical_register, eMessage_snes_allocSharedMemory, eMessage_snes_freeSharedMemory, eMessage_GetMemoryIdName, eMessage_SetBuffer, eMessage_BeginBufferIO, eMessage_EndBufferIO, eMessage_set_state_hook_exec, eMessage_set_state_hook_read, eMessage_set_state_hook_write, eMessage_set_state_hook_nmi, eMessage_set_state_hook_irq, eMessage_snes_cb_hook_exec, eMessage_snes_cb_hook_read, eMessage_snes_cb_hook_write, eMessage_snes_cb_hook_nmi, eMessage_snes_cb_hook_irq, }; void ReadPipeBuffer(void* buf, int len) { if(bufio) { rbuf->Read(buf,len); return; } DWORD bytesRead; BOOL result = ReadFile(hPipe, buf, len, &bytesRead, NULL); if(!result || bytesRead != len) exit(1); } template T ReadPipe() { T ret; ReadPipeBuffer(&ret,sizeof(ret)); return ret; } char* ReadPipeSharedPtr() { return (char*)hMapFilePtr + ReadPipe(); } template<> bool ReadPipe() { return !!ReadPipe(); } void WritePipeBuffer(const void* buf, int len) { //static FILE* outf = NULL; //if(!outf) outf = fopen("c:\\trace.bin","wb"); fwrite(buf,1,len,outf); fflush(outf); if(bufio) { wbuf->Write(buf,len); return; } DWORD bytesWritten; BOOL result = WriteFile(hPipe, buf, len, &bytesWritten, NULL); if(!result || bytesWritten != len) exit(1); } template void WritePipe(const T& val) { WritePipeBuffer(&val, sizeof(val)); } void WritePipeString(const char* str) { int len = strlen(str); WritePipe(len); WritePipeBuffer(str,len); } std::string ReadPipeString() { int len = ReadPipe(); std::string ret; ret.resize(len); if(len!=0) ReadPipeBuffer(&ret[0],len); return ret; } typedef std::vector Blob; void WritePipeBlob(void* buf, int len) { WritePipe(len); WritePipeBuffer(buf,len); } Blob ReadPipeBlob() { int len = ReadPipe(); Blob ret; ret.resize(len); if(len!=0) ReadPipeBuffer(&ret[0],len); return ret; } void snes_video_refresh(const uint32_t *data, unsigned width, unsigned height) { WritePipe(eMessage_snes_cb_video_refresh); WritePipe(width); WritePipe(height); int destOfs = ReadPipe(); char* buf = (char*)hMapFilePtr + destOfs; int bufsize = 512 * 480 * 4; memcpy(buf,data,bufsize); WritePipe((char)0); //dummy synchronization } bool audio_en = false; static const int AUDIOBUFFER_SIZE = 44100*2; uint16_t audiobuffer[AUDIOBUFFER_SIZE]; int audiobuffer_idx = 0; void FlushAudio() { if(audiobuffer_idx == 0) return; WritePipe(eMessage_snes_cb_audio_sample); int nsamples = audiobuffer_idx; WritePipe(nsamples); char* buf = ReadPipeSharedPtr(); memcpy(buf,audiobuffer,nsamples*2); //extra just in case we had to unexpectedly flush audio and then carry on with some other process... yeah, its rickety. WritePipe(0); //dummy synchronization //wait for frontend to consume data ReadPipe(); //dummy synchronization WritePipe(0); //dummy synchronization audiobuffer_idx = 0; } void snes_audio_sample(uint16_t left, uint16_t right) { if(!audio_en) return; if(audiobuffer_idx == AUDIOBUFFER_SIZE) FlushAudio(); audiobuffer[audiobuffer_idx++] = left; audiobuffer[audiobuffer_idx++] = right; } void snes_input_poll(void) { WritePipe(eMessage_snes_cb_input_poll); } int16_t snes_input_state(unsigned port, unsigned device, unsigned index, unsigned id) { WritePipe(eMessage_snes_cb_input_state); WritePipe(port); WritePipe(device); WritePipe(index); WritePipe(id); return ReadPipe(); } void snes_input_notify(int index) { WritePipe(eMessage_snes_cb_input_notify); WritePipe(index); } void snes_trace(const char *msg) { WritePipe(eMessage_snes_cb_trace_callback); WritePipeString(msg); } const char* snes_path_request(int slot, const char* hint) { //yuck static char ret[MAX_PATH]; WritePipe(eMessage_snes_cb_path_request); WritePipe(slot); WritePipeString(hint); std::string str = ReadPipeString(); strcpy(ret,str.c_str()); return ret; } void RunMessageLoop(); void snes_scanlineStart(int line) { WritePipe(eMessage_snes_cb_scanlineStart); WritePipe(line); //we've got to wait for the frontend to finish processing. //in theory we could let emulation proceed after snagging the vram and registers, and do decoding and stuff on another thread... //but its too hard for now. RunMessageLoop(); } class SharedMemoryBlock { public: std::string memtype; HANDLE handle; }; static std::map memHandleTable; void* snes_allocSharedMemory(const char* memtype, size_t amt) { if(!running) return NULL; WritePipe(eMessage_snes_allocSharedMemory); WritePipeString(memtype); WritePipe(amt); std::string blockname = ReadPipeString(); auto mapfile = OpenFileMapping(FILE_MAP_READ | FILE_MAP_WRITE, FALSE, blockname.c_str()); if(mapfile == INVALID_HANDLE_VALUE) return NULL; auto ptr = MapViewOfFile(mapfile, FILE_MAP_READ | FILE_MAP_WRITE, 0, 0, 0); auto smb = new SharedMemoryBlock(); smb->memtype = memtype; smb->handle = mapfile; memHandleTable[ptr] = smb; return ptr; } void snes_freeSharedMemory(void* ptr) { if(!running) return; if(!ptr) return; auto smb = memHandleTable.find(ptr)->second; UnmapViewOfFile(ptr); CloseHandle(smb->handle); WritePipe(eMessage_snes_freeSharedMemory); WritePipeString(smb->memtype.c_str()); } void InitBsnes() { //setup all hooks to forward messages to the frontend snes_set_video_refresh(snes_video_refresh); snes_set_audio_sample(snes_audio_sample); snes_set_input_poll(snes_input_poll); snes_set_input_state(snes_input_state); snes_set_input_notify(snes_input_notify); snes_set_path_request(snes_path_request); snes_set_allocSharedMemory(snes_allocSharedMemory); snes_set_freeSharedMemory(snes_freeSharedMemory); } static void debug_op_exec(uint24 addr) { WritePipe(eMessage_snes_cb_hook_exec); WritePipe((uint32)addr); } static void debug_op_read(uint24 addr) { WritePipe(eMessage_snes_cb_hook_read); WritePipe((uint32)addr); } static void debug_op_write(uint24 addr, uint8 value) { WritePipe(eMessage_snes_cb_hook_write); WritePipe((uint32)addr); WritePipe(value); } static void debug_op_nmi() { WritePipe(eMessage_snes_cb_hook_nmi); } static void debug_op_irq() { WritePipe(eMessage_snes_cb_hook_irq); } void RunMessageLoop() { for(;;) { //printf("Reading message from pipe...\n"); auto msg = ReadPipe(); //printf("slam %08X\n",msg); switch(msg) { case eMessage_Complete: return; case eMessage_snes_library_id: WritePipeString(snes_library_id()); break; case eMessage_snes_library_revision_major: WritePipe(snes_library_revision_major()); break; case eMessage_snes_library_revision_minor: WritePipe(snes_library_revision_minor()); break; case eMessage_snes_init: snes_init(); WritePipe(eMessage_Complete); break; case eMessage_snes_power: snes_power(); break; case eMessage_snes_reset: snes_reset(); break; case eMessage_snes_run: FlushAudio(); snes_run(); FlushAudio(); WritePipe(eMessage_Complete); break; case eMessage_snes_term: snes_term(); break; case eMessage_snes_unload_cartridge: snes_unload_cartridge(); break; case eMessage_snes_load_cartridge_normal: { Blob xml = ReadPipeBlob(); xml.push_back(0); //make sure the xml is null terminated const char* xmlptr = NULL; if(xml.size() != 1) xmlptr = &xml[0]; Blob rom_data = ReadPipeBlob(); const unsigned char* rom_ptr = NULL; if(rom_data.size() != 0) rom_ptr = (unsigned char*)&rom_data[0]; bool ret = snes_load_cartridge_normal(xmlptr,rom_ptr,rom_data.size()); WritePipe(eMessage_Complete); WritePipe((char)(ret?1:0)); break; } case eMessage_snes_load_cartridge_super_game_boy: { std::string rom_xml = ReadPipeString(); const char* rom_xmlptr = NULL; if(rom_xml != "") rom_xmlptr = rom_xml.c_str(); Blob rom_data = ReadPipeBlob(); uint32 rom_length = rom_data.size(); std::string dmg_xml = ReadPipeString(); const char* dmg_xmlptr = NULL; if(dmg_xml != "") dmg_xmlptr = dmg_xml.c_str(); Blob dmg_data = ReadPipeBlob(); uint32 dmg_length = dmg_data.size(); bool ret = snes_load_cartridge_super_game_boy(rom_xmlptr,(uint8*)&rom_data[0],rom_length, dmg_xmlptr,(uint8*)&dmg_data[0], dmg_length); WritePipe(eMessage_Complete); WritePipe((char)(ret?1:0)); break; } case eMessage_snes_get_region: WritePipe((char)snes_get_region()); break; case eMessage_snes_get_memory_size: WritePipe(snes_get_memory_size(ReadPipe())); break; case eMessage_snes_get_memory_data: { unsigned int id = ReadPipe(); char* dstbuf = ReadPipeSharedPtr(); uint8_t* srcbuf = snes_get_memory_data(id); memcpy(dstbuf,srcbuf,snes_get_memory_size(id)); WritePipe(eMessage_Complete); break; } case eMessage_peek: { int id = ReadPipe(); unsigned int addr = ReadPipe(); uint8_t ret; if(id == SNES_MEMORY_SYSBUS) ret = bus_read(addr); else ret = snes_get_memory_data(id)[addr]; WritePipe(ret); } break; case eMessage_poke: { int id = ReadPipe(); unsigned int addr = ReadPipe(); uint8_t val = ReadPipe(); if(id == SNES_MEMORY_SYSBUS) bus_write(addr,val); else snes_get_memory_data(id)[addr] = val; break; } break; case eMessage_snes_serialize_size: WritePipe(snes_serialize_size()); break; case eMessage_snes_serialize: { int size = ReadPipe(); int destOfs = ReadPipe(); char* buf = (char*)hMapFilePtr + destOfs; bool ret = snes_serialize((uint8_t*)buf,size); WritePipe(eMessage_Complete); WritePipe((char)(ret?1:0)); break; } case eMessage_snes_unserialize: { //auto blob = ReadPipeBlob(); int size = ReadPipe(); int destOfs = ReadPipe(); char* buf = (char*)hMapFilePtr + destOfs; bool ret = snes_unserialize((uint8_t*)buf ,size); WritePipe(eMessage_Complete); WritePipe((char)(ret?1:0)); break; } case eMessage_snes_poll_message: //TBD WritePipe(-1); break; case eMessage_snes_dequeue_message: //TBD break; case eMessage_snes_set_color_lut: { auto blob = ReadPipeBlob(); snes_set_color_lut((uint32_t*)&blob[0]); break; } break; case eMessage_snes_enable_trace: if(!!ReadPipe()) snes_set_trace_callback(snes_trace); else snes_set_trace_callback(NULL); break; case eMessage_snes_enable_scanline: if(ReadPipe()) snes_set_scanlineStart(snes_scanlineStart); else snes_set_scanlineStart(NULL); break; case eMessage_snes_enable_audio: audio_en = ReadPipe(); break; case eMessage_snes_set_layer_enable: { int layer = ReadPipe(); int priority = ReadPipe(); bool enable = ReadPipe(); snes_set_layer_enable(layer,priority,enable); break; } case eMessage_snes_set_backdropColor: snes_set_backdropColor(ReadPipe()); break; case eMessage_snes_peek_logical_register: WritePipe(snes_peek_logical_register(ReadPipe())); break; case eMessage_GetMemoryIdName: { uint32 id = ReadPipe(); const char* ret = snes_get_memory_id_name(id); if(!ret) ret = ""; WritePipeString(ret); break; } case eMessage_SetBuffer: { int which = ReadPipe(); std::string name = ReadPipeString(); IPCRingBuffer* ipcrb = new IPCRingBuffer(); ipcrb->Open(name); if(which==0) rbuf = ipcrb; else wbuf = ipcrb; break; } case eMessage_BeginBufferIO: bufio = true; break; case eMessage_EndBufferIO: bufio = false; break; case eMessage_set_state_hook_exec: SNES::cpu.debugger.op_exec = ReadPipe() ? debug_op_exec : hook(); break; case eMessage_set_state_hook_read: SNES::cpu.debugger.op_read = ReadPipe() ? debug_op_read : hook(); break; case eMessage_set_state_hook_write: SNES::cpu.debugger.op_write = ReadPipe() ? debug_op_write : hook(); break; case eMessage_set_state_hook_nmi: SNES::cpu.debugger.op_nmi = ReadPipe() ? debug_op_nmi : hook(); break; case eMessage_set_state_hook_irq: SNES::cpu.debugger.op_irq = ReadPipe() ? debug_op_irq : hook(); break; } //switch(msg) } } void OpenConsole() { AllocConsole(); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); freopen("CONIN$", "r", stdin); } int xmain(int argc, char** argv) { if(argc != 2) { printf("This program is run from the libsneshawk emulator core. It is useless to you directly."); exit(1); } if(!strcmp(argv[1],"Bongizong")) { fprintf(stderr,"Honga Wongkong"); exit(0x16817); } char pipename[256]; sprintf(pipename, "\\\\.\\Pipe\\%s",argv[1]); if(!strncmp(argv[1],"console",7)) { OpenConsole(); } printf("pipe: %s\n",pipename); hPipe = CreateFile(pipename, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL); if(hPipe == INVALID_HANDLE_VALUE) return 1; hMapFile = OpenFileMapping(FILE_MAP_READ | FILE_MAP_WRITE, FALSE, argv[1]); if(hMapFile == INVALID_HANDLE_VALUE) return 1; hMapFilePtr = MapViewOfFile(hMapFile, FILE_MAP_READ | FILE_MAP_WRITE, 0, 0, 0); running = true; printf("running\n"); RunMessageLoop(); return 0; } int CALLBACK WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow) { int argc = __argc; char** argv = __argv; if(argc != 2) { if(IDOK == MessageBox(0,"This program is run from the libsneshawk emulator core. It is useless to you directly. But if you're really, that curious, click OK.","Whatfor my daddy-o",MB_OKCANCEL)) { ShellExecute(0,"open","http://www.youtube.com/watch?v=boanuwUMNNQ#t=98s",NULL,NULL,SW_SHOWNORMAL); } exit(1); } xmain(argc,argv); } void pwrap_init() { //bsnes's interface initialization calls into this after initializing itself, so we can get a chance to mod it for pwrap functionalities InitBsnes(); }