using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.GBA { public static class GBA { public static readonly ControllerDefinition GBAController = new ControllerDefinition { Name = "GBA Controller", BoolButtons = { "Up", "Down", "Left", "Right", "Start", "Select", "B", "A", "L", "R", "Power" }, FloatControls = { "Tilt X", "Tilt Y", "Tilt Z", "Light Sensor" }, FloatRanges = { new[] { -32767f, 0f, 32767f }, new[] { -32767f, 0f, 32767f }, new[] { -32767f, 0f, 32767f }, new[] { 0f, 100f, 200f }, } }; } }