using System; using System.Collections.Generic; using BizHawk.Common; namespace BizHawk.Emulation.Cores.Computers.Commodore64.Cartridge { // This is a mapper used commonly by System 3. It is // also utilized by the short-lived C64 Game System. // Bank select is DExx. You select them by writing to the // register DE00+BankNr. For example, bank 01 is a write // to DE01. internal class Mapper000F : CartridgeDevice { private readonly int[][] _banks; // 8000 private int _bankMask; private int _bankNumber; private int[] _currentBank; public Mapper000F(IList newAddresses, IList newBanks, IList newData) { var count = newAddresses.Count; pinGame = true; pinExRom = false; // build dummy bank var dummyBank = new int[0x2000]; for (var i = 0; i < 0x2000; i++) { dummyBank[i] = 0xFF; // todo: determine if this is correct } switch (count) { case 64: _bankMask = 0x3F; _banks = new int[64][]; break; case 32: _bankMask = 0x1F; _banks = new int[32][]; break; case 16: _bankMask = 0x0F; _banks = new int[16][]; break; case 8: _bankMask = 0x07; _banks = new int[8][]; break; case 4: _bankMask = 0x03; _banks = new int[4][]; break; case 2: _bankMask = 0x01; _banks = new int[2][]; break; case 1: _bankMask = 0x00; _banks = new int[1][]; break; default: throw new Exception("This looks like a System 3/C64GS cartridge but cannot be loaded..."); } // for safety, initialize all banks to dummy for (var i = 0; i < _banks.Length; i++) { _banks[i] = dummyBank; } // now load in the banks for (var i = 0; i < count; i++) { if (newAddresses[i] == 0x8000) { _banks[newBanks[i] & _bankMask] = newData[i]; } } BankSet(0); } protected override void SyncStateInternal(Serializer ser) { ser.Sync("BankMask", ref _bankMask); ser.Sync("BankNumber", ref _bankNumber); ser.Sync("CurrentBank", ref _currentBank, useNull: false); } protected void BankSet(int index) { _bankNumber = index & _bankMask; UpdateState(); } public override int Peek8000(int addr) { return _currentBank[addr]; } public override void PokeDE00(int addr, int val) { BankSet(addr); } public override int Read8000(int addr) { return _currentBank[addr]; } private void UpdateState() { _currentBank = _banks[_bankNumber]; } public override int ReadDE00(int addr) { BankSet(0); return 0; } public override void WriteDE00(int addr, int val) { BankSet(addr); } public override void SyncState(Serializer ser) { ser.Sync("_bankMask", ref _bankMask); ser.Sync("_bankNumber", ref _bankNumber); base.SyncState(ser); if (ser.IsReader) { BankSet(_bankNumber); } } } }