using System.IO; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Computers.Commodore64 { sealed public partial class C64 : IStatable { public bool BinarySaveStatesPreferred { get { return false; } } public void LoadStateBinary(BinaryReader br) { SyncState(new Serializer(br)); } public void LoadStateText(TextReader reader) { SyncState(new Serializer(reader)); } public void SaveStateBinary(BinaryWriter bw) { SyncState(new Serializer(bw)); } public void SaveStateText(TextWriter writer) { SyncState(new Serializer(writer)); } public byte[] SaveStateBinary() { MemoryStream ms = new MemoryStream(); BinaryWriter bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } private void SyncState(Serializer ser) { ser.BeginSection("core"); ser.Sync("frame", ref _frame); ser.Sync("islag", ref _islag); ser.Sync("lagcount", ref _lagcount); board.SyncState(ser); ser.EndSection(); } } }