namespace BizHawk.Emulation.Cores.Sega.MasterSystem { public partial class SMS { //This doesn't look functional. Illogical and nothing like http://www.smspower.org/Articles/TerebiOekaki byte xCoord = 128; byte yCoord = 100; enum Axis { XAxis, YAxis }; Axis axis = Axis.XAxis; byte ReadMemoryTO(ushort address) { if (address < 0x8000) return RomData[address & 0x1FFF]; if (address == 0x8000) { // return press status return 0; //return (byte)(Controller["P1 B1"] ? 1 : 0); } if (address == 0xA000) { if (_controller.IsPressed("P1 Left")) xCoord++; if (_controller.IsPressed("P1 Right")) xCoord++; if (_controller.IsPressed("P1 Up")) yCoord--; if (_controller.IsPressed("P1 Down")) yCoord++; return 0; //if (!Controller["P1 B1"]) return 0; //if (axis == Axis.XAxis) return xCoord; //return yCoord; } return SystemRam[address & RamSizeMask]; } void WriteMemoryTO(ushort address, byte value) { if (address >= 0xC000) SystemRam[address & RamSizeMask] = value; else if (address == 0x6000) axis = ((value & 1) == 0) ? Axis.XAxis : Axis.YAxis; } void InitTerebiOekaki() { ReadMemoryMapper = ReadMemoryTO; WriteMemoryMapper = WriteMemoryTO; } } }