using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace BizHawk.Emulation.Sound.Utilities { /// /// junk wrapper around LibSpeexDSP. quite inefficient. will be replaced /// public class SpeexResampler : IDisposable { static class LibSpeexDSP { public const int QUALITY_MAX = 10; public const int QUALITY_MIN = 0; public const int QUALITY_DEFAULT = 4; public const int QUALITY_VOIP = 3; public const int QUALITY_DESKTOP = 5; public enum RESAMPLER_ERR { SUCCESS = 0, ALLOC_FAILED = 1, BAD_STATE = 2, INVALID_ARG = 3, PTR_OVERLAP = 4, MAX_ERROR }; /// /// Create a new resampler with integer input and output rates. /// /// Number of channels to be processed /// Input sampling rate (integer number of Hz). /// Output sampling rate (integer number of Hz). /// Resampling quality between 0 and 10, where 0 has poor quality and 10 has very high quality. /// /// Newly created resampler state [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr speex_resampler_init(uint nb_channels, uint in_rate, uint out_rate, int quality, ref RESAMPLER_ERR err); /// /// Create a new resampler with fractional input/output rates. The sampling /// rate ratio is an arbitrary rational number with both the numerator and /// denominator being 32-bit integers. /// /// Number of channels to be processed /// Numerator of the sampling rate ratio /// Denominator of the sampling rate ratio /// Input sampling rate rounded to the nearest integer (in Hz). /// Output sampling rate rounded to the nearest integer (in Hz). /// Resampling quality between 0 and 10, where 0 has poor quality and 10 has very high quality. /// /// Newly created resampler state [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr speex_resampler_init_frac(uint nb_channels, uint ratio_num, uint ratio_den, uint in_rate, uint out_rate, int quality, ref RESAMPLER_ERR err); /// /// Destroy a resampler state. /// /// Resampler state [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern void speex_resampler_destroy(IntPtr st); /// /// Resample a float array. The input and output buffers must *not* overlap. /// /// Resampler state /// Index of the channel to process for the multi-channel base (0 otherwise) /// Input buffer /// Number of input samples in the input buffer. Returns the number of samples processed /// Output buffer /// Size of the output buffer. Returns the number of samples written /// [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern RESAMPLER_ERR speex_resampler_process_float(IntPtr st, uint channel_index, float[] inp, ref uint in_len, float[] outp, ref uint out_len); /// /// Resample an int array. The input and output buffers must *not* overlap. /// /// Resampler state /// Index of the channel to process for the multi-channel base (0 otherwise) /// Input buffer /// Number of input samples in the input buffer. Returns the number of samples processed /// Output buffer /// Size of the output buffer. Returns the number of samples written /// [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern RESAMPLER_ERR speex_resampler_process_int(IntPtr st, uint channel_index, short[] inp, ref uint in_len, short[] outp, ref uint out_len); /// /// Resample an interleaved float array. The input and output buffers must *not* overlap. /// /// Resampler state /// Input buffer /// Number of input samples in the input buffer. Returns the number of samples processed. This is all per-channel. /// Output buffer /// Size of the output buffer. Returns the number of samples written. This is all per-channel. /// [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern RESAMPLER_ERR speex_resampler_process_interleaved_float(IntPtr st, float[] inp, ref uint in_len, float[] outp, ref uint out_len); /// /// Resample an interleaved int array. The input and output buffers must *not* overlap. /// /// Resampler state /// Input buffer /// Number of input samples in the input buffer. Returns the number of samples processed. This is all per-channel. /// Output buffer /// Size of the output buffer. Returns the number of samples written. This is all per-channel. /// [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern RESAMPLER_ERR speex_resampler_process_interleaved_int(IntPtr st, short[] inp, ref uint in_len, short[] outp, ref uint out_len); /// /// Set (change) the input/output sampling rates (integer value). /// /// Resampler state /// Input sampling rate (integer number of Hz). /// Output sampling rate (integer number of Hz). /// [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern RESAMPLER_ERR speex_resampler_set_rate(IntPtr st, uint in_rate, uint out_rate); /// /// Get the current input/output sampling rates (integer value). /// /// Resampler state /// Input sampling rate (integer number of Hz) copied. /// Output sampling rate (integer number of Hz) copied. [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern void speex_resampler_get_rate(IntPtr st, ref uint in_rate, ref uint out_rate); /// /// Set (change) the input/output sampling rates and resampling ratio (fractional values in Hz supported). /// /// esampler state /// Numerator of the sampling rate ratio /// Denominator of the sampling rate ratio /// Input sampling rate rounded to the nearest integer (in Hz). /// Output sampling rate rounded to the nearest integer (in Hz). /// [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern RESAMPLER_ERR speex_resampler_set_rate_frac(IntPtr st, uint ratio_num, uint ratio_den, uint in_rate, uint out_rate); /// /// Get the current resampling ratio. This will be reduced to the least common denominator. /// /// Resampler state /// Numerator of the sampling rate ratio copied /// Denominator of the sampling rate ratio copied [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern void speex_resampler_get_ratio(IntPtr st, ref uint ratio_num, ref uint ratio_den); /// /// Set (change) the conversion quality. /// /// Resampler state /// Resampling quality between 0 and 10, where 0 has poor quality and 10 has very high quality. /// [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern RESAMPLER_ERR speex_resampler_set_quality(IntPtr st, int quality); /// /// Get the conversion quality. /// /// Resampler state /// Resampling quality between 0 and 10, where 0 has poor quality and 10 has very high quality. [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern void speex_resampler_get_quality(IntPtr st, ref int quality); /// /// Set (change) the input stride. /// /// Resampler state /// Input stride [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern void speex_resampler_set_input_stride(IntPtr st, uint stride); /// /// Get the input stride. /// /// Resampler state /// Input stride copied [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern void speex_resampler_get_input_stride(IntPtr st, ref uint stride); /// /// Set (change) the output stride. /// /// Resampler state /// Output stride [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern void speex_resampler_set_output_stride(IntPtr st, uint stride); /// /// Get the output stride. /// /// Resampler state /// Output stride copied [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern void speex_resampler_get_output_stride(IntPtr st, ref uint stride); /*these two functions don't exist in our version of the dll /// /// Get the latency in input samples introduced by the resampler. /// /// Resampler state /// [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern int speex_resampler_get_input_latency(IntPtr st); /// /// Get the latency in output samples introduced by the resampler. /// /// Resampler state /// [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern int speex_resampler_get_output_latency(IntPtr st); */ /// /// Make sure that the first samples to go out of the resamplers don't have /// leading zeros. This is only useful before starting to use a newly created /// resampler. It is recommended to use that when resampling an audio file, as /// it will generate a file with the same length. For real-time processing, /// it is probably easier not to use this call (so that the output duration /// is the same for the first frame). /// /// Resampler state /// [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern RESAMPLER_ERR speex_resampler_skip_zeroes(IntPtr st); /// /// Reset a resampler so a new (unrelated) stream can be processed. /// /// Resampler state /// [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern RESAMPLER_ERR speex_resampler_reset_mem(IntPtr st); /// /// Returns the English meaning for an error code /// /// Error code /// English string [DllImport("libspeexdsp.dll", CallingConvention = CallingConvention.Cdecl)] public static extern string speex_resampler_strerror(RESAMPLER_ERR err); } /// /// opaque pointer to state /// IntPtr st = IntPtr.Zero; /// /// function to call to dispatch output /// Action drainer; // TODO: this size is roughly based on how big you can make the buffer before the snes resampling (32040.5 -> 44100) gets screwed up short[] inbuf = new short[512]; //[8192]; // [512]; short[] outbuf; /// /// in buffer position in samples (not sample pairs) /// int inbufpos = 0; /// /// throw an exception based on error state /// /// static void CheckError(LibSpeexDSP.RESAMPLER_ERR e) { switch (e) { case LibSpeexDSP.RESAMPLER_ERR.SUCCESS: return; case LibSpeexDSP.RESAMPLER_ERR.ALLOC_FAILED: throw new InsufficientMemoryException("LibSpeexDSP: Alloc failed"); case LibSpeexDSP.RESAMPLER_ERR.BAD_STATE: throw new Exception("LibSpeexDSP: Bad state"); case LibSpeexDSP.RESAMPLER_ERR.INVALID_ARG: throw new ArgumentException("LibSpeexDSP: Bad Argument"); case LibSpeexDSP.RESAMPLER_ERR.PTR_OVERLAP: throw new Exception("LibSpeexDSP: Buffers cannot overlap"); } } /// /// /// /// 0 to 10 /// numerator of srate change ratio (inrate / outrate) /// demonenator of srate change ratio (inrate / outrate) /// sampling rate in, rounded to nearest hz /// sampling rate out, rounded to nearest hz /// function which accepts output as produced public SpeexResampler(int quality, uint rationum, uint ratioden, uint sratein, uint srateout, Action drainer) { LibSpeexDSP.RESAMPLER_ERR err = LibSpeexDSP.RESAMPLER_ERR.SUCCESS; st = LibSpeexDSP.speex_resampler_init_frac(2, rationum, ratioden, sratein, srateout, quality, ref err); if (st == IntPtr.Zero) throw new Exception("LibSpeexDSP returned null!"); CheckError(err); //System.Windows.Forms.MessageBox.Show(string.Format("inlat: {0} outlat: {1}", LibSpeexDSP.speex_resampler_get_input_latency(st), LibSpeexDSP.speex_resampler_get_output_latency(st))); this.drainer = drainer; outbuf = new short[inbuf.Length * ratioden / rationum / 2 * 2 + 128]; //System.Windows.Forms.MessageBox.Show(string.Format("inbuf: {0} outbuf: {1}", inbuf.Length, outbuf.Length)); } /// /// add a sample to the queue /// /// /// public void EnqueueSample(short left, short right) { inbuf[inbufpos++] = left; inbuf[inbufpos++] = right; if (inbufpos == inbuf.Length) Flush(); } /// /// add multiple samples to the queue /// /// interleaved stereo samples /// number of sample pairs public void EnqueueSamples(short[] userbuf, int nsamp) { int numused = 0; while (numused < nsamp) { int shortstocopy = Math.Min(inbuf.Length - inbufpos, (nsamp - numused) * 2); Buffer.BlockCopy(userbuf, numused * 2 * sizeof(short), inbuf, inbufpos * sizeof(short), shortstocopy * sizeof(short)); inbufpos += shortstocopy; numused += shortstocopy / 2; if (inbufpos == inbuf.Length) Flush(); } } /// /// flush as many input samples as possible, generating output samples right now /// public void Flush() { uint inal = (uint)inbufpos / 2; uint outal = (uint)outbuf.Length / 2; LibSpeexDSP.speex_resampler_process_interleaved_int(st, inbuf, ref inal, outbuf, ref outal); // reset inbuf Buffer.BlockCopy(inbuf, (int)inal * 2 * sizeof(short), inbuf, 0, inbufpos - (int)inal * 2); inbufpos -= (int)inal * 2; // dispatch outbuf drainer(outbuf, (int)outal); } /* public void ResampleChunk(Queue input, Queue output, bool finish) { while (input.Count > 0) { short[] ina = input.ToArray(); short[] outa = new short[8192]; uint inal = (uint)ina.Length / 2; uint outal = (uint)outa.Length / 2; // very important: feeding too big a buffer at once causes garbage to come back // don't know what "too big a buffer" is in general if (inal > 512) inal = 512; LibSpeexDSP.speex_resampler_process_interleaved_int(st, ina, ref inal, outa, ref outal); while (inal > 0) { input.Dequeue(); input.Dequeue(); inal--; } int i = 0; if (outal == 0) { // resampler refuses to make more data; bail return; } while (outal > 0) { output.Enqueue(outa[i++]); output.Enqueue(outa[i++]); outal--; } } } */ public void Dispose() { LibSpeexDSP.speex_resampler_destroy(st); st = IntPtr.Zero; } } }