using BizHawk.Common; namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS { public sealed partial class Vic { private sealed class Sprite { public bool CollideData; public bool CollideSprite; public int Color; public bool Display; public bool Dma; public bool Enable; public int Loaded; public int Mc; public int Mcbase; public bool Multicolor; public bool MulticolorCrunch; public int Pointer; public bool Priority; public bool ShiftEnable; public int Sr; public int X; public bool XCrunch; public bool XExpand; public int Y; public bool YCrunch; public bool YExpand; public void HardReset() { CollideData = false; CollideSprite = false; Color = 0; Display = false; Dma = false; Enable = false; Mc = 0; Mcbase = 0; Multicolor = false; MulticolorCrunch = false; Pointer = 0; Priority = false; ShiftEnable = false; Sr = 0; X = 0; XCrunch = false; XExpand = false; Y = 0; YCrunch = false; YExpand = false; } public void SyncState(Serializer ser) { ser.Sync(nameof(CollideData), ref CollideData); ser.Sync(nameof(CollideSprite), ref CollideSprite); ser.Sync(nameof(Color), ref Color); ser.Sync(nameof(Display), ref Display); ser.Sync(nameof(Dma), ref Dma); ser.Sync(nameof(Enable), ref Enable); ser.Sync(nameof(Loaded), ref Loaded); ser.Sync(nameof(Mc), ref Mc); ser.Sync(nameof(Mcbase), ref Mcbase); ser.Sync(nameof(Multicolor), ref Multicolor); ser.Sync(nameof(MulticolorCrunch), ref MulticolorCrunch); ser.Sync(nameof(Pointer), ref Pointer); ser.Sync(nameof(Priority), ref Priority); ser.Sync(nameof(ShiftEnable), ref ShiftEnable); ser.Sync(nameof(Sr), ref Sr); ser.Sync(nameof(X), ref X); ser.Sync(nameof(XCrunch), ref XCrunch); ser.Sync(nameof(XExpand), ref XExpand); ser.Sync(nameof(Y), ref Y); ser.Sync(nameof(YCrunch), ref YCrunch); ser.Sync(nameof(YExpand), ref YExpand); } } } }