// Meteor - A Nintendo Gameboy Advance emulator // Copyright (C) 2009-2011 Philippe Daouadi // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #ifndef __TIMER_H__ #define __TIMER_H__ #include "clock.hpp" #include #include #include namespace AMeteor { class Timer { public : Timer (int8_t num, Timer* next) : m_num(num), m_reload(0), m_count(0), m_control(0), m_next(next) { } void Reset (); void SetReload (uint16_t rel) { m_reload = rel; } void Reload (); uint16_t GetCount () const; bool SaveState (std::ostream& stream); bool LoadState (std::istream& stream); private : union Control { Control(uint16_t v) : w(v) { } uint16_t w; struct { unsigned int prescaler : 2; unsigned int countup : 1; unsigned int unused1 : 3; unsigned int irq : 1; unsigned int start : 1; unsigned int unused2 : 8; } b; }; const int8_t m_num; uint16_t m_reload; uint32_t m_count; Control m_control; Timer* m_next; void TimeEvent (); void Countup (); friend void Clock::Commit(); }; } #endif