--Author Pasky13 --Player local px = 0x000AF6 local py = 0x000AFA local plife = 0x0009C2 --Camera local camx = 0x000911 local camy = 0x000915 --Text scaler local xs local ys local function Samus() local x = mainmemory.read_u16_le(px) - mainmemory.read_u16_le(camx) local y = mainmemory.read_u16_le(py) - mainmemory.read_u16_le(camy) local xrad = mainmemory.read_u8(0x0AFE) local yrad = mainmemory.read_u8(0x0B00) gui.drawBox(x + (xrad * -1), y + (yrad * -1), x+xrad,y+yrad,0xFF0000FF,0x350000FF) end local function EnemyBoxes() local x = 0 local y = 0 local xrad = 0 local yrad = 0 local oend = 20 local base = 0xF7A for i = 0, oend, 1 do if i > 0 then base = 0xF7A + (i * 0x40) else base = 0xF7A end x = mainmemory.read_u16_le(base) - mainmemory.read_u16_le(camx) y = mainmemory.read_u16_le(base+ 4) - mainmemory.read_u16_le(camy) xrad = mainmemory.read_u8(0x0F82 + (i * 0x40)) yrad = mainmemory.read_u8(0x0F84 + (i * 0x40)) hp = mainmemory.read_u16_le(base + 0x12) gui.drawBox(x + (xrad * -1),y + (yrad * -1),x+xrad,y+yrad,0xFFFF0000,0x35FF0000) gui.text((x-5) * xs,(y-5) * ys,"HP: " .. hp) end end local function powerbomb() local x = mainmemory.read_u16_le(0xCE2) - mainmemory.read_u16_le(camx) local y = mainmemory.read_u16_le(0xCE4) - mainmemory.read_u16_le(camy) local xrad local yrad xrad = bit.band(memory.readbyte(0xCEB),0xFF) yrad = ((xrad / 2) + xrad) / 2 gui.drawBox(x + (xrad * -1), y + (yrad * -1),x+xrad,y+yrad,0xFF00FFFF,0x35F00FFF) end local function Projectiles() local x local y local xrad local yrad local oend = 8 local projxbase = 0xB64 local projybase = 0xB78 local projxrbase = 0xBB4 local projyrbase = 0xBC8 for i = 0, oend, 1 do x = mainmemory.read_u16_le(projxbase + (i*2)) - mainmemory.read_u16_le(camx) y = mainmemory.read_u16_le(projybase + (i*2)) - mainmemory.read_u16_le(camy) xrad = mainmemory.read_u8(projxrbase + (i * 2)) yrad = mainmemory.read_u8(projyrbase + (i * 2)) gui.drawBox(x + (xrad * -1), y + (yrad * -1), x+xrad,y+yrad,0xFFFFFFFF,0x35FFFFFF) end if bit.band(mainmemory.read_u16_le(0xCEB),0xFF) > 0 then powerbomb() end end local function scaler() xs = client.screenwidth() / 256 ys = client.screenwidth() / 224 end while true do scaler() Samus() EnemyBoxes() Projectiles() emu.frameadvance() end