#ifndef GAMEBOY_HPP
#define GAMEBOY_HPP
#include
namespace GameBoy {
namespace Info {
static const char Name[] = "bgameboy";
static const unsigned SerializerVersion = 3;
}
}
/*
bgameboy - Game Boy, Super Game Boy, and Game Boy Color emulator
author: byuu
license: GPLv3
project started: 2010-12-27
*/
#include
#include
namespace GameBoy {
struct Processor {
cothread_t thread;
unsigned frequency;
int64 clock;
inline void create(void (*entrypoint)(), unsigned frequency) {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
inline void serialize(serializer &s) {
s.integer(frequency);
s.integer(clock);
}
inline Processor() : thread(nullptr) {
}
inline ~Processor() {
if(thread) co_delete(thread);
}
};
#include
#include
#include
#include
#include
#include
#include
#include
#include
};
#endif