#ifndef GAMEBOY_HPP #define GAMEBOY_HPP #include namespace GameBoy { namespace Info { static const char Name[] = "bgameboy"; static const unsigned SerializerVersion = 3; } } /* bgameboy - Game Boy, Super Game Boy, and Game Boy Color emulator author: byuu license: GPLv3 project started: 2010-12-27 */ #include #include namespace GameBoy { struct Processor { cothread_t thread; unsigned frequency; int64 clock; inline void create(void (*entrypoint)(), unsigned frequency) { if(thread) co_delete(thread); thread = co_create(65536 * sizeof(void*), entrypoint); this->frequency = frequency; clock = 0; } inline void serialize(serializer &s) { s.integer(frequency); s.integer(clock); } inline Processor() : thread(nullptr) { } inline ~Processor() { if(thread) co_delete(thread); } }; #include #include #include #include #include #include #include #include #include }; #endif