using BizHawk.Common; namespace BizHawk.Emulation.Cores.Atari.Atari2600 { /* F4 (Atari style 32K) ----- Again, this works like F8 and F6 except now there's 8 4K banks. Selection is performed by accessing 1FF4 through 1FFB. */ class mF4 :MapperBase { int toggle; private byte ReadMem(ushort addr, bool peek) { if (!peek) { Address(addr); } if (addr < 0x1000) return base.ReadMemory(addr); return core.rom[(toggle << 12) + (addr & 0xFFF)]; } public override byte ReadMemory(ushort addr) { return ReadMem(addr, false); } public override byte PeekMemory(ushort addr) { return ReadMem(addr, true); } public override void WriteMemory(ushort addr, byte value) { Address(addr); if (addr < 0x1000) base.WriteMemory(addr, value); } public override void SyncState(Serializer ser) { base.SyncState(ser); ser.Sync("toggle", ref toggle); } void Address(ushort addr) { if (addr == 0x1FF4) toggle = 0; if (addr == 0x1FF5) toggle = 1; if (addr == 0x1FF6) toggle = 2; if (addr == 0x1FF7) toggle = 3; if (addr == 0x1FF8) toggle = 4; if (addr == 0x1FF9) toggle = 5; if (addr == 0x1FF9) toggle = 5; if (addr == 0x1FFA) toggle = 6; if (addr == 0x1FFB) toggle = 7; } } }