using System.Collections.Generic;
using BizHawk.Client.ApiHawk;
namespace BizHawk.Client.Common
{
///
/// This class holds logic for System information.
/// That means specifications about a system that BizHawk emulates
///
public sealed class SystemInfo
{
#region Fields
private const JoypadButton UpDownLeftRight = JoypadButton.Up | JoypadButton.Down | JoypadButton.Left | JoypadButton.Right;
private const JoypadButton StandardButtons = JoypadButton.A | JoypadButton.B | JoypadButton.Start | JoypadButton.Select | UpDownLeftRight;
private static readonly List allSystemInfos;
private string _DisplayName;
private CoreSystem _System;
private JoypadButton _AvailableButtons;
private int _MaxControllers;
#endregion
#region cTor(s)
///
/// Initializes static members of the class.
/// Global initialization stuff
///
///
/// DO NOT CHANGE List order because properties depends on it (and it is hardcoded)
///
static SystemInfo()
{
allSystemInfos = new List(26)
{
new SystemInfo(string.Empty),
new SystemInfo("NES", CoreSystem.NES, 2, StandardButtons),
new SystemInfo("Intellivision", CoreSystem.Intellivision, 2),
new SystemInfo("Sega Master System", CoreSystem.MasterSystem, 2, UpDownLeftRight | JoypadButton.B1 | JoypadButton.B2),
new SystemInfo("SG-1000", CoreSystem.MasterSystem, 1),
new SystemInfo("Game Gear", CoreSystem.MasterSystem, 1, UpDownLeftRight | JoypadButton.B1 | JoypadButton.B2),
new SystemInfo("TurboGrafx-16", CoreSystem.PCEngine, 1),
new SystemInfo("TurboGrafx - 16(CD)", CoreSystem.PCEngine, 1),
new SystemInfo("SuperGrafx", CoreSystem.PCEngine, 1),
new SystemInfo("Genesis", CoreSystem.Genesis, 2, UpDownLeftRight | JoypadButton.A | JoypadButton.B | JoypadButton.C | JoypadButton.X | JoypadButton.Y | JoypadButton.Z),
new SystemInfo("TI - 83", CoreSystem.TI83, 1),
new SystemInfo("SNES", CoreSystem.SNES, 8, StandardButtons | JoypadButton.X | JoypadButton.Y | JoypadButton.L | JoypadButton.R),
new SystemInfo("GB", CoreSystem.GameBoy, 1, StandardButtons),
new SystemInfo("Gameboy Color", CoreSystem.GameBoy, 1, StandardButtons), // 13 (0 based)
new SystemInfo("Atari 2600", CoreSystem.Atari2600, 1),
new SystemInfo("Atari 7800", CoreSystem.Atari7800, 1),
new SystemInfo("Commodore 64", CoreSystem.Commodore64, 1),
new SystemInfo("ColecoVision", CoreSystem.ColecoVision, 1),
new SystemInfo("Gameboy Advance", CoreSystem.GameBoyAdvance, 1, StandardButtons | JoypadButton.L | JoypadButton.R),
new SystemInfo("Nintendo 64", CoreSystem.Nintendo64, 4, StandardButtons ^ JoypadButton.Select | JoypadButton.Z | JoypadButton.CUp | JoypadButton.CDown | JoypadButton.CLeft | JoypadButton.CRight | JoypadButton.AnalogStick | JoypadButton.L | JoypadButton.R),
new SystemInfo("Saturn", CoreSystem.Saturn, 2, UpDownLeftRight | JoypadButton.A | JoypadButton.B | JoypadButton.C | JoypadButton.X | JoypadButton.Y | JoypadButton.Z),
new SystemInfo("Game Boy Link", CoreSystem.DualGameBoy, 2, StandardButtons),
new SystemInfo("WonderSwan", CoreSystem.WonderSwan, 1),
new SystemInfo("Lynx", CoreSystem.Lynx, 1),
new SystemInfo("PlayStation", CoreSystem.Playstation, 2),
new SystemInfo("Apple II", CoreSystem.AppleII, 1)
};
}
///
/// Initialize a new instance of
///
/// A that specify how the system name is displayed
/// A that specify what core is used
/// Maximum controller allowed by this system
/// Which buttons are available (i.e. are actually on the controller) for this system
private SystemInfo(string displayName, CoreSystem system, int maxControllers, JoypadButton availableButtons)
{
_DisplayName = displayName;
_System = system;
_MaxControllers = maxControllers;
_AvailableButtons = availableButtons;
}
///
/// Initialize a new instance of
///
/// A that specify how the system name is displayed
/// A that specify what core is used
/// Maximum controller allowed by this system
private SystemInfo(string displayName, CoreSystem system, int maxControllers)
: this(displayName, system, maxControllers, 0)
{
}
///
/// Initialize a new instance of
///
/// A that specify how the system name is displayed
private SystemInfo(string displayName)
: this(displayName, CoreSystem.Null, 0, 0)
{
}
#endregion
#region Methods
#region Get SystemInfo
///
/// Gets the instance for Apple II
/// allSystemInfos[25];
///
/// Gets the instance for Atari 2600
/// allSystemInfos[14];
///
/// Gets the instance for Atari 7800
///
public static SystemInfo Atari7800 => allSystemInfos[15];
///
/// Gets the instance for Commodore 64
///
public static SystemInfo C64 => allSystemInfos[16];
///
/// Gets the instance for Coleco Vision
///
public static SystemInfo Coleco => allSystemInfos[17];
///
/// Gets the instance for Dual Gameboy
///
public static SystemInfo DualGB => allSystemInfos[21];
///
/// Gets the instance for Gameboy
///
public static SystemInfo GB => allSystemInfos[12];
///
/// Gets the instance for Gameboy Advance
///
public static SystemInfo GBA => allSystemInfos[18];
///
/// Gets the instance for Gameboy Color
///
public static SystemInfo GBC => allSystemInfos[13];
///
/// Gets the instance for Genesis
///
public static SystemInfo Genesis => allSystemInfos[9];
///
/// Gets the instance for Game Gear
///
public static SystemInfo GG => allSystemInfos[5];
///
/// Gets the instance for Intellivision
///
public static SystemInfo Intellivision => allSystemInfos[2];
///
/// Gets the instance for Lynx
///
public static SystemInfo Lynx => allSystemInfos[23];
///
/// Gets the instance for NES
///
public static SystemInfo Nes => allSystemInfos[1];
///
/// Gets the instance for Nintendo 64
///
public static SystemInfo N64 => allSystemInfos[19];
///
/// Gets the instance for Null (i.e. nothing is emulated) emulator
///
public static SystemInfo Null => allSystemInfos[0];
///
/// Gets the instance for PCEngine (TurboGrafx-16)
///
public static SystemInfo PCE => allSystemInfos[6];
///
/// Gets the instance for PCEngine (TurboGrafx-16) + CD
///
public static SystemInfo PCECD => allSystemInfos[7];
///
/// Gets the instance for PlayStation
///
public static SystemInfo PSX => allSystemInfos[24];
///
/// Gets the instance for Sega Saturn
///
public static SystemInfo Saturn => allSystemInfos[20];
///
/// Gets the instance for SG-1000 (Sega Game 1000)
///
public static SystemInfo SG => allSystemInfos[4];
///
/// Gets the instance for PCEngine (Supergraph FX)
///
public static SystemInfo SGX => allSystemInfos[8];
///
/// Gets the instance for Sega Master System
///
public static SystemInfo SMS => allSystemInfos[3];
///
/// Gets the instance for SNES
///
public static SystemInfo SNES => allSystemInfos[11];
///
/// Gets the instance for TI-83
///
public static SystemInfo TI83 => allSystemInfos[10];
///
/// Gets the instance for TI-83
///
public static SystemInfo WonderSwan => allSystemInfos[22];
#endregion Get SystemInfo
///
/// Get a by its
///
/// you're looking for
/// Mathing
public static SystemInfo FindByCoreSystem(CoreSystem system)
{
return allSystemInfos.Find(s => s._System == system);
}
///
/// Determine if this is equal to specified
///
/// to comapre to
/// True if object is equal to this instance; otherwise, false
public override bool Equals(object obj)
{
if (obj is SystemInfo)
{
return this == (SystemInfo)obj;
}
return base.Equals(obj);
}
///
/// Gets the haschode for current insance
///
/// This instance hashcode
public override int GetHashCode()
{
return base.GetHashCode();
}
///
/// Returns a representation of current
/// In fact, return the same as DisplayName property
///
///
public override string ToString()
{
return _DisplayName;
}
///
/// Determine if two are equals.
/// As it is all static instance, it just compare their reference
///
/// First
/// Second
/// True if both system are equals; otherwise, false
public static bool operator ==(SystemInfo system1, SystemInfo system2)
{
return ReferenceEquals(system1, system2);
}
///
/// Determine if two are different.
/// As it is all static instance, it just compare their reference
///
/// First
/// Second
/// True if both system are diferent; otherwise, false
public static bool operator !=(SystemInfo system1, SystemInfo system2)
{
return !(system1 == system2);
}
#endregion
#region Properties
///
/// Gets available for this system
///
public JoypadButton AvailableButtons => _AvailableButtons;
///
/// Gets the sytem name as
///
public string DisplayName => _DisplayName;
///
/// Gets the maximum amount of controller allowed for this system
///
public int MaxControllers => _MaxControllers;
///
/// Gets core used for this system as enum
///
public CoreSystem System => _System;
#endregion
}
}