using System; using System.Collections.Generic; using System.Linq; using System.Text; using BizHawk.Client.Common; using LuaInterface; namespace BizHawk.Client.EmuHawk { public sealed class ConsoleLuaLibrary : LuaLibraryBase { public ConsoleLuaLibrary(Lua lua) : base(lua) { } public ConsoleLuaLibrary(Lua lua, Action logOutputCallback) : base(lua, logOutputCallback) { } public override string Name { get { return "console"; } } [LuaMethodAttributes( "clear", "clears the output box of the Lua Console window" )] public static void Clear() { GlobalWin.Tools.LuaConsole.ClearOutputWindow(); } [LuaMethodAttributes( "getluafunctionslist", "returns a list of implemented functions" )] public static string GetLuaFunctionsList() { var list = new StringBuilder(); foreach (var function in GlobalWin.Tools.LuaConsole.LuaImp.Docs) { list.AppendLine(function.Name); } return list.ToString(); } [LuaMethodAttributes( "log", "Outputs the given object to the output box on the Lua Console dialog. Note: Can accept a LuaTable" )] public static void Log(params object[] outputs) { LogWithSeparator("\t", "\n", outputs); } //// Single param version is used by logOutputCallback of some libraries. public static void LogOutput(object output) { Log(output); } [LuaMethodAttributes( "writeline", "Outputs the given object to the output box on the Lua Console dialog. Note: Can accept a LuaTable" )] public static void WriteLine(params object[] outputs) { LogWithSeparator("\n", "\n", outputs); } [LuaMethodAttributes( "write", "Outputs the given object to the output box on the Lua Console dialog. Note: Can accept a LuaTable" )] public static void Write(params object[] outputs) { LogWithSeparator(string.Empty, string.Empty, outputs); } // Outputs the given object to the output box on the Lua Console dialog. Note: Can accept a LuaTable private static void LogWithSeparator(string separator, string terminator, params object[] outputs) { if(outputs == null) { GlobalWin.Tools.LuaConsole.WriteToOutputWindow("NULL"); return; } for (var outIndex = 0; outIndex < outputs.Length; outIndex++) { var output = outputs[outIndex]; if (outIndex != 0) { GlobalWin.Tools.LuaConsole.WriteToOutputWindow(separator); } if (output == null) { GlobalWin.Tools.LuaConsole.WriteToOutputWindow("NULL"); } else { if (output is LuaTable) { var sb = new StringBuilder(); var lti = output as LuaTable; var keys = (from object key in lti.Keys select key.ToString()).ToList(); var values = (from object value in lti.Values select value.ToString()).ToList(); var kvps = new List>(); for (var i = 0; i < keys.Count; i++) { if (i < values.Count) { kvps.Add(new KeyValuePair(keys[i], values[i])); } } kvps = kvps.OrderBy(x => x.Key).ToList(); foreach (var kvp in kvps) { sb .Append("\"") .Append(kvp.Key) .Append("\": \"") .Append(kvp.Value) .Append("\"") .AppendLine(); } GlobalWin.Tools.LuaConsole.WriteToOutputWindow(sb.ToString()); } else { GlobalWin.Tools.LuaConsole.WriteToOutputWindow(output.ToString()); } } } GlobalWin.Tools.LuaConsole.WriteToOutputWindow(terminator); } } }