using System;
using System.Collections.Generic;
using System.Linq;
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Computers.Commodore64.Media
{
public sealed class Disk
{
[SaveState.DoNotSave] public const int FluxBitsPerEntry = 32;
[SaveState.DoNotSave] public const int FluxBitsPerTrack = 16000000 / 5;
[SaveState.DoNotSave] public const int FluxEntriesPerTrack = FluxBitsPerTrack/FluxBitsPerEntry;
[SaveState.DoNotSave] private int[][] _tracks;
[SaveState.DoNotSave] private readonly int[] _originalMedia;
[SaveState.DoNotSave] public bool Valid;
[SaveState.SaveWithName("DiskIsWriteProtected")] public bool WriteProtected;
///
/// Create a blank, unformatted disk.
///
public Disk(int trackCapacity)
{
WriteProtected = false;
_tracks = new int[trackCapacity][];
FillMissingTracks();
_originalMedia = SerializeTracks(_tracks);
Valid = true;
}
///
/// Create an expanded representation of a magnetic disk.
///
/// Raw bit data.
/// Track numbers for the raw bit data.
/// Density zones for the raw bit data.
/// Length, in bits, of each raw bit data.
/// Total number of tracks on the media.
public Disk(IList trackData, IList trackNumbers, IList trackDensities, int trackCapacity)
{
WriteProtected = true;
_tracks = new int[trackCapacity][];
for (var i = 0; i < trackData.Count; i++)
{
_tracks[trackNumbers[i]] = ConvertToFluxTransitions(trackDensities[i], trackData[i], 0);
}
FillMissingTracks();
Valid = true;
_originalMedia = SerializeTracks(_tracks);
}
private int[] ConvertToFluxTransitions(int density, byte[] bytes, int fluxBitOffset)
{
var paddedLength = bytes.Length;
switch (density)
{
case 3:
paddedLength = Math.Max(bytes.Length, 7692);
break;
case 2:
paddedLength = Math.Max(bytes.Length, 7142);
break;
case 1:
paddedLength = Math.Max(bytes.Length, 6666);
break;
case 0:
paddedLength = Math.Max(bytes.Length, 6250);
break;
}
paddedLength++;
var paddedBytes = new byte[paddedLength];
Array.Copy(bytes, paddedBytes, bytes.Length);
for (var i = bytes.Length; i < paddedLength; i++)
{
paddedBytes[i] = 0xAA;
}
var result = new int[FluxEntriesPerTrack];
var lengthBits = (paddedLength * 8) - 7;
var offsets = new List();
var remainingBits = lengthBits;
const long bitsNum = FluxEntriesPerTrack * FluxBitsPerEntry;
long bitsDen = lengthBits;
for (var i = 0; i < paddedLength; i++)
{
var byteData = paddedBytes[i];
for (var j = 0; j < 8; j++)
{
var offset = fluxBitOffset + ((i * 8 + j) * bitsNum / bitsDen);
var byteOffset = (int)(offset / FluxBitsPerEntry);
var bitOffset = (int)(offset % FluxBitsPerEntry);
offsets.Add(offset);
result[byteOffset] |= ((byteData & 0x80) != 0 ? 1 : 0) << bitOffset;
byteData <<= 1;
remainingBits--;
if (remainingBits <= 0)
break;
}
if (remainingBits <= 0)
break;
}
return result;
}
private void FillMissingTracks()
{
// Fill half tracks (should assist with EA "fat-track" protections)
for (var i = 1; i < _tracks.Length; i += 2)
{
if (_tracks[i] == null && _tracks[i - 1] != null)
{
_tracks[i] = new int[FluxEntriesPerTrack];
Array.Copy(_tracks[i - 1], _tracks[i], FluxEntriesPerTrack);
}
}
// Fill vacant tracks
for (var i = 0; i < _tracks.Length; i++)
{
if (_tracks[i] == null)
{
_tracks[i] = new int[FluxEntriesPerTrack];
}
}
}
public int[] GetDataForTrack(int halftrack)
{
return _tracks[halftrack];
}
///
/// Combine the tracks into a single bitstream.
///
private int[] SerializeTracks(int[][] tracks)
{
var trackCount = tracks.Length;
var result = new int[trackCount * FluxEntriesPerTrack];
for (var i = 0; i < trackCount; i++)
{
Array.Copy(tracks[i], 0, result, i * FluxEntriesPerTrack, FluxEntriesPerTrack);
}
return result;
}
///
/// Split a bitstream into tracks.
///
private int[][] DeserializeTracks(int[] data)
{
var trackCount = data.Length/FluxEntriesPerTrack;
var result = new int[trackCount][];
for (var i = 0; i < trackCount; i++)
{
result[i] = new int[FluxEntriesPerTrack];
Array.Copy(data, i * FluxEntriesPerTrack, result[i], 0, FluxEntriesPerTrack);
}
return result;
}
public void SyncState(Serializer ser)
{
if (ser.IsReader)
{
var mediaState = new int[_originalMedia.Length];
SaveState.SyncDelta("MediaState", ser, _originalMedia, ref mediaState);
_tracks = DeserializeTracks(mediaState);
}
else if (ser.IsWriter)
{
var mediaState = SerializeTracks(_tracks);
SaveState.SyncDelta("MediaState", ser, _originalMedia, ref mediaState);
}
SaveState.SyncObject(ser, this);
}
}
}