#ifndef SNES_HPP #define SNES_HPP #include #include /* bsnes - SNES emulator author: byuu license: GPLv3 project started: 2004-10-14 */ #include #if defined(GAMEBOY) #include #endif namespace SNES { struct Processor { cothread_t thread; unsigned frequency; int64 clock; inline void create(void (*entrypoint)(), unsigned frequency, int size) { if(thread) co_delete(thread); thread = co_create(size * sizeof(void*), entrypoint); this->frequency = frequency; clock = 0; } inline Processor() : thread(nullptr) { } inline ~Processor() { if(thread) co_delete(thread); } }; #include #include #include #include #if defined(PROFILE_ACCURACY) #include "profile-accuracy.hpp" #elif defined(PROFILE_COMPATIBILITY) #include "profile-compatibility.hpp" #elif defined(PROFILE_PERFORMANCE) #include "profile-performance.hpp" #endif #include #include #include #include #include #include #include } #endif