using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BizHawk.Emulation.Computers.Commodore64.Cartridges { public class Mapper0005 : Cartridge { private byte[][] banksA = new byte[0][]; //8000 private byte[][] banksB = new byte[0][]; //A000 private uint bankMask; private uint bankNumber; private byte[] currentBankA; private byte[] currentBankB; private byte[] dummyBank; public Mapper0005(List newAddresses, List newBanks, List newData) { uint count = (uint)newAddresses.Count; // build dummy bank dummyBank = new byte[0x2000]; for (uint i = 0; i < 0x2000; i++) dummyBank[i] = 0xFF; // todo: determine if this is correct if (count == 64) //512k { pinGame = true; pinExRom = false; bankMask = 0x3F; banksA = new byte[64][]; } else if (count == 32) //256k { // this specific config is a weird exception pinGame = false; pinExRom = false; bankMask = 0x0F; banksA = new byte[16][]; banksB = new byte[16][]; } else if (count == 16) //128k { pinGame = true; pinExRom = false; bankMask = 0x0F; banksA = new byte[16][]; } else if (count == 8) //64k { pinGame = true; pinExRom = false; bankMask = 0x07; banksA = new byte[8][]; } else if (count == 4) //32k { pinGame = true; pinExRom = false; bankMask = 0x03; banksA = new byte[4][]; } else if (count == 2) //16k { pinGame = true; pinExRom = false; bankMask = 0x01; banksA = new byte[2][]; } else if (count == 1) //8k { pinGame = true; pinExRom = false; bankMask = 0x00; banksA = new byte[1][]; } else { // we don't know what format this is... throw new Exception("This looks like an Ocean cartridge but cannot be loaded..."); } // for safety, initialize all banks to dummy for (uint i = 0; i < banksA.Length; i++) banksA[i] = dummyBank; for (uint i = 0; i < banksB.Length; i++) banksB[i] = dummyBank; // now load in the banks for (int i = 0; i < count; i++) { if (newAddresses[i] == 0x8000) { banksA[newBanks[i] & bankMask] = newData[i]; } else if (newAddresses[i] == 0xA000 || newAddresses[i] == 0xE000) { banksB[newBanks[i] & bankMask] = newData[i]; } } BankSet(0); } private void BankSet(uint index) { bankNumber = index & bankMask; if (!pinExRom) currentBankA = banksA[bankNumber]; else currentBankA = dummyBank; if (!pinGame) currentBankB = banksB[bankNumber]; else currentBankB = dummyBank; } public override byte Peek8000(int addr) { return currentBankA[addr]; } public override byte PeekA000(int addr) { return currentBankB[addr]; } public override void PokeDE00(int addr, byte val) { if (addr == 0x00) BankSet(val); } public override byte Read8000(ushort addr) { return currentBankA[addr]; } public override byte ReadA000(ushort addr) { return currentBankB[addr]; } public override void WriteDE00(ushort addr, byte val) { if (addr == 0x00) BankSet(val); } } }