using System.IO; using Newtonsoft.Json; using BizHawk.Common; using BizHawk.Emulation.Common; using BizHawk.Emulation.Cores.Nintendo.GBHawk; namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink { public partial class GBHawkLink : IStatable { public bool BinarySaveStatesPreferred => true; public void SaveStateText(TextWriter writer) { L.SaveStateText(writer); R.SaveStateText(writer); SyncState(new Serializer(writer)); } public void LoadStateText(TextReader reader) { L.LoadStateText(reader); R.LoadStateText(reader); SyncState(new Serializer(reader)); } public void SaveStateBinary(BinaryWriter bw) { L.SaveStateBinary(bw); R.SaveStateBinary(bw); // other variables SyncState(new Serializer(bw)); } public void LoadStateBinary(BinaryReader br) { L.LoadStateBinary(br); R.LoadStateBinary(br); // other variables SyncState(new Serializer(br)); } public byte[] SaveStateBinary() { MemoryStream ms = new MemoryStream(); BinaryWriter bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } //private JsonSerializer ser = new JsonSerializer { Formatting = Formatting.Indented }; private void SyncState(Serializer ser) { ser.Sync("Lag", ref _lagcount); ser.Sync("Frame", ref _frame); ser.Sync("IsLag", ref _islag); ser.Sync("_cableconnected", ref _cableconnected); ser.Sync("_cablediscosignal", ref _cablediscosignal); _controllerDeck.SyncState(ser); LinkConnected = _cableconnected; } } }