using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using BizHawk.Emulation.Common; namespace BizHawk.Client.EmuHawk { public partial class VirtualPad : UserControl { private readonly PadSchema _schema; private bool _readOnly; private List PadControls { get { return PadBox.Controls .OfType() .ToList(); } } public bool ReadOnly { get { return _readOnly; } set { _readOnly = value; PadControls.ForEach(c => c.ReadOnly = value); } } public VirtualPad(PadSchema schema) { SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.DoubleBuffer, true); InitializeComponent(); Dock = DockStyle.Top | DockStyle.Left; _schema = schema; } private void VirtualPadControl_Load(object sender, EventArgs e) { Size = _schema.DefaultSize; MaximumSize = _schema.MaxSize ?? _schema.DefaultSize; PadBox.Text = _schema.DisplayName; foreach (var button in _schema.Buttons) { switch (button.Type) { case PadSchema.PadInputType.Boolean: PadBox.Controls.Add(new VirtualPadButton { Name = button.Name, Text = button.DisplayName, Location = button.Location, Image = button.Icon, }); break; case PadSchema.PadInputType.AnalogStick: PadBox.Controls.Add(new VirtualPadAnalogStick { Name = button.Name, Location = button.Location }); break; case PadSchema.PadInputType.TargetedPair: PadBox.Controls.Add(new VirtualPadTargetScreen { Name = button.Name, Location = button.Location, XName = button.Name, YName = button.SecondaryNames[0], FireButton = button.SecondaryNames[1], Size = button.TargetSize }); break; case PadSchema.PadInputType.FloatSingle: PadBox.Controls.Add(new VirtualPadAnalogButton { Name = button.Name, DisplayName = button.DisplayName, Location = button.Location, Size = button.TargetSize, MaxValue = button.MaxValue }); break; } } } public void Clear() { PadControls.ForEach(p => p.Clear()); } public void Set(IController controller) { PadControls.ForEach(c => c.Set(controller)); } public void SetPrevious(IController previous) { PadControls .OfType() .ToList() .ForEach(c => c.SetPrevious(previous)); } public void BumpAnalog(int? x, int? y) { PadControls .OfType() .ToList() .ForEach(a => a.Bump(x, y)); PadControls .OfType() .ToList() .ForEach(a => a.Bump(x)); PadControls .OfType() .ToList() .ForEach(a => a.Bump(x, y)); } } }