using System; using System.Diagnostics; using System.IO; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using System.Windows.Forms; #if WINDOWS using Microsoft.VisualBasic.ApplicationServices; #endif using BizHawk.Common; using BizHawk.Client.Common; namespace BizHawk.Client.EmuHawk { static class Program { static Program() { //this needs to be done before the warnings/errors show up Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //http://www.codeproject.com/Articles/310675/AppDomain-AssemblyResolve-Event-Tips #if WINDOWS //try loading libraries we know we'll need //something in the winforms, etc. code below will cause .net to popup a missing msvcr100.dll in case that one's missing //but oddly it lets us proceed and we'll then catch it here var d3dx9 = Win32.LoadLibrary("d3dx9_43.dll"); var vc2015 = Win32.LoadLibrary("vcruntime140.dll"); var vc2010 = Win32.LoadLibrary("msvcr100.dll"); //TODO - check version? var vc2010p = Win32.LoadLibrary("msvcp100.dll"); bool fail = false, warn = false; warn |= d3dx9 == IntPtr.Zero; fail |= vc2015 == IntPtr.Zero; fail |= vc2010 == IntPtr.Zero; fail |= vc2010p == IntPtr.Zero; if (fail || warn) { var sw = new System.IO.StringWriter(); sw.WriteLine("[ OK ] .Net 4.0 (You couldn't even get here without it)"); sw.WriteLine("[{0}] Direct3d 9", d3dx9 == IntPtr.Zero ? "FAIL" : " OK "); sw.WriteLine("[{0}] Visual C++ 2010 SP1 Runtime", (vc2010 == IntPtr.Zero || vc2010p == IntPtr.Zero) ? "FAIL" : " OK "); sw.WriteLine("[{0}] Visual C++ 2015 Runtime", (vc2015 == IntPtr.Zero) ? "FAIL" : " OK "); var str = sw.ToString(); var box = new BizHawk.Client.EmuHawk.CustomControls.PrereqsAlert(!fail); box.textBox1.Text = str; box.ShowDialog(); if (!fail) { } else System.Diagnostics.Process.GetCurrentProcess().Kill(); } Win32.FreeLibrary(d3dx9); Win32.FreeLibrary(vc2015); Win32.FreeLibrary(vc2010); Win32.FreeLibrary(vc2010p); // this will look in subdirectory "dll" to load pinvoked stuff string dllDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll"); SetDllDirectory(dllDir); //in case assembly resolution fails, such as if we moved them into the dll subdiretory, this event handler can reroute to them AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); //but before we even try doing that, whack the MOTW from everything in that directory (thats a dll) //otherwise, some people will have crashes at boot-up due to .net security disliking MOTW. //some people are getting MOTW through a combination of browser used to download bizhawk, and program used to dearchive it WhackAllMOTW(dllDir); //We need to do it here too... otherwise people get exceptions when externaltools we distribute try to startup #endif } [STAThread] static int Main(string[] args) { return SubMain(args); } private static class Win32 { [DllImport("kernel32.dll")] public static extern IntPtr LoadLibrary(string dllToLoad); [DllImport("kernel32.dll")] public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); [DllImport("kernel32.dll")] public static extern bool FreeLibrary(IntPtr hModule); } //NoInlining should keep this code from getting jammed into Main() which would create dependencies on types which havent been setup by the resolver yet... or something like that [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)] static int SubMain(string[] args) { // this check has to be done VERY early. i stepped through a debug build with wrong .dll versions purposely used, // and there was a TypeLoadException before the first line of SubMain was reached (some static ColorType init?) // zero 25-dec-2012 - only do for public builds. its annoying during development if (!VersionInfo.DeveloperBuild) { var thisversion = typeof(Program).Assembly.GetName().Version; var utilversion = Assembly.Load(new AssemblyName("Bizhawk.Client.Common")).GetName().Version; var emulversion = Assembly.Load(new AssemblyName("Bizhawk.Emulation.Cores")).GetName().Version; if (thisversion != utilversion || thisversion != emulversion) { MessageBox.Show("Conflicting revisions found! Don't mix .dll versions!"); return -1; } } BizHawk.Common.TempFileCleaner.Start(); HawkFile.ArchiveHandlerFactory = new SevenZipSharpArchiveHandler(); string iniPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "config.ini"); Global.Config = ConfigService.Load(iniPath); Global.Config.ResolveDefaults(); BizHawk.Client.Common.StringLogUtil.DefaultToDisk = Global.Config.MoviesOnDisk; BizHawk.Client.Common.StringLogUtil.DefaultToAWE = Global.Config.MoviesInAWE; //super hacky! this needs to be done first. still not worth the trouble to make this system fully proper for (int i = 0; i < args.Length; i++) { var arg = args[i].ToLower(); if (arg.StartsWith("--gdi")) { Global.Config.DispMethod = Config.EDispMethod.GdiPlus; } } //create IGL context. we do this whether or not the user has selected OpenGL, so that we can run opengl-based emulator cores GlobalWin.IGL_GL = new Bizware.BizwareGL.Drivers.OpenTK.IGL_TK(2, 0, false); //setup the GL context manager, needed for coping with multiple opengl cores vs opengl display method GLManager.CreateInstance(GlobalWin.IGL_GL); GlobalWin.GLManager = GLManager.Instance; GlobalWin.CR_GL = GlobalWin.GLManager.GetContextForIGL(GlobalWin.GL); //now create the "GL" context for the display method. we can reuse the IGL_TK context if opengl display method is chosen REDO_DISPMETHOD: if (Global.Config.DispMethod == Config.EDispMethod.GdiPlus) GlobalWin.GL = new Bizware.BizwareGL.Drivers.GdiPlus.IGL_GdiPlus(); else if (Global.Config.DispMethod == Config.EDispMethod.SlimDX9) { try { GlobalWin.GL = new Bizware.BizwareGL.Drivers.SlimDX.IGL_SlimDX9(); } catch(Exception ex) { var e2 = new Exception("Initialization of Direct3d 9 Display Method failed; falling back to GDI+", ex); new ExceptionBox(e2).ShowDialog(); //fallback Global.Config.DispMethod = Config.EDispMethod.GdiPlus; goto REDO_DISPMETHOD; } } else { GlobalWin.GL = GlobalWin.IGL_GL; //check the opengl version and dont even try to boot this crap up if its too old int version = GlobalWin.IGL_GL.Version; if (version < 200) { //fallback Global.Config.DispMethod = Config.EDispMethod.GdiPlus; goto REDO_DISPMETHOD; } } //try creating a GUI Renderer. If that doesn't succeed. we fallback //TODO - need a factory for the GUI Renderer, I hate pasting this code try { BizHawk.Bizware.BizwareGL.IGuiRenderer Renderer; if (GlobalWin.GL is BizHawk.Bizware.BizwareGL.Drivers.OpenTK.IGL_TK) Renderer = new BizHawk.Bizware.BizwareGL.GuiRenderer(GlobalWin.GL); else if (GlobalWin.GL is BizHawk.Bizware.BizwareGL.Drivers.SlimDX.IGL_SlimDX9) Renderer = new BizHawk.Bizware.BizwareGL.GuiRenderer(GlobalWin.GL); else Renderer = new BizHawk.Bizware.BizwareGL.Drivers.GdiPlus.GDIPlusGuiRenderer((BizHawk.Bizware.BizwareGL.Drivers.GdiPlus.IGL_GdiPlus)GlobalWin.GL); Renderer.Dispose(); } catch(Exception ex) { var e2 = new Exception("Initialization of Display Method failed; falling back to GDI+", ex); new ExceptionBox(e2).ShowDialog(); //fallback Global.Config.DispMethod = Config.EDispMethod.GdiPlus; goto REDO_DISPMETHOD; } //WHY do we have to do this? some intel graphics drivers (ig7icd64.dll 10.18.10.3304 on an unknown chip on win8.1) are calling SetDllDirectory() for the process, which ruins stuff. //The relevant initialization happened just before in "create IGL context". //It isn't clear whether we need the earlier SetDllDirectory(), but I think we do. //note: this is pasted instead of being put in a static method due to this initialization code being sensitive to things like that, and not wanting to cause it to break //pasting should be safe (not affecting the jit order of things) string dllDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll"); SetDllDirectory(dllDir); try { #if WINDOWS if (Global.Config.SingleInstanceMode) { try { new SingleInstanceController(args).Run(args); } catch (ObjectDisposedException) { /*Eat it, MainForm disposed itself and Run attempts to dispose of itself. Eventually we would want to figure out a way to prevent that, but in the meantime it is harmless, so just eat the error*/ } } else #endif { using (var mf = new MainForm(args)) { var title = mf.Text; mf.Show(); mf.Text = title; try { GlobalWin.ExitCode = mf.ProgramRunLoop(); } catch (Exception e) when (!Debugger.IsAttached && !VersionInfo.DeveloperBuild && Global.MovieSession.Movie.IsActive) { var result = MessageBox.Show( "EmuHawk has thrown a fatal exception and is about to close.\nA movie has been detected. Would you like to try to save?\n(Note: Depending on what caused this error, this may or may not succeed)", "Fatal error: " + e.GetType().Name, MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation ); if (result == DialogResult.Yes) { Global.MovieSession.Movie.Save(); } } } } } catch (Exception e) when (!Debugger.IsAttached) { new ExceptionBox(e).ShowDialog(); } finally { if (GlobalWin.Sound != null) { GlobalWin.Sound.Dispose(); GlobalWin.Sound = null; } GlobalWin.GL.Dispose(); Input.Cleanup(); } //cleanup: //cleanup IGL stuff so we can get better refcounts when exiting process, for debugging //DOESNT WORK FOR SOME REASON //GlobalWin.IGL_GL = new Bizware.BizwareGL.Drivers.OpenTK.IGL_TK(); //GLManager.Instance.Dispose(); //if (GlobalWin.IGL_GL != GlobalWin.GL) // GlobalWin.GL.Dispose(); //((IDisposable)GlobalWin.IGL_GL).Dispose(); //return 0 assuming things have gone well, non-zero values could be used as error codes or for scripting purposes return GlobalWin.ExitCode; } //SubMain //declared here instead of a more usual place to avoid dependencies on the more usual place #if WINDOWS [DllImport("kernel32.dll", SetLastError = true)] static extern uint SetDllDirectory(string lpPathName); [DllImport("kernel32.dll", EntryPoint = "DeleteFileW", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true)] static extern bool DeleteFileW([MarshalAs(UnmanagedType.LPWStr)]string lpFileName); public static void RemoveMOTW(string path) { DeleteFileW(path + ":Zone.Identifier"); } static void WhackAllMOTW(string dllDir) { var todo = new Queue(new[] { new DirectoryInfo(dllDir) }); while (todo.Count > 0) { var di = todo.Dequeue(); foreach (var disub in di.GetDirectories()) todo.Enqueue(disub); foreach (var fi in di.GetFiles("*.dll")) RemoveMOTW(fi.FullName); foreach (var fi in di.GetFiles("*.exe")) RemoveMOTW(fi.FullName); } } #endif static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) { lock (AppDomain.CurrentDomain) { var asms = AppDomain.CurrentDomain.GetAssemblies(); foreach (var asm in asms) if (asm.FullName == args.Name) return asm; //load missing assemblies by trying to find them in the dll directory string dllname = new AssemblyName(args.Name).Name + ".dll"; string directory = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll"); string fname = Path.Combine(directory, dllname); if (!File.Exists(fname)) return null; //it is important that we use LoadFile here and not load from a byte array; otherwise mixed (managed/unamanged) assemblies can't load return Assembly.LoadFile(fname); } } #if WINDOWS public class SingleInstanceController : WindowsFormsApplicationBase { readonly string[] cmdArgs; public SingleInstanceController(string[] args) { cmdArgs = args; IsSingleInstance = true; StartupNextInstance += this_StartupNextInstance; } void this_StartupNextInstance(object sender, StartupNextInstanceEventArgs e) { if (e.CommandLine.Count >= 1) (MainForm as MainForm).LoadRom(e.CommandLine[0], new MainForm.LoadRomArgs() { OpenAdvanced = new OpenAdvanced_OpenRom() }); } protected override void OnCreateMainForm() { MainForm = new MainForm(cmdArgs); var title = MainForm.Text; MainForm.Show(); MainForm.Text = title; GlobalWin.ExitCode = (MainForm as MainForm).ProgramRunLoop(); } } #endif } }