using System.Drawing; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Computers.Commodore64 { sealed public partial class Vic : IVideoProvider { int[] buf; int bufHeight; int bufLength; int bufOffset; int bufWidth; int pixBufferSize = 12; int[] pixBuffer; int pixBufferIndex; // palette int[] palette = { Colors.ARGB(0x00, 0x00, 0x00), Colors.ARGB(0xFF, 0xFF, 0xFF), Colors.ARGB(0x68, 0x37, 0x2B), Colors.ARGB(0x70, 0xA4, 0xB2), Colors.ARGB(0x6F, 0x3D, 0x86), Colors.ARGB(0x58, 0x8D, 0x43), Colors.ARGB(0x35, 0x28, 0x79), Colors.ARGB(0xB8, 0xC7, 0x6F), Colors.ARGB(0x6F, 0x4F, 0x25), Colors.ARGB(0x43, 0x39, 0x00), Colors.ARGB(0x9A, 0x67, 0x59), Colors.ARGB(0x44, 0x44, 0x44), Colors.ARGB(0x6C, 0x6C, 0x6C), Colors.ARGB(0x9A, 0xD2, 0x84), Colors.ARGB(0x6C, 0x5E, 0xB5), Colors.ARGB(0x95, 0x95, 0x95) }; public int BackgroundColor { get { return Colors.ARGB(0, 0, 0); } } public int BufferHeight { get { return bufHeight; } } public int BufferWidth { get { return bufWidth; } } public int[] GetVideoBuffer() { return buf; } public int VirtualWidth { get { return bufWidth; } } public int VirtualHeight { get { return bufHeight; } } } }