ControlsControlsControls window titleCtrlDisAsmViewCopy &addressCopy instruction (&hex)Copy instruction (&disasm)&Run to here&Set Next Statement&Toggle breakpoint&Follow branchGo to in &Memory View&Rename function...New function nameNew function name:WarningPeringatanNo symbol selectedCtrlMemViewGo to in &disasm&Copy valueC&hange valueDump...Set new valueSet new value:CtrlRegisterListGo to in &memory viewGo to in &disasm&Copy valueC&hange...Set new valueSet new value:Debugger_DisasmDisassemblerWindow titleCtr:&Go to&PC&LRShow VFPURegsFuncs&GoStopStep &IntoStep &OverS&kipNext &HLEBreakpointsAddressClear AllCallstackDisplay ListsIdStatusStart AddressCurrent AddressThreadsNameCurrent PCEntry pointRemove breakpointGo to entry pointChange statusRunningWaitSuspendDebugger_DisplayListDialogDisplayListIdStatusStart AddressCurrent AddressRunStopNext DLCommandsStepNext DrawGoto PCTexturesAddressWidthHeightFormatVertex BufferCoord TypeNumber MorphNumber WeightsHas WeightHas PositionHas NormalHas ColorHas UVValuesNext 20Index BufferIdxValueFramebufferVAddressDisplay : ColorDepthZoom-Zoom+Run to hereRun to draw using this textureDebugger_MemoryDialogGoto:ModeNormalSymbolsMemory Viewer - %1Debugger_MemoryTexDialogTexAddrTexBufWidth0TexFormatTexSizeClutFormatClutAddrClutAddrUpperLoadClutTexModeReadDebugger_VFPUVFPUFloatHalfFloatHexBytesShortsIntsGamePadDialogGamepad ConfigurationGamePad ListRefreshSelectSelectGamepad Values :TextLabelAssign Gamepad input to PSP button/axisAssignPress buttons on your gamePad to verify mapping :<b>No gamepad</b><b>Unknown gamepad</b>ButtonsTombolButton %1Axes%1 NegAxes %1 Neg%1 PosAxes %1 PosHats<b>Current gamepad: %1</b>MainWindowPPSSPP&File&EmulationDebu&g&OptionsG3DHLEDefaultLo&g Levels&Language&Video&Anisotropic filtering&ZoomCo&ntrols&Core&Help&Open...&Close-Quickload stateF4Quicksave stateF2&Load State File...&Save State File...E&xit&RunF7&PauseF8R&eset&Interpreter&DynarecLoad &Map File...&Save Map File...&Reset Symbol Table&DisassemblyCtrl+D&Log ConsoleCtrl+LMemory &View...Ctrl+M&Keyboard&Toggle fullscreenShow &debug statisticsI&gnore illegal reads/writes&GamepadRun on loa&dShow &FPS counterS&tretch to display&Sound emulationF11&Buffered RenderingF5&Hardware TransformF6&Linear Filtering&Wireframe (experimental)&Display Raw FramebufferScreen &1xCtrl+1Screen &2xCtrl+2Screen &3xCtrl+3Screen &4xCtrl+4&Fast Memory (dynarec, unstable)&Go to http://www.ppsspp.org/&About PPSSPP...&Use VBODebugWarningPeringatanErrorGalatInfoInformasiD&ump next frame to log&Vertex CacheMemory View Texture...DisplayList...Simple 2xAAOffMati2x4x8x16xFrameskipGamepadYou need to compile with SDL to have Gamepad support.No translationsTak ada terjemahangamepadMappingCrossSilangCircleBundarSquareKotakTriangleSegitigaLeft TriggerTrigger KiriRight TriggerTrigger KananStartStartSelectSelectUpAtasDownBawahLeftKiriRightKananHomeBerandaStick leftStick kiriStick rightStick kananStick upStick atasStick bottomStick bawah