using System.Collections.Generic;
namespace BizHawk.Emulation.Common
{
///
/// This service manages the ability for a client to read/write to memory regions of the core,
/// It is a list of all available memory domains
/// A memory domain is a byte array that represents the memory of a distinct part of the emulated system.
/// All cores should implement a SystemBus that represents the standard CPU bus range used for cheats for that system,
/// In order to have a cheat system available for the core
/// All domains should implement both peek and poke. However,
/// if a domain does not implement poke, it should throw NotImplementedException rather than silently fail
/// If this service is available the client will expose many RAM related tools such as the Hex Editor, RAM Search/Watch, and Cheats
/// In addition, this is an essential service for effective LUA scripting, and many other tools
///
public interface IMemoryDomains : IEnumerable, IEmulatorService
{
MemoryDomain this[string name] { get; }
MemoryDomain MainMemory { get; set; }
bool HasSystemBus { get; }
MemoryDomain SystemBus { get; set; }
bool Has(string name);
}
}