using System; using System.ComponentModel; using BizHawk.Emulation.Common; using LuaInterface; using BizHawk.Emulation.Cores.Nintendo.SNES; namespace BizHawk.Client.Common { [Description("Functions specific to SNESHawk (functions may not run when an SNES game is not loaded)")] public sealed class SnesLuaLibrary : LuaLibraryBase { [OptionalService] private LibsnesCore Snes { get; set; } public SnesLuaLibrary(Lua lua) : base(lua) { } public SnesLuaLibrary(Lua lua, Action logOutputCallback) : base(lua, logOutputCallback) { } public override string Name { get { return "snes"; } } private LibsnesCore.SnesSettings GetSettings() { if (Snes != null) { return Snes.GetSettings(); } return new LibsnesCore.SnesSettings(); } private void PutSettings(LibsnesCore.SnesSettings settings) { if (Snes != null) { Snes.PutSettings(settings); } } [LuaMethodAttributes( "getlayer_bg_1", "Returns whether the bg 1 layer is displayed" )] public bool GetLayerBg1() { return GetSettings().ShowBG1_1; } [LuaMethodAttributes( "getlayer_bg_2", "Returns whether the bg 2 layer is displayed" )] public bool GetLayerBg2() { return GetSettings().ShowBG2_1; } [LuaMethodAttributes( "getlayer_bg_3", "Returns whether the bg 3 layer is displayed" )] public bool GetLayerBg3() { return GetSettings().ShowBG3_1; } [LuaMethodAttributes( "getlayer_bg_4", "Returns whether the bg 4 layer is displayed" )] public bool GetLayerBg4() { return GetSettings().ShowBG4_1; } [LuaMethodAttributes( "getlayer_obj_1", "Returns whether the obj 1 layer is displayed" )] public bool GetLayerObj1() { return GetSettings().ShowOBJ_0; } [LuaMethodAttributes( "getlayer_obj_2", "Returns whether the obj 2 layer is displayed" )] public bool GetLayerObj2() { return GetSettings().ShowOBJ_1; } [LuaMethodAttributes( "getlayer_obj_3", "Returns whether the obj 3 layer is displayed" )] public bool GetLayerObj3() { return GetSettings().ShowOBJ_2; } [LuaMethodAttributes( "getlayer_obj_4", "Returns whether the obj 4 layer is displayed" )] public bool GetLayerObj4() { return GetSettings().ShowOBJ_3; } [LuaMethodAttributes( "setlayer_bg_1", "Sets whether the bg 1 layer is displayed" )] public void SetLayerBg1(bool value) { var s = GetSettings(); s.ShowBG1_1 = s.ShowBG1_0 = value; PutSettings(s); } [LuaMethodAttributes( "setlayer_bg_2", "Sets whether the bg 2 layer is displayed" )] public void SetLayerBg2(bool value) { var s = GetSettings(); s.ShowBG2_1 = s.ShowBG2_0 = value; PutSettings(s); } [LuaMethodAttributes( "setlayer_bg_3", "Sets whether the bg 3 layer is displayed" )] public void SetLayerBg3(bool value) { var s = GetSettings(); s.ShowBG3_1 = s.ShowBG3_0 = value; PutSettings(s); } [LuaMethodAttributes( "setlayer_bg_4", "Sets whether the bg 4 layer is displayed" )] public void SetLayerBg4(bool value) { var s = GetSettings(); s.ShowBG4_1 = s.ShowBG4_0 = value; PutSettings(s); } [LuaMethodAttributes( "setlayer_obj_1", "Sets whether the obj 1 layer is displayed" )] public void SetLayerObj1(bool value) { var s = GetSettings(); s.ShowOBJ_0 = value; PutSettings(s); } [LuaMethodAttributes( "setlayer_obj_2", "Sets whether the obj 2 layer is displayed" )] public void SetLayerObj2(bool value) { var s = GetSettings(); s.ShowOBJ_1 = value; PutSettings(s); } [LuaMethodAttributes( "setlayer_obj_3", "Sets whether the obj 3 layer is displayed" )] public void SetLayerObj3(bool value) { var s = GetSettings(); s.ShowOBJ_2 = value; PutSettings(s); } [LuaMethodAttributes( "setlayer_obj_4", "Sets whether the obj 4 layer is displayed" )] public void SetLayerObj4(bool value) { var s = GetSettings(); s.ShowOBJ_3 = value; PutSettings(s); } } }