using System; using System.Collections.Generic; using BizHawk.Common.BufferExtensions; using BizHawk.Emulation.Common; using BizHawk.Emulation.Cores.Components; using BizHawk.Emulation.Cores.Components.H6280; using BizHawk.Emulation.DiscSystem; namespace BizHawk.Emulation.Cores.PCEngine { public enum NecSystemType { TurboGrafx, TurboCD, SuperGrafx } [CoreAttributes( "PCEHawk", "Vecna", isPorted: false, isReleased: true )] public sealed partial class PCEngine : IEmulator, ISaveRam, IStatable, IInputPollable, IDebuggable, ISettable, IDriveLight, ICodeDataLogger { [CoreConstructor("PCE", "SGX")] public PCEngine(CoreComm comm, GameInfo game, byte[] rom, object Settings, object syncSettings) { MemoryCallbacks = new MemoryCallbackSystem(); CoreComm = comm; switch (game.System) { default: case "PCE": SystemId = "PCE"; Type = NecSystemType.TurboGrafx; break; case "SGX": SystemId = "SGX"; Type = NecSystemType.SuperGrafx; break; } this.Settings = (PCESettings)Settings ?? new PCESettings(); _syncSettings = (PCESyncSettings)syncSettings ?? new PCESyncSettings(); Init(game, rom); SetControllerButtons(); } public PCEngine(CoreComm comm, GameInfo game, Disc disc, object Settings, object syncSettings) { CoreComm = comm; MemoryCallbacks = new MemoryCallbackSystem(); DriveLightEnabled = true; SystemId = "PCECD"; Type = NecSystemType.TurboCD; this.disc = disc; this.Settings = (PCESettings)Settings ?? new PCESettings(); _syncSettings = (PCESyncSettings)syncSettings ?? new PCESyncSettings(); GameInfo biosInfo; byte[] rom = CoreComm.CoreFileProvider.GetFirmwareWithGameInfo("PCECD", "Bios", true, out biosInfo, "PCE-CD System Card not found. Please check the BIOS settings in Config->Firmwares."); if (biosInfo.Status == RomStatus.BadDump) { CoreComm.ShowMessage( "The PCE-CD System Card you have selected is known to be a bad dump. This may cause problems playing PCE-CD games.\n\n" + "It is recommended that you find a good dump of the system card. Sorry to be the bearer of bad news!"); } else if (biosInfo.NotInDatabase) { CoreComm.ShowMessage( "The PCE-CD System Card you have selected is not recognized in our database. That might mean it's a bad dump, or isn't the correct rom."); } else if (biosInfo["BIOS"] == false) { //zeromus says: someone please write a note about how this could possibly happen. //it seems like this is a relic of using gameDB for storing whether something is a bios? firmwareDB should be handling it now. CoreComm.ShowMessage( "The PCE-CD System Card you have selected is not a BIOS image. You may have selected the wrong rom. FYI-Please report this to developers, I don't think this error message should happen."); } if (biosInfo["SuperSysCard"]) { game.AddOption("SuperSysCard"); } if (game["NeedSuperSysCard"] && game["SuperSysCard"] == false) { CoreComm.ShowMessage( "This game requires a version 3.0 System card and won't run with the system card you've selected. Try selecting a 3.0 System Card in the firmware configuration."); throw new Exception(); } game.FirmwareHash = rom.HashSHA1(); Init(game, rom); // the default RomStatusDetails don't do anything with Disc CoreComm.RomStatusDetails = string.Format("{0}\r\nDisk partial hash:{1}", game.Name, new DiscSystem.DiscHasher(disc).OldHash()); SetControllerButtons(); } // ROM private byte[] RomData; private int RomLength; private Disc disc; // Machine public NecSystemType Type; internal HuC6280 Cpu; public VDC VDC1, VDC2; public VCE VCE; private VPC VPC; private ScsiCDBus SCSI; private ADPCM ADPCM; public HuC6280PSG PSG; internal CDAudio CDAudio; private SoundMixer SoundMixer; private bool TurboGrafx { get { return Type == NecSystemType.TurboGrafx; } } private bool SuperGrafx { get { return Type == NecSystemType.SuperGrafx; } } private bool TurboCD { get { return Type == NecSystemType.TurboCD; } } // BRAM private bool BramEnabled = false; private bool BramLocked = true; private byte[] BRAM; // Memory system private byte[] Ram; // PCE= 8K base ram, SGX= 64k base ram private byte[] CDRam; // TurboCD extra 64k of ram private byte[] SuperRam; // Super System Card 192K of additional RAM private byte[] ArcadeRam; // Arcade Card 2048K of additional RAM private bool ForceSpriteLimit; // 21,477,270 Machine clocks / sec // 7,159,090 Cpu cycles / sec private ITraceable Tracer { get; set; } private void Init(GameInfo game, byte[] rom) { Controller = NullController.GetNullController(); Cpu = new HuC6280(MemoryCallbacks); VCE = new VCE(); VDC1 = new VDC(this, Cpu, VCE); PSG = new HuC6280PSG(); SCSI = new ScsiCDBus(this, disc); Cpu.Logger = (s) => Tracer.Put(s); if (TurboGrafx) { Ram = new byte[0x2000]; Cpu.ReadMemory21 = ReadMemory; Cpu.WriteMemory21 = WriteMemory; Cpu.WriteVDC = VDC1.WriteVDC; soundProvider = new FakeSyncSound(PSG, 735); CDAudio = new CDAudio(null, 0); } else if (SuperGrafx) { VDC2 = new VDC(this, Cpu, VCE); VPC = new VPC(this, VDC1, VDC2, VCE, Cpu); Ram = new byte[0x8000]; Cpu.ReadMemory21 = ReadMemorySGX; Cpu.WriteMemory21 = WriteMemorySGX; Cpu.WriteVDC = VDC1.WriteVDC; soundProvider = new FakeSyncSound(PSG, 735); CDAudio = new CDAudio(null, 0); } else if (TurboCD) { Ram = new byte[0x2000]; CDRam = new byte[0x10000]; ADPCM = new ADPCM(this, SCSI); Cpu.ReadMemory21 = ReadMemoryCD; Cpu.WriteMemory21 = WriteMemoryCD; Cpu.WriteVDC = VDC1.WriteVDC; CDAudio = new CDAudio(disc); SetCDAudioCallback(); PSG.MaxVolume = short.MaxValue * 3 / 4; SoundMixer = new SoundMixer(PSG, CDAudio, ADPCM); soundProvider = new FakeSyncSound(SoundMixer, 735); Cpu.ThinkAction = (cycles) => { SCSI.Think(); ADPCM.Think(cycles); }; } if (rom.Length == 0x60000) { // 384k roms require special loading code. Why ;_; // In memory, 384k roms look like [1st 256k][Then full 384k] RomData = new byte[0xA0000]; var origRom = rom; for (int i = 0; i < 0x40000; i++) RomData[i] = origRom[i]; for (int i = 0; i < 0x60000; i++) RomData[i + 0x40000] = origRom[i]; RomLength = RomData.Length; } else if (rom.Length > 1024 * 1024) { // If the rom is bigger than 1 megabyte, switch to Street Fighter 2 mapper Cpu.ReadMemory21 = ReadMemorySF2; Cpu.WriteMemory21 = WriteMemorySF2; RomData = rom; RomLength = RomData.Length; // user request: current value of the SF2MapperLatch on the tracelogger Cpu.Logger = (s) => Tracer.Put(new TraceInfo { Disassembly = string.Format("{0:X1}:{1}", SF2MapperLatch, s), RegisterInfo = "" }); } else { // normal rom. RomData = rom; RomLength = RomData.Length; } if (game["BRAM"] || Type == NecSystemType.TurboCD) { BramEnabled = true; BRAM = new byte[2048]; // pre-format BRAM. damn are we helpful. BRAM[0] = 0x48; BRAM[1] = 0x55; BRAM[2] = 0x42; BRAM[3] = 0x4D; BRAM[4] = 0x00; BRAM[5] = 0x88; BRAM[6] = 0x10; BRAM[7] = 0x80; } if (game["SuperSysCard"]) SuperRam = new byte[0x30000]; if (game["ArcadeCard"]) { ArcadeRam = new byte[0x200000]; ArcadeCard = true; ArcadeCardRewindHack = Settings.ArcadeCardRewindHack; for (int i = 0; i < 4; i++) ArcadePage[i] = new ArcadeCardPage(); } if (game["PopulousSRAM"]) { PopulousRAM = new byte[0x8000]; Cpu.ReadMemory21 = ReadMemoryPopulous; Cpu.WriteMemory21 = WriteMemoryPopulous; } // the gamedb can force sprite limit on, ignoring settings if (game["ForceSpriteLimit"] || game.NotInDatabase) ForceSpriteLimit = true; if (game["CdVol"]) CDAudio.MaxVolume = int.Parse(game.OptionValue("CdVol")); if (game["PsgVol"]) PSG.MaxVolume = int.Parse(game.OptionValue("PsgVol")); if (game["AdpcmVol"]) ADPCM.MaxVolume = int.Parse(game.OptionValue("AdpcmVol")); // the gamedb can also force equalizevolumes on if (TurboCD && (Settings.EqualizeVolume || game["EqualizeVolumes"] || game.NotInDatabase)) SoundMixer.EqualizeVolumes(); // Ok, yes, HBlankPeriod's only purpose is game-specific hax. // 1) At least they're not coded directly into the emulator, but instead data-driven. // 2) The games which have custom HBlankPeriods work without it, the override only // serves to clean up minor gfx anomalies. // 3) There's no point in haxing the timing with incorrect values in an attempt to avoid this. // The proper fix is cycle-accurate/bus-accurate timing. That isn't coming to the C# // version of this core. Let's just acknolwedge that the timing is imperfect and fix // it in the least intrusive and most honest way we can. if (game["HBlankPeriod"]) VDC1.HBlankCycles = game.GetIntValue("HBlankPeriod"); // This is also a hack. Proper multi-res/TV emulation will be a native-code core feature. if (game["MultiResHack"]) VDC1.MultiResHack = game.GetIntValue("MultiResHack"); Cpu.ResetPC(); Tracer = new TraceBuffer { Header = Cpu.TraceHeader }; var ser = new BasicServiceProvider(this); ServiceProvider = ser; ser.Register(Tracer); ser.Register(Cpu); ser.Register((IVideoProvider)VPC ?? VDC1); ser.Register(soundProvider); SetupMemoryDomains(); } private int frame; private static Dictionary SizesFromHuMap(IEnumerable mm) { Dictionary sizes = new Dictionary(); foreach (var m in mm) { if (!sizes.ContainsKey(m.Name) || m.MaxOffs >= sizes[m.Name]) sizes[m.Name] = m.MaxOffs; } var keys = new List(sizes.Keys); foreach (var key in keys) { // becase we were looking at offsets, and each bank is 8192 big, we need to add that size sizes[key] += 8192; } return sizes; } private void CheckSpriteLimit() { bool spriteLimit = ForceSpriteLimit | Settings.SpriteLimit; VDC1.PerformSpriteLimit = spriteLimit; if (VDC2 != null) VDC2.PerformSpriteLimit = spriteLimit; } private ISoundProvider soundProvider; private string Region { get; set; } } }