using System; using System.IO; namespace BizHawk.Client.Common { public class Rewinder { public Rewinder() { RewindActive = true; } private StreamBlobDatabase _rewindBuffer; private RewindThreader _rewindThread; private byte[] _lastState; private bool _rewindImpossible; private int _rewindFrequency = 1; private bool _rewindDeltaEnable; private byte[] _rewindFellationBuf; private byte[] _tempBuf = new byte[0]; public Action MessageCallback { get; set; } public bool RewindActive { get; set; } // TODO: make RewindBuf never be null public float FullnessRatio { get { return _rewindBuffer.FullnessRatio; } } public int Count { get { return _rewindBuffer != null ? _rewindBuffer.Count : 0; } } public long Size { get { return _rewindBuffer != null ? _rewindBuffer.Size : 0; } } public int BufferCount { get { return _rewindBuffer != null ? _rewindBuffer.Count : 0; } } public bool HasBuffer { get { return _rewindBuffer != null; } } // TOOD: this should not be parameterless?! It is only possible due to passing a static context in public void CaptureRewindState() { if (_rewindImpossible) { return; } if (_lastState == null) { DoRewindSettings(); } // log a frame if (_lastState != null && Global.Emulator.Frame % _rewindFrequency == 0) { _rewindThread.Capture(Global.Emulator.SaveStateBinary()); } } public void DoRewindSettings() { // This is the first frame. Capture the state, and put it in LastState for future deltas to be compared against. _lastState = (byte[])Global.Emulator.SaveStateBinary().Clone(); int state_size; if (_lastState.Length >= Global.Config.Rewind_LargeStateSize) { SetRewindParams(Global.Config.RewindEnabledLarge, Global.Config.RewindFrequencyLarge); state_size = 3; } else if (_lastState.Length >= Global.Config.Rewind_MediumStateSize) { SetRewindParams(Global.Config.RewindEnabledMedium, Global.Config.RewindFrequencyMedium); state_size = 2; } else { SetRewindParams(Global.Config.RewindEnabledSmall, Global.Config.RewindFrequencySmall); state_size = 1; } var rewind_enabled = false; if (state_size == 1) { rewind_enabled = Global.Config.RewindEnabledSmall; } else if (state_size == 2) { rewind_enabled = Global.Config.RewindEnabledMedium; } else if (state_size == 3) { rewind_enabled = Global.Config.RewindEnabledLarge; } _rewindDeltaEnable = Global.Config.Rewind_UseDelta; if (rewind_enabled) { var cap = Global.Config.Rewind_BufferSize * (long)1024 * 1024; if (_rewindBuffer != null) { _rewindBuffer.Dispose(); } _rewindBuffer = new StreamBlobDatabase(Global.Config.Rewind_OnDisk, cap, BufferManage); if (_rewindThread != null) { _rewindThread.Dispose(); } _rewindThread = new RewindThreader(this, Global.Config.Rewind_IsThreaded); } } public void Rewind(int frames) { _rewindThread.Rewind(frames); } // TODO remove me public void _RunRewind(int frames) { for (int i = 0; i < frames; i++) { if (_rewindBuffer.Count == 0 || (Global.MovieSession.Movie.IsActive && Global.MovieSession.Movie.InputLogLength == 0)) { return; } if (_lastState.Length < 0x10000) { Rewind64K(); } else { RewindLarge(); } } } // TODO: only run by RewindThreader, refactor public void RunCapture(byte[] coreSavestate) { if (_rewindDeltaEnable) { CaptureRewindStateDelta(coreSavestate, _lastState.Length <= 0x10000); } else { CaptureRewindStateNonDelta(coreSavestate); } } public void ResetRewindBuffer() { if (_rewindBuffer != null) { _rewindBuffer.Clear(); } _rewindImpossible = false; _lastState = null; } private void DoMessage(string message) { if (MessageCallback != null) { MessageCallback(message); } } private void SetRewindParams(bool enabled, int frequency) { if (RewindActive != enabled) { DoMessage("Rewind " + (enabled ? "Enabled" : "Disabled")); } if (_rewindFrequency != frequency && enabled) { DoMessage("Rewind frequency set to " + frequency); } RewindActive = enabled; _rewindFrequency = frequency; if (!RewindActive) { _lastState = null; } } private byte[] BufferManage(byte[] inbuf, long size, bool allocate) { if (allocate) { // if we have an appropriate buffer free, return it if (_rewindFellationBuf != null && _rewindFellationBuf.LongLength == size) { var ret = _rewindFellationBuf; _rewindFellationBuf = null; return ret; } // otherwise, allocate it return new byte[size]; } else { _rewindFellationBuf = inbuf; return null; } } private void CaptureRewindStateNonDelta(byte[] currentState) { long offset = _rewindBuffer.Enqueue(0, currentState.Length + 1); var stream = _rewindBuffer.Stream; stream.Position = offset; // write the header for a non-delta frame stream.WriteByte(1); // i.e. true stream.Write(currentState, 0, currentState.Length); } private void CaptureRewindStateDelta(byte[] currentState, bool isSmall) { // in case the state sizes mismatch, capture a full state rather than trying to do anything clever if (currentState.Length != _lastState.Length) { CaptureRewindStateNonDelta(currentState); return; } var beginChangeSequence = -1; var inChangeSequence = false; // try to set up the buffer in advance so we dont ever have exceptions in here if (_tempBuf.Length < currentState.Length) { _tempBuf = new byte[currentState.Length * 2]; } var ms = new MemoryStream(_tempBuf, 0, _tempBuf.Length, true, true); RETRY: try { var writer = new BinaryWriter(ms); writer.Write(false); // delta state for (int i = 0; i < currentState.Length; i++) { if (inChangeSequence == false) { if (i >= _lastState.Length) { continue; } if (currentState[i] == _lastState[i]) { continue; } inChangeSequence = true; beginChangeSequence = i; continue; } if (i - beginChangeSequence == 254 || i == currentState.Length - 1) { writer.Write((byte)(i - beginChangeSequence + 1)); if (isSmall) { writer.Write((ushort)beginChangeSequence); } else { writer.Write(beginChangeSequence); } writer.Write(_lastState, beginChangeSequence, i - beginChangeSequence + 1); inChangeSequence = false; continue; } if (currentState[i] == _lastState[i]) { writer.Write((byte)(i - beginChangeSequence)); if (isSmall) { writer.Write((ushort)beginChangeSequence); } else { writer.Write(beginChangeSequence); } writer.Write(_lastState, beginChangeSequence, i - beginChangeSequence); inChangeSequence = false; } } } catch (NotSupportedException) { // ok... we had an exception after all // if we did actually run out of room in the memorystream, then try it again with a bigger buffer _tempBuf = new byte[_tempBuf.Length * 2]; goto RETRY; } if (_lastState != null && _lastState.Length == currentState.Length) { Buffer.BlockCopy(currentState, 0, _lastState, 0, _lastState.Length); } else { _lastState = (byte[])currentState.Clone(); } var seg = new ArraySegment(_tempBuf, 0, (int)ms.Position); _rewindBuffer.Push(seg); } private void RewindLarge() { RewindDelta(false); } private void Rewind64K() { RewindDelta(true); } private void RewindDelta(bool isSmall) { var ms = _rewindBuffer.PopMemoryStream(); var reader = new BinaryReader(ms); var fullstate = reader.ReadBoolean(); if (fullstate) { Global.Emulator.LoadStateBinary(reader); } else { var output = new MemoryStream(_lastState); while (ms.Position < ms.Length - 1) { var len = reader.ReadByte(); int offset = isSmall ? reader.ReadUInt16() : reader.ReadInt32(); output.Position = offset; output.Write(ms.GetBuffer(), (int)ms.Position, len); ms.Position += len; } reader.Close(); output.Position = 0; Global.Emulator.LoadStateBinary(new BinaryReader(output)); } } } }