Controls Controls Controls window title CtrlDisAsmView Copy &address Copy instruction (&hex) Copy instruction (&disasm) &Run to here &Set Next Statement &Toggle breakpoint &Follow branch Go to in &Memory View &Rename function... New function name New function name: Warning No symbol selected CtrlMemView Go to in &disasm &Copy value C&hange value Dump... Set new value Set new value: CtrlRegisterList Go to in &memory view Go to in &disasm &Copy value C&hange... Set new value Set new value: Debugger_Disasm Disassembler Window title Ctr: &Go to &PC &LR Show VFPU Regs Funcs &Go Stop Step &Into Step &Over S&kip Next &HLE Breakpoints Address Clear All Callstack Display Lists Id Status Start Address Current Address Threads Name Current PC Entry point Remove breakpoint Go to entry point Change status Running Wait Suspend Debugger_DisplayList Dialog DisplayList Id Status Start Address Current Address Run Stop Next DL Commands Step Next Draw Goto PC Textures Address Width Height Format Vertex Buffer Coord Type Number Morph Number Weights Has Weight Has Position Has Normal Has Color Has UV Values Next 20 Index Buffer Idx Value Framebuffer VAddress Display : Color Depth Zoom- Zoom+ Run to here Run to draw using this texture Debugger_Memory Dialog Goto: Mode Normal Symbols Memory Viewer - %1 Debugger_MemoryTex Dialog TexAddr TexBufWidth0 TexFormat TexSize ClutFormat ClutAddr ClutAddrUpper LoadClut TexMode Read Debugger_VFPU VFPU Float HalfFloat Hex Bytes Shorts Ints GamePadDialog Gamepad Configuration GamePad List Refresh Select Gamepad Values : TextLabel Assign Gamepad input to PSP button/axis Assign Press buttons on your gamePad to verify mapping : <b>No gamepad</b> <b>Unknown gamepad</b> Buttons Button %1 Axes %1 Neg Axes %1 Neg %1 Pos Axes %1 Pos Hats <b>Current gamepad: %1</b> MainWindow PPSSPP &File &Emulation Debu&g &Options G3D HLE Default Lo&g Levels &Language &Video &Anisotropic filtering &Zoom Co&ntrols &Core &Help &Open... &Close - Quickload state F4 Quicksave state F2 &Load State File... &Save State File... E&xit &Run F7 &Pause F8 R&eset &Interpreter &Dynarec Load &Map File... &Save Map File... &Reset Symbol Table &Disassembly Ctrl+D &Log Console Ctrl+L Memory &View... Ctrl+M &Keyboard &Toggle fullscreen Show &debug statistics I&gnore illegal reads/writes &Gamepad Run on loa&d Show &FPS counter S&tretch to display &Sound emulation F11 &Buffered Rendering F5 &Hardware Transform F6 &Linear Filtering &Wireframe (experimental) &Display Raw Framebuffer Screen &1x Ctrl+1 Screen &2x Ctrl+2 Screen &3x Ctrl+3 Screen &4x Ctrl+4 &Fast Memory (dynarec, unstable) &Go to http://www.ppsspp.org/ &About PPSSPP... &Use VBO Debug Warning Error Info D&ump next frame to log &Vertex Cache Memory View Texture... DisplayList... Simple 2xAA Off 2x 4x 8x 16x Frameskip Gamepad You need to compile with SDL to have Gamepad support. No translations gamepadMapping Cross Circle Square Triangle Left Trigger Right Trigger Start Select Up Down Left Right Home Stick left Stick right Stick up Stick bottom