// Nes_Emu 0.7.0. http://www.slack.net/~ant/libs/ #include "Nes_Effects_Buffer.h" #include "Nes_Apu.h" /* Copyright (C) 2004-2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "blargg_source.h" Nes_Effects_Buffer::Nes_Effects_Buffer() : Effects_Buffer( true ) // nes never uses stereo channels { config_t c; c.effects_enabled = false; config( c ); } Nes_Effects_Buffer::~Nes_Effects_Buffer() { } Multi_Buffer* set_apu( Nes_Effects_Buffer* buf, Nes_Apu* apu ) { buf->set_apu( apu ); return buf; } void Nes_Effects_Buffer::enable_nonlinearity( bool b ) { if ( b ) clear(); Nes_Apu* apu = nonlin.enable( b, channel( 2 ).center ); apu->osc_output( 0, channel( 0 ).center ); apu->osc_output( 1, channel( 1 ).center ); } void Nes_Effects_Buffer::config( const config_t& in ) { config_t c = in; if ( !c.effects_enabled ) { // effects must always be enabled to keep separate buffers, so // set parameters to be equivalent to disabled c.pan_1 = 0; c.pan_2 = 0; c.echo_level = 0; c.reverb_level = 0; c.effects_enabled = true; } Effects_Buffer::config( c ); } blargg_err_t Nes_Effects_Buffer::set_sample_rate( long rate, int msec ) { enable_nonlinearity( nonlin.enabled ); // reapply return Effects_Buffer::set_sample_rate( rate, msec ); } void Nes_Effects_Buffer::clear() { nonlin.clear(); Effects_Buffer::clear(); } Nes_Effects_Buffer::channel_t Nes_Effects_Buffer::channel( int i ) { return Effects_Buffer::channel( (2 <= i && i <= 4) ? 2 : i & 1 ); } long Nes_Effects_Buffer::read_samples( blip_sample_t* out, long count ) { count = 2 * nonlin.make_nonlinear( *channel( 2 ).center, count / 2 ); return Effects_Buffer::read_samples( out, count ); }