#pragma once // Utility to be able to liberally sprinkle GL error checks around your code // and easily disable them all in release builds - just undefine DEBUG_OPENGL. void gl_log_enable(); #if !defined(USING_GLES2) //#define DEBUG_OPENGL #endif #if defined(DEBUG_OPENGL) void glCheckzor(const char *file, int line); #define GL_CHECK() glCheckzor(__FILE__, __LINE__) #else #define GL_CHECK() #endif